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ALL the Stuns should break on damage. Instantly.


Missandei

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agreed.

 

SWTOR, like SWG before it, has become Stun Wars

 

SWG didn't have CC even remotely close to SWTOR.

 

BH and Smuggler had 1 stun each, as far as i know?

 

Edit: and very few other CC abilities...and no knockbacks at all.

Edited by Twin
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I'm confused. Maybe my vocabulary is just outdated, but for me, it's like this:

 

Stun: Loss of character control, does not break on damage, disables movement

Mezz: Loss of character control, breaks on damage, disables movement

Snare/Slow: Reduces movement speed

Root: disables movement

 

So you want to turn all stuns into mezzes? Hey, not that I don't WANT to be completely, utterly immortal as a healer, but did you think this through? You can't stun people in smash spec and take them down. You can't stun healers to take them down. You instantly invalidate every spec that applies any kind of dot (10 or more, off the top of my head), because they can't even deal damage and tactically use a stun (since it's broken immediately by dots).

 

That change would require such a massive amount of other changes, it's mind boggling.

 

Something I'd rather see changed: Don't let a full resolve bar decay, as long as you're in a "safe zone" like spawn rooms etc. - nothing as frustrating as being stunned to death and then watch that precious white bar tick down in the spawn room. I could imagine problems with voidstar and side nodes in civil war, but maybe then people start using stuns as a last resort and be careful not to whitebar their opponents.

Edited by tacito
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I'm confused. Maybe my vocabulary is just outdated, but for me, it's like this:

 

Stun: Loss of character control, does not break on damage, disables movement

Mezz: Loss of character control, breaks on damage, disables movement

Snare/Slow: Reduces movement speed

Root: disables movement

 

So you want to turn all stuns into mezzes? Hey, not that I don't WANT to be completely, utterly immortal as a healer, but did you think this through? You can't stun people in smash spec and take them down. You can't stun healers to take them down. You instantly invalidate every spec that applies any kind of dot (10 or more, off the top of my head), because they can't even deal damage and tactically use a stun (since it's broken immediately by dots).

 

That change would require such a massive amount of other changes, it's mind boggling.

 

are you trollng over semantics? not that this forum ever had any sober and lucid threads but comm'on.

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If all the stuns will instantly break on any damage— the PvP Stun madness will be brought to normal.

 

Awful idea, you're a tunnell-visioned DPS getting nerdrage because stuns prevent you murdering weaker classes that need stuns to get away from you.

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are you trollng over semantics? not that this forum ever had any sober and lucid threads but comm'on.

 

I'm not trolling, just curious if things like a whirl wind or a flash bang are widely considered "8 second stuns" nowadays.

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you do realize that nearly all forms of cc can be cleansed in some fashion including mez, snares and roots from nearly every AC. Its not so much CC is OP but most people are too busy thinking about themselves and not their team mates.
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They should just make every classes anti-cc have a 1minute cooldown, and have feat that can be feated into that provides 5-8 seconds of immunity when triggered (And be used before a cc is landed on you). Fair across the board for all classes.

 

People can then stun to their hearts content, and others can start stratgically using the anti-cc to twart the cc-spammers.

Edited by mulzii
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Awful idea, you're a tunnell-visioned DPS getting nerdrage because stuns prevent you murdering weaker classes that need stuns to get away from you.

 

Weaker classes? Why a Powertech doing 5.5k railshot has a 4sec stun PLUS a 3sec stun?

Why a Decepetion Assassin doing 6k Maul has a 4sec stun PLUS 1.5sec stun when comes out of stealth? Do not forget about Low Slash every 16sec.

 

A sorcerer DPS has so many tools to keep a melee in distance... Sniper has 999 tools to counter melees.

Healers need a 4sec stun, it's fair. But you're wrong when you say "weaker" classes has a stun.

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Terrible idea.

 

L2P

 

Of course he didn't. People don't come to the forums to think. They come to either

 

A - be stupid

 

or

 

B - laugh at stupid

 

agree with both.

i'm with the B so,AHAHAHAHAHAHAHAHAHAH!

Edited by _biddan_
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you do realize that nearly all forms of cc can be cleansed in some fashion including mez, snares and roots from nearly every AC. Its not so much CC is OP but most people are too busy thinking about themselves and not their team mates.

 

this is a horrible reply. almost everything can be cleansed, but not by every class that has a cleanse, and most classes do not. for instance, if you need a force cleanse, you need a sage. that invalidates 2/3 ACs with cleansing abilities. if you need a mental effect cleansed, that eliminates 2/3 tech trees in one AC. furthermore, the cleansable debuffs in this game is so pervasive, that you'd need two full time designated cleansers just to cleanse dots - to say nothing of the constant CC. It's literally impossible to keep a target cleansed from the attacks of just one pyro PT. how on earth is cleansing going to manage 2 opponents on the target? Cleanse = 4s. Ion Pulse = 1gcd. A snare, dot, and hib proc all wrapped into one.

 

look, I get that turning stuns into mezzes can't work, but the cleansability of CCs is a bogus reason why. Here's why it's a bad idea:

 

So you want to turn all stuns into mezzes? Hey, not that I don't WANT to be completely, utterly immortal as a healer, but did you think this through? You can't stun people in smash spec and take them down. You can't stun healers to take them down. You instantly invalidate every spec that applies any kind of dot (10 or more, off the top of my head), because they can't even deal damage and tactically use a stun (since it's broken immediately by dots).

 

That change would require such a massive amount of other changes, it's mind boggling.

 

The op is not wrong. there's stun overkill in this game. and I do think some of the stuns that belong to every class are a bit excessive. However - and this is the real point - you have to address stuns through resolve. how resolve builds, how long it lasts, when it begins to decay, etc. for example, bubble stun (2s) is a hard stun that builds half the resolve of an equally long stun (compare to neural surge 2.5s spec'd). as mentioned below, white bar continues to move while in spawn zone. what irks me (but every sniper in the game defends with their dying breath like a sage and his stun bubble) is that I finally get white barred, I'm still miraculously alive, and now I'm rooted. not snared, mind you, rooted. if roots don't build resolve (reasonable), they should at least respect it. I mean...you only white bar for like 4s....

Something I'd rather see changed: Don't let a full resolve bar decay, as long as you're in a "safe zone" like spawn rooms etc. - nothing as frustrating as being stunned to death and then watch that precious white bar tick down in the spawn room. I could imagine problems with voidstar and side nodes in civil war, but maybe then people start using stuns as a last resort and be careful not to whitebar their opponents.
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Awful idea, you're a tunnell-visioned DPS getting nerdrage because stuns prevent you murdering weaker classes that need stuns to get away from you.

 

ROFL!!!!!! "Need stun to get away" So than whats the problem? If you don't attack the stun won't break. Reps made an entirely stun based PvP style. Stun attack, stun, attack, stun, attack, stun, attack. 9 out of 10 times I die stunned, with the retarded resolve bar full, (working as intended) understand that most rebs can't hit moving opponents but BW should not cater PvP rejects. Stun should break on damage.

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agree with both.

i'm with the B so,AHAHAHAHAHAHAHAHAHAH!

 

*sigh*.. so many wise people here..

Ok Ok.. Ill continue to stun the victims and take 3/4 their HP during stun.

It is not fun and i ceased to laugh at my victims long ago.. but if so smart and experienced people think that it is ok.. who am i to argue?

Edited by Missandei
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*sigh*.. so many wise people here..

Ok Ok.. Ill continue to stun the victims and take 3/4 their HP during stun.

It is not fun and i ceased to laugh at my victims long ago.. but if so smart and experienced people think that it is ok.. who am i to argue?

 

oh please,you don't even know the difference between stun and mezz,i use a tank/dps hybrid jugg in pvp,i don't even have a stun!yet i don't complain because many builds would be complete and utter scrap without stuns! (yes i'm talking about you operative)

without a stun a healer wouldn't even be able to escape and survive,a dps wouldn't be able to take down a healer because the stun would break on dmg like you say giving the healer a full chance to heal himself,dot specs would be useless because every single dot dmg would remove the stun.

learn to play.

 

and i see on your signature that you are a shadow,without your stuns your class would be totally destroied,no matter the spec.

Edited by _biddan_
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PvP is a pain precisely because of excessive stunned time.

 

T'is an absolute stun fest, you'll be probably dead before Resolve kicks in. As a healer (the one who gets focused 24/7), unless I've got really savvy teammates, I'll just be stunned until I am dead (before resolve kicks in).

 

There are ways to avoid it, a coordinated team can keep people alive during the initial phase of a skirmish, the stunfest. But those are few and far between in your average random warzone.

 

So, given it is not impossible to face it, the main issue is not that it is overpowered, but that it makes battles boring and not -using the term BW loves- heroic. You see, immobilizing a player makes him effectively unable to play his game, and since stun is so overused it means most of the time in a skirmish you are just helplessly watching your HP bar go down, until resolve kicks and you do the same to your opponent or you die.

 

It is almost a round-based PvP. Only worse because one can get ganged while stunned.

Edited by Socialist
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How about this idea to eliminate stunlocking? Remove resolve since it is useless. Ever since the 1.4 changes I have seen many people with no resolve be completely immune while people with full resolve get stunned to death. Instead, BW should do the following.

 

You get hit by a stun, you have two options:Break it or let it run out. If you break it you now immune to further stuns for two seconds (this can also include mezzes). Your break is now on cooldown. If you let the stun wear off you are immune for three seconds (again, mezzes may also be included). Every spec for every AC has a one point box, somewhere in the middle of the tree, in which you can increase your immunity by another second. This will eliminate the stunlocking and allow eople to actually put up a fight.

 

Breaking all stuns on damage would mean stuns are worthless. They have a role, but the current state of pvp has the stuns being thrown around like candy from a pinata, which is what you become when you are stunlocked. Resolve is unreliable at best. The fact that BW has not even addressed the stunlocking in any way causes me to believe they won't do anything about it. Working as intended I guess.

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