Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Drakolich's Ship builds


phalczen's Avatar


phalczen
09.15.2018 , 06:04 AM | #61
Found another typo:
Quote: Originally Posted by Drakkolich View Post
Mangler/Quarrel
Primary: Burst Laser Cannon (Armor pen/Hull damage)
So, did you mean the shield penetration instead of Arc/Tracking box at tier 4?
If you think I've made a good contribution with this post, I kindly ask that you use my Refer a Friend link! Here is more information about the program.

Drakkolich's Avatar


Drakkolich
09.15.2018 , 01:37 PM | #62
Quote: Originally Posted by phalczen View Post
Found another typo:


So, did you mean the shield penetration instead of Arc/Tracking box at tier 4?
I did thanks again! I fixed it and as I checked my other Burst lasers I realized my T2 Scout had Shield damage on it, which I prefer Hull damage on my Burst lasers so I swapped that too.
DrakolichDrakolích
The BastionTwitch Stream

Drakkolich's Avatar


Drakkolich
01.29.2019 , 07:26 PM | #63
T2 Scout changes:
Burst Laser upgrade changed to Shield Damage over Hull damage
Power diver > Retro Thrusters
Reainforced Armor > Lightweight Armor
Hydrospanner > Wingman
Some crew changes were added to change copilot as well

Reason: I've found people are using far less Protons in Domination these days and it's getting much easier to dodge these lethal missiles, so I've upgraded the T2 Scout to be even more lethal when on node. Burst laser change because most of your damage is on Strike shields these days and this let's you get to the Hull faster, I used to like the faster execution damage, but Strikes have such big shield amounts this help conserve weapon
power.
T1 Strike:
Efficient targeting > Regeneration extender

Reason: I've the added weapon power to be far more usefull then the quicker lock on time since this this tends to only try to lock a Proton when it's a sure thing anyways.

T3 Strike:
I've added a second version of this ship since I use both fairly often depending on my teams setup.

Deathmatch:
Dampening > Range sensors

Reason: With the recent discoveries on how sensors work, the Sensor range on Strikes are very low so adding some extra since you're usually the frontline fighter helps your team more then dampening might.

Domination:
This build utilizes Remote slicing and Emp missiles to land garanteed Emp's on nodes.
Remote slicing can also be used to help shutdown T2 Scouts that are giving your team problems at these nodes.
It also has tremendous staying power thanks to it's Turbo reactor and even further lowered Shield regen delay from Directions and the crew passive, it's shield arcs start regenerating after only 0.75 seconds of not being shot.

T1 Gunship:
Turning (Barrel roll) > Speed (Barrel roll)
Dampening > Range Sensors
Some minor crew changes to gain both sensor focus range and dampening while maintaining wingman

Reason: I find myself getting in fewer and fewer turning situations with my Gunship, however with all the other ships being so fast, it's nice to be able to get in and out of position faster. The Sensor changes have been minorly helpful in Gunship chess games where you can't have teammates spotting for you.


These are my changes for this round of updates.
DrakolichDrakolích
The BastionTwitch Stream

Drakkolich's Avatar


Drakkolich
05.11.2019 , 09:05 PM | #64
I realized some of the ships weren't quite up to date so here's the changes I've added. I've also added new "ship showcases" from my YouTube channel links to some of the ships I play more regularly. These videos are me playing the ship or a very similar one and describing my though process a little while playing.

Bloodmark/Spearpoint:

Reinforced Armor > Lightweight Armor

This change is because I find missiles aren't really as much of a worry as they used to be, and even though this ship has double healing abilities I feeling the evasion outweighs the little but of extra life you can keep healing back up too.

Imperium/Clarion: Turbo reactor version

Imp side defensive crew member: Writch Hurley 15% Shield regeneration/10% Shield max > Torian Cadera 5% Evasion/15% Shield regeneration

Pub side defensive crew member: Doc 15% Shield regeneration/10% Shield max > Oro Wogawa 5% Evasion/15% Shield regeneration

I've found just stacking more Evasion to be more useful with this build so I cut the shield max from it.

Legion/Warcarrier:

Railgun Drone > Interdiction Drone

I don't really see a whole lot of Scouts in Team Deathmatch anymore which is what the Railgun drone was so good at countering. So I've opted for the Interdiction drone which is much better for Domination and still decent in Team Deathmatch.


Mangler/Quarrel:

Imp offensive crew member: Jaesa Willsam 6% Accuracy/2 Degrees arc > Gault 6% Accuracy/12% Reload Cooldown

Pub offensive crew member: Qyzen Fess 6% Accuracy/2 Degrees arc > B-3G9 6% Accuracy/12% Reload Cooldown

Not actually sure why this was still on extra Arc over 12% reloads I've been playing this since the second month after 5.5 I'd say. Must have been something I just kept forgetting to look at. Anyways always take faster Reloads as it lowers the cooldown of your Railguns which is much more important then pre 5.5 because of the Ion railgun cooldown change!


I also added 8 new Ship Showcase videos to 3 of the ships.
2 Sting/Flashfire Videos
2 Mangler/Quarrel Videos
4 Imperium/Clarion Videos (2 Domination/2 Team Deathmatch)

If you just want to watch all the Showcase videos here's a link to the playlist: https://www.youtube.com/playlist?lis...liND9Msp27uPyf
DrakolichDrakolích
The BastionTwitch Stream

Krixarcs's Avatar


Krixarcs
05.19.2019 , 07:39 AM | #65
Drakolich i am building my type 1 rycer much different than yours i am curious why you chose those choices? can u elaborate specifically on the HLC and the speed pls thks

Twitch
| YouTube
Premier T2 Gunship Ace
1v1 Scout Dogfighting Champion