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Game Update 3.2.1 Preliminary Patch Notes


TaitWatson

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This is an early draft of the 3.2.1 notes. These notes are not final and are subject to change.

 

Highlights

 

Nar Shaddaa Nightlife makes a glorious return! Head to Nar Shaddaa between June 9th, 2015 at 5AM PDT (12:00 GMT) and August 25th, 2015 at 5AM PDT (12:00 GMT) to test your luck on Smuggler’s Luck and Kingpin’s Bounty slot machines to earn unique prizes!

 

General

  • Right-clicking selected Utilities before resetting them no longer displays an incorrect number of available Utility Points.
  • Dye Module Tooltips for the Outfit Designer now appear properly in German clients.
  • The typo in the Season 4 Top 96 titles has been corrected.
  • Emergency Fleet Pass and Quick Travel cooldowns for Preferred players now match the Subscriber cooldowns as intended.
  • Modifying a Dye in an Outfit Slot now clears the slot’s Color Unification setting.
  • Clarified Outfit Designer Color Unification by adding error messaging for when a player attempts to use “Unify Colors” without having a chest slot stamp.
  • Schematic names now currently wrap to the next line in the Crafting UI if the name is too long.
  • Achievements earned during the Nar Shaddaa Nightlife event that were lost have been restored thanks to a gracious donation from Czerka Corporation. Czerka Corp: Anytime, anywhere…we’re there. This patch note was paid for by People for the Unchallenged Control of Czerka Corp, a subsidiary of the Czerka Corporation.

 

Cartel Market

  • The “Purchase on Account” button for the “Celebration Mishap” Rest and Recharge can now be used.
  • The Esstran Exports Valor and Intrepidity Lightsabers now have a Hilt slot as expected.
  • Preferred accounts may once again unlock a third Crew Skill via the Cartel Market.
  • Preferred accounts may once again unlock up to six Quick Slot Bars via the Cartel Market.
  • All item names for the Underworld Instigator Armor Set now appear properly in French and German Clients.
  • The Underworld Instigator's Supplementary Lootbox no longer drops more than two items, and no longer drops a Helmet. Additionally, the Underworld Instigator's helmet no longer appears in Collections as a piece of the entire set.
  • The Underworld Instigator Armor Set can now be searched on the GTN.
  • Satele Shan’s Dualsaber now has the correct visual effects on both blades.
  • The Expedition Uxibeast Mount Decoration can now be placed on a Medium Stronghold Hook.
  • The Rodian Citizen (Male) Decoration now always plays an animation while standing, and has changed into a belt without pouches since they kept getting in the way of his hands.
  • The Ubrikkian Hunter, Rendili Watchman, and Longspur Recon can now be placed on small hooks within Strongholds.
  • The Vectron WGF Veteran Vehicle now correctly unlocks for use as a Decoration.
  • Fixed clipping issues with the Dark Legionnaire chest piece.
  • Fixed clipping issues on the B-200 Cybernetic Greaves.

 

Classes + Combat

Resolve System

  • While on full Resolve, players now receive a 50% Slow in place of any effect that would normally Immobilize them. This Slow effect has the same duration and conditions as the Immobilize effect that would occur under normal circumstances. For example, if the Immobilize can break early when damage is taken, then so can the Slow that replaces it. Immobilizing effects still do not generate Resolve, they simply react differently when they encounter a target that has a full Resolve bar. These changes only apply to PvP combat.

 

Jedi Knight

Sentinel

  • New Masterful Utility: Ardor. Transcendence no longer requires or consumes Centering, but goes on cooldown for 30 seconds when activated.
  • Jedi Promulgator is now a Heroic Utility.
  • Removed the Defensive Forms Utility
  • New Skillful Utility: Stoic. Stoic increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.
  • Defensive Roll now additionally increases internal and elemental damage reduction by 5%.
  • Force Fade now additionally increases your movement speed by 15%.
  • Removed the Force Aegis Utility.
  • Enduring now additionally increases the duration of Guarded by the Force by 2 seconds.

Watchman

  • Cauterize now deals its elemental damage over 6 seconds (down from 12 seconds) and Force Melt causes targets to burn for elemental damage over 15 seconds (down from 18 seconds).
  • Force Melt now only costs 2 focus (down from 3 focus), and the damage it deals has been slightly reduced.
  • The internal cooldown of Plasma Blades’ focus regeneration has been reduced to 1 second (down from 4 seconds).
  • The internal cooldown of Burning Focus’s focus regeneration has been reduced to 3 seconds (down from 4 seconds).
  • Accelerating Victory now builds up to a maximum of 2 stacks (down from 3).
  • Merciless Zeal has been redesigned: Your Cauterize, Overload Saber, and Force Melt burns heal you for 15% of the damage they deal.
  • Burning Sweep has been redesigned: Reduces the cooldown of Force Sweep by 9 seconds and the focus it consumes by 1. In addition, Force Sweep deals 30% more damage and spreads your Cauterize and Force Melt burns to targets it hits, if it hits a target already affected by those burns.
  • The Weaponsmaster’s/Challenger’s Critical Bonus set bonus can now be additionally triggered by Twin Saber Throw.

Guardian

  • Updated the French and German tooltips for the Unremitting Utility.

 

Sith Warrior

Marauder

  • Relentless is now a Masterful Utility.
  • Cloak of Annihilation is now a Heroic Utility.
  • Relentless has been redesigned: Predation no longer requires or consumes Fury, but will go on cooldown for 30 seconds when activated.
  • Removed the Defensive Forms Utility
  • New Skillful Utility: Brazen. Brazen increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds.
  • Defensive Roll now additionally increases internal and elemental damage reduction by 5%.
  • Phantom now additionally increases your movement speed by 15%.
  • Undying now additionally increases the duration of Undying Rage by 2 seconds.

Annihilation

  • Rupture now deals its internal damage over 6 seconds (down from 12 seconds) and Force Rend causes targets to bleed for internal damage over 15 seconds (down from 18 seconds).
  • Force Rend now only costs 2 rage (down from 3 rage), and the damage it deals has been slightly reduced.
  • The internal cooldown of Hemorrhage’s rage regeneration has been reduced to 1 second (down from 4 seconds).
  • The internal cooldown of Bloodlust’s rage regeneration has been reduced to 3 seconds (down from 4 seconds).
  • Swift Demise now builds up to a maximum of 2 stacks (down from 3).
  • Hungering has been redesigned: Your Rupture, Deadly Saber, and Force Rend bleeds heal you for 15% of the damage they deal.
  • Hemorrhaging Smash has been redesigned: Reduces the cooldown of Smash by 9 seconds and the rage it consumes by 1. In addition, Smash deals 30% more damage and spreads your Rupture and Force Rend bleeds to targets it hits, if it hits a target already affected by those bleeds.
  • The Weaponsmaster’s/Challenger’s Critical Bonus set bonus can now be additionally triggered by Dual Saber Throw.

Juggernaut

  • Updated the French and German tooltips for the Unstoppable Utility.

 

Jedi Consular

Sage

  • Force Armor now absorbs the same amount of damage as the Sorcerer’s Static Barrier.

Shadow

Kinetic Combat

  • Cascading Debris can now be channeled on the move.

 

Sith Inquisitor

Sorcerer

  • Static Barrier now absorbs a higher amount of damage.

Assassin

Darkness

  • Depredating Volts can now be channeled on the move.

 

Smuggler

Gunslinger

  • Reset Engagement now properly knocks back targets hit by the final shots of Speedshot and Penetrating Rounds.

 

Imperial Agent

Sniper

  • Reestablish Range now properly knocks back targets hit by the final shots of Series of Shots and Penetrating Blasts.

 

Flashpoints + Operations

The Ravagers

  • The consoles in the Torque encounter are no longer valid targets for AOE healing abilities, such as Roaming Mend and Kolto Cloud.
  • The visual effect for Torque’s Floor Vents now lasts the full duration of the ability. Additionally, an indicator has been added to assist in differentiating the Floor Vents from player effects.

 

Scum and Villainy

  • Reduced the damage done during the Olok the Shadow encounter in all modes.

 

Colossal Monolith

  • The Colossal Monolith now becomes Rift Charged after completing the channel of “Breaking the Rift,” increasing the damage it deals.
  • The Colossal Monolith now continues to use all of its abilities in addition to “Destruction of All” after completing the channel of “Breaking the Rift.”

 

Battle of Rishi

Hard Mode

  • Commander Mokan has a chance to drop the ST-7 Command Walker once again.

 

Items + Economy

  • Unlocking a Stronghold Decoration now shows the correct Prestige Point fly text in French and German.
  • The Arkanian Combat Medic two-piece set bonus now appropriately increases the duration of Supercharged Gas by 3 seconds.
  • Advanced Anodyne Medpacs can no longer be used more than once during an encounter.
  • The names for the IL-5 Ocula and the IL-5 Skybolt once again appear properly in the French and German clients.
  • The People’s Holoterminal Decoration no longer has a Cartel Market rarity, as it is not gained through the Cartel Market.
  • The People’s Holoterminal Decoration now grants the correct Decoration.
  • Baron Deathmark’s Furious Walker from Season 3 now appears properly in the French and German clients.
  • Season 4 Decorations now appear properly in the French and German clients.
  • Baron Deathmark’s Swashbuckling Cutter now has the correct animation when used.
  • Updated the icon for Baron Deathmark’s Swashbuckling Cutter to distinguish it from other Cutter Vehicles.
  • Ranked Warzone Black-Silver Color Crystals are no longer erroneously added to Collections.
  • Planet-based Commendation Vendor prices now match the Fleet prices.
  • The White Acute Module is now Bind on Legacy.

 

Missions + NPCs

  • It is no longer possible to fall through the world while attempting to reach the Revanite Alter on the Mission “Death and Life.”
  • Lana Beniko no longer uses “Resurgence” on Revan during his encounter on the Mission “The Enemy Within”
  • The Makeb world Missions that previously awarded 3 Basic Commendations now award 12 Basic Commendations.
  • One of the Treasure Piles at the end of the Mission “Trail of Light” has been unburied from the rock wall.
  • Numerous Ziost Missions have been fixed:
    • Players can no longer access the Custom Walkhar Auspice when not on the Mission “On the House.”
    • Players can no longer be granted increased movement speed while not mounted by using the Custom Walkhar Auspice from the Mission “On the House.”
    • Civilians saved during the Mission “Temporary Residence” now consistently give proper credit.
    • It is no longer possible to scan a Defense Turret through a crashed ship on the Mission “Powerless.”
    • Scanned Data credit now shares between all Group members on the Daily Mission “Death of a World.”

Edited by TaitWatson
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Well we shall embrace the Devs Madness and delete our Sents and Marauders, thank you for not following the concerns of paying customers and presenting a big pile of BS. Oh thanks for posting the patchnotes and postponing the patch for one day, that should be enough time to ready our Alts that we are forced on for competitive Endgame.

 

I reallly hope you will stop faking statistics and realize that Sents are not viable and in an even worse position then in 3.0. Vanilarelease. I forgot John is upset with us having another oppinion and you stopped talking because a lot of people got overly mad about the three "L2play Noobz" posts in the Sent forums recently. "L2play noobz" is what a large majority of the Sent population understood from your posts so I will use this term to underline what a bad job you are doing in communication.

 

The Class representative system in its original form helped a lot more, as someone from the community can better transport what the community asks for compared to a CM who lacks any practical knowledge about the Class.

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  • Achievements earned during the Nar Shaddaa Nightlife event that were lost have been restored thanks to a gracious donation from Czerka Corporation. Czerka Corp: Anytime, anywhere…we’re there. This patch note was paid for by People for the Unchallenged Control of Czerka Corp, a subsidiary of the Czerka Corporation.

 

Didn't Czerka get disbanded by the Republic? :confused:

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Slight typo towards the end:

 

Civilians saved during the Mission “Temporary Residence” now give consistently give proper credit.

 

Should read "Civilians saved during the Mission "Temporary Residence" now consistently give proper credit."

 

Although technically (I think), the verb should also be plural.

Edited by -OBITUS
mistype
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Tait :):):)

its all good

and thanks for nightlife

 

but please not forget fix in next patch 2 others achievements:

1) kill Makrin with fire on Makeb

2) receive 200k damage in Alderaan Warzone

 

you know that they are broken ?

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For a 4 week patch quite a lot of bug fixes, always nice to see. :)

Any chance of getting new items at the nightlife vendor (like decorations) or will it be just the same as last year?

 

Reduced the damage done during the Olok the Shadow encounter in all modes.

Olok the Shadow is already a joke after you nerfed the adds on nightmare mode. Seriously, voids ticking for 1k a second and disappearing immediately? Players getting bored while waiting for the next row? I don't see how it was too difficult. :eek:

 

The Colossal Monolith now continues to use all of its abilities in addition to “Destruction of All” after completing the channel of “Breaking the Rift.”

These kind of changes need to be put in during a Tuesday patch. Because now groups will just be able to exploit him on Tuesday before the patch while other groups will have to do the full mechanic.

 

Players can no longer access the Custom Walkhar Auspice when not on the Mission “On the House.”

I suppose this means that players will no longer be able to get the achievement for Grundorsen Maelo now after they completed that quest? Because the only way to get into this area is with the speeder, and currently you can still click on the speeder once you finish this quest.

Edited by Jerba
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Slight typo towards the end:

 

 

 

Should read "Civilians saved during the Mission "Temporary Residence" now consistently give proper credit."

 

Although technically (I think), the verb should also be plural.

 

Too much giving! The credit shall flow!

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Slight typo towards the end:

Should read "Civilians saved during the Mission "Temporary Residence" now consistently give proper credit."

Although technically (I think), the verb should also be plural.

 

"Give" is correct. The note could be shortened to "Civilians now give proper credit." Which is correct.

 

I do tend to agree it sounds better putting the adverb before the verb.

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This is an early draft of the 3.2.1 notes. These notes are not final and are subject to change.

 

Jedi Knight

Sentinel

  • New Masterful Utility: Ardor. Transcendence no longer requires or consumes Centering, but goes on cooldown for 30 seconds when activated.
  • Jedi Promulgator is now a Heroic Utility.
  • Removed the Defensive Forms Utility
  • New Skillful Utility: Stoic. Stoic increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.
  • Defensive Roll now additionally increases internal and elemental damage reduction by 5%.
  • Force Fade now additionally increases your movement speed by 15%.
  • Removed the Force Aegis Utility.
  • Enduring now additionally increases the duration of Guarded by the Force by 2 seconds.

Watchman

  • Cauterize now deals its elemental damage over 6 seconds (down from 12 seconds) and Force Melt causes targets to burn for elemental damage over 15 seconds (down from 18 seconds).
  • Force Melt now only costs 2 focus (down from 3 focus), and the damage it deals has been slightly reduced.
  • The internal cooldown of Plasma Blades’ focus regeneration has been reduced to 1 second (down from 4 seconds).
  • The internal cooldown of Burning Focus’s focus regeneration has been reduced to 3 seconds (down from 4 seconds).
  • Accelerating Victory now builds up to a maximum of 2 stacks (down from 3).
  • Merciless Zeal has been redesigned: Your Cauterize, Overload Saber, and Force Melt burns heal you for 15% of the damage they deal.
  • Burning Sweep has been redesigned: Reduces the cooldown of Force Sweep by 9 seconds and the focus it consumes by 1. In addition, Force Sweep deals 30% more damage and spreads your Cauterize and Force Melt burns to targets it hits, if it hits a target already affected by those burns.
  • The Weaponsmaster’s/Challenger’s Critical Bonus set bonus can now be additionally triggered by Twin Saber Throw.

 

Nice try, better luck next time... Oh wait, there will not be a next time... Definitely goodbye SWTOR !

 

You are losing more and more players, and I really think you are getting straight in the wall.

 

See ya when the game will be dead, I'll be there laughing and saying "We had told you ... :rolleyes:"

 

:rak_03:

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Colossal Monolith

  • The Colossal Monolith now become Rift Charged after completing the channel of “Breaking the Rift,” increasing the damage it deals.
  • The Colossal Monolith now continues to use all of its abilities in addition to “Destruction of All” after completing the channel of “Breaking the Rift.”

 

It seems, it will no longer be possible to skip the color mechanic. I'm glad i got my mainhand, yesterday.

Edited by Sindariel
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Please, PLEASE REVERT THE WATCHMAN/ANNIHILATION CHANGES. I actually *ENJOY* the current 3.0 playstyle, and the current iteration on the PTS was a chaotic mess of garbage. The community has posted all of the reasons why it DOES NOT WORK, but the response we got from the devs, while maybe intended to provide insight, was actually more insulting than anything and showed no respect for the hard work and detailed feedback the more mature and reasoned players gave.

 

PLEASE be as respectful to the sent/mara community as you were to the sorc/sage community and revert these changes until something more workable can be arrived at.

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Tait :):):)

its all good

and thanks for nightlife

 

but please not forget fix in next patch 2 others achievements:

1) kill Makrin with fire on Makeb

2) receive 200k damage in Alderaan Warzone

 

you know that they are broken ?

 

 

Sorry not 200k but 100k damage

Actually this names for this broken achievements:

"Kill it with fire" ( Makeb )

"Alderaan Civil War: Punching Bag"

Edited by EnVAnjS
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This is an early draft of the 3.2.1 notes. These notes are not final and are subject to change.

 

 

[*]Satele Shan’s Dualsaber now has the correct visual effects on both blades.

 

[/color]

 

VERY VERY THANKS FOR THIS.... at last hurraaaa!!!

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.

 

Highlights

 

 

 

 

[*]Achievements earned during the Nar Shaddaa Nightlife event that were lost have been restored thanks to a gracious donation from Czerka Corporation. Czerka Corp: Anytime, anywhere…we’re there. This patch note was paid for by People for the Unchallenged Control of Czerka Corp, a subsidiary of the Czerka Corporation.

 

 

 

 

Finally, Thank you!

Edited by Varium
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This is an early draft of the 3.2.1 notes. These notes are not final and are subject to change.

 

Highlights[/sizeCartel Market

 

Sure would be nice to see the Regal Apparel Miniskirt work for female characters in cut scenes again and remove the horribly clipping holster that got added to the Concealed Bodysuit ]and RV-03 Speedsuit] Belts. These are items that people used to CC to unlock account wide because we liked them, so it really sucks that the devs messed them up later and won't fix (or even acknowledge) the bugs.

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  • The internal cooldown of Hemorrhage’s rage regeneration has been reduced to 1 second (down from 4 seconds).

 

Hold your horses everyone. On the PTS the ICD on Hemorrhage was only reduced to 3 seconds. This could be a pretty substantial buff. I'm very interested in what theorycrafters think of this change, as a major issue with the new rotation previously was insufficient rage to use all the hard hitters on cooldown.

Edited by Arkhonos
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This is an early draft of the 3.2.1 notes. These notes are not final and are subject to change.

Yes, we know they're not final and subject to change Tait, but let's be real. We both know that they won't. If the past 6 months are anything to go by, you have no reason to.

 

You guys had 6 months of feedback all saying the exact gosh darn thing. "Fix Watchman. Revert back to the pre-3.x playstyle." And what did you do? ABSOLUTELY NOTHING!!

 

Only video game publishers can get away with patently, blatantly ignore their customers like this. This **** would never fly in any other industry. I now know I was right. Getting paid is the most demotivational thing that can happen to a corporation. You're making money hand over fist. Why would you care about improving your customer's experience with your product?

 

Thank you for confirming and justifying my decision to never touch Sentinel again.

 

I won't bother asking how any of you sleep because I already know your paychecks clearing have taken care of that.

Edited by Bugattiboy
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Hold your horses everyone. On the PTS the ICD on Hemorrhage was only reduced to 3 seconds. This could be a pretty substantial buff. I'm very interested in what theorycrafters think of this change, as a major issue with the new rotation previously was insufficient rage to use all the hard hitters on cooldown.

 

Waiting to see if a change is an actual improvement is not the right way to message board.

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Sith Inquisitor

Sorcerer

  • Static Barrier now absorbs a higher amount of damage.

 

 

Can we please get something more specific than this. At least a percentage increase from current power level.

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This is an early draft of the 3.2.1 notes. These notes are not final and are subject to change.

 

Highlights

 

Nar Shaddaa Nightlife makes a glorious return! Head to Nar Shaddaa between June 9th, 2015 at 5AM PDT (12:00 GMT) and August 25th, 2015 at 5AM PDT (12:00 GMT) to test your luck on Smuggler’s Luck and Kingpin’s Bounty slot machines to earn unique prizes!]

 

And, that's all I needed to see. THANK YOU!!!!!!!! :eek::D

 

Non-ugly Legacy Sabers, here I come.

Edited by DarthVengeant
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Hold your horses everyone. On the PTS the ICD on Hemorrhage was only reduced to 3 seconds. This could be a pretty substantial buff. I'm very interested in what theorycrafters think of this change, as a major issue with the new rotation previously was insufficient rage to use all the hard hitters on cooldown.

 

Probably just a typo. If not, maybe it won't be quite as bad as we thought, even if it's still not what the majority of sents/maras want.

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