greycobalt Posted January 25, 2012 Share Posted January 25, 2012 I recently hit 50, and all my buddies are still in their 30s, so I've been trying to find stuff to do while I wait. I've been able to solo Taral V and Maelstorm Prison with no issues, but I can't seem to 'survive' long enough in the first part of the war game. Is it possible and I'm just sucking? Or is a non-solo check? Link to comment Share on other sites More sharing options...
Iwipe Posted January 25, 2012 Share Posted January 25, 2012 It is not soloable. Even if you do make it past the turrets, the next part of the puzzle will require multiple people, perhaps even a full group. Link to comment Share on other sites More sharing options...
greycobalt Posted January 25, 2012 Author Share Posted January 25, 2012 Bummer! Guess I'll be waiting then. Thanks! Up to which flashpoint can you keep soloing once your 50? Link to comment Share on other sites More sharing options...
snowmon Posted January 25, 2012 Share Posted January 25, 2012 i got up to the war game myself but failed cause of the cannons. not tried anything higher yet. i would imagine it will start getting hard as they are lvl 46+ Link to comment Share on other sites More sharing options...
Kyromoo Posted January 25, 2012 Share Posted January 25, 2012 I think the minimum you can complete Colicoid with is three people. It takes a bit of shenanigans to get through the puzzles, but doable as i recall. Link to comment Share on other sites More sharing options...
dacentabaal Posted January 14, 2013 Share Posted January 14, 2013 OK a year on from the last poster.... Colicoid War games can be done with just 2 people providing 1 is a Jugg.. (for the intercede and force leap abilities) Ive just done it with one of my guildies (me a Merc him a Jugg) it did involve me having to eventually voluntarily kill myself to respawn the other side of a gate to deactivate the other gates, but only for teh first part.. teh 2nd part he just leaped down to deactivate teh main gates (been after the chest piece for my Merc for a while) So.. yeah.. not possible solo but is possible as a duo Link to comment Share on other sites More sharing options...
Athena-Nike Posted January 14, 2013 Share Posted January 14, 2013 (edited) Yes it is as a Jug, someone posted a vid of it here Use guardian leap to drop aggro during turrets (leap to a colicoid on an upper level via rock formation). Then go up and over the enclosed area and off around the outside of the terminals section leaping to the final terminal and opening the final gate Edited January 14, 2013 by Athena-Nike Link to comment Share on other sites More sharing options...
Kaithrei Posted January 14, 2013 Share Posted January 14, 2013 http://www.youtube.com/watch?v=ce0twQJioY8 Explains how, but only jugg/knights can. Link to comment Share on other sites More sharing options...
Raekor Posted January 14, 2013 Share Posted January 14, 2013 OK a year on from the last poster.... Colicoid War games can be done with just 2 people providing 1 is a Jugg.. (for the intercede and force leap abilities) Ive just done it with one of my guildies (me a Merc him a Jugg) it did involve me having to eventually voluntarily kill myself to respawn the other side of a gate to deactivate the other gates, but only for teh first part.. teh 2nd part he just leaped down to deactivate teh main gates (been after the chest piece for my Merc for a while) So.. yeah.. not possible solo but is possible as a duo You can do it with 2 Marauders as well. Did it over the weekend, you just need to know who to leap to, and one of them will need to die once to get past the puzzle. You can skip the turrets part with a Jugg/Guardian, but there is debate about whether that is an exploit. Personally I wouldn't. Link to comment Share on other sites More sharing options...
ladwar Posted January 14, 2013 Share Posted January 14, 2013 only soloable as a jugg/guardian, the link vid was pretty cool, some other classes can do it as a pair(mara/sent) but why would u want this unless u really want that look. Link to comment Share on other sites More sharing options...
Khevar Posted January 14, 2013 Share Posted January 14, 2013 I recently hit 50, and all my buddies are still in their 30s, so I've been trying to find stuff to do while I wait. I've been able to solo Taral V and Maelstorm Prison with no issues, but I can't seem to 'survive' long enough in the first part of the war game. Is it possible and I'm just sucking? Or is a non-solo check? Just as a comment, I would like to give you kudos for soloing TV and MP as a new level 50. I know others have done it, but it still takes skill, especially when you're new to end-game. Cheers. Link to comment Share on other sites More sharing options...
Siorac Posted January 15, 2013 Share Posted January 15, 2013 Just as a comment, I would like to give you kudos for soloing TV and MP as a new level 50. I know others have done it, but it still takes skill, especially when you're new to end-game. Cheers. It really only takes patience to solo normal mode Taral V and Maelstrom Prison as a level 50. Once, just for fun, I pulled almost the entire Taral V FP after me into the room of the final boss, the army only took me down after I wiped out like half of it. Link to comment Share on other sites More sharing options...
scotthabs Posted March 25, 2013 Share Posted March 25, 2013 Bump. Just tried to solo this as a new 50 guardian as per the vid http://www.youtube.com/watch?v=ce0twQJioY8, and I'm stuck right at the beginning when you leap to a friendly Colicoid on the upper deck. Won't let me leap even when I'm in range, says "target cannot be charged at this time". Can anyone else replicate/confirm? Wondering if this was a sneak fix over the wkend. Link to comment Share on other sites More sharing options...
Kitru Posted March 25, 2013 Share Posted March 25, 2013 Won't let me leap even when I'm in range, says "target cannot be charged at this time". Can anyone else replicate/confirm? Wondering if this was a sneak fix over the wkend. They fixed that a couple months back, in fact, it was just after the last few posts in this thread (1/15 was the last post before yours and they fixed it on 1/23). If you're curious, just check here. Under Flashpoints, "Friendly Colicoids in Colicoid War Game are now immune to gap-closing abilities such as Intercede." Link to comment Share on other sites More sharing options...
ceazare Posted March 25, 2013 Share Posted March 25, 2013 There is another, very similar way to bypass the puzzle. I think it can be done with any class, but it requires excellent climbing skills. Sorry, I'm not telling how to do it. Take it as a challenge if you will Link to comment Share on other sites More sharing options...
scotthabs Posted March 25, 2013 Share Posted March 25, 2013 Ha. Ty for the replies. I'm a spectacular climber. Or something. lol. Link to comment Share on other sites More sharing options...
AshlaBoga Posted March 26, 2013 Share Posted March 26, 2013 Bump. Just tried to solo this as a new 50 guardian as per the vid http://www.youtube.com/watch?v=ce0twQJioY8, and I'm stuck right at the beginning when you leap to a friendly Colicoid on the upper deck. Won't let me leap even when I'm in range, says "target cannot be charged at this time". Can anyone else replicate/confirm? Wondering if this was a sneak fix over the wkend. Not a sneak fix. It was in the patch notes. Link to comment Share on other sites More sharing options...
CommanderKool Posted March 26, 2013 Share Posted March 26, 2013 You used to be able if you were a guardian or a juggernaut, you would Leap or intercede to a friendly target. They changed with a recent patch that made npc untraceable, in the end I had to go with a bunch of low level players in my optimised dps and steam roll it Link to comment Share on other sites More sharing options...
revan_worshipper Posted March 27, 2013 Share Posted March 27, 2013 I have soloed it on my 50 guardian before. It basically turns the whole thing on its head and requires you to practically leave the map for half of the FP, but it was doable. I think I remember seeing a patch a while back though that said you can't leap to the colicoids in the turret phase anymore which essentially would make soloing it impossible. I haven't tested that yet, though, so feel free to try. Link to comment Share on other sites More sharing options...
Benirons Posted April 5, 2014 Share Posted April 5, 2014 (edited) Soloed as a marauder. Did all the puzzles and all the turret phases (those were quite challanging even at 55). Ill try to provide proof below, didnt do a vid, took some screen shots at key points. http://galleries.guildlaunch.net/315721/Screenshot_2014-04-04_20_16_44_3494253809.jpg First puzzle was the real tricky part, trade secret how I got there Rest was simple, so I hope this is sufficient proof. Twas tough figuring out how to get through. Edited August 28, 2014 by Benirons Link to comment Share on other sites More sharing options...
grrusa Posted August 23, 2014 Share Posted August 23, 2014 They fixed that a couple months back, in fact, it was just after the last few posts in this thread (1/15 was the last post before yours and they fixed it on 1/23). If you're curious, just check here. Under Flashpoints, "Friendly Colicoids in Colicoid War Game are now immune to gap-closing abilities such as Intercede." Well, that might be a hint not to discuss similar strategies on the official forum if you want them to remain functional. ;-) (No, seriously, I believe BW are quite capable of monitoring the game itself and dont need forums to find out whats happening. Finding these special strategies for yourself can be satisfying but once published, they never last for all the others to try out.) Link to comment Share on other sites More sharing options...
grrusa Posted August 23, 2014 Share Posted August 23, 2014 Soloed as a marauder. Did all the puzzles and all the turret phases (those were quite challanging even at 55). Ill try to provide proof below, didnt do a vid, took some screen shots at key points. http://galleries.guildlaunch.net/315721/Screenshot_2014-04-04_20_16_44_3494253809.jpg First puzzle was the real tricky part, trade secret how I got there Rest was simple, so I hopw this is sufficient proof. Twas was figuring out how to get through. Not that I dont trust you or anything but to be technically accurate it is necessary to mention that the easiest way of making a genuine screen capture of a single player in an area accessible by a group only is that the whole group reaches that point and than other players leave the group leaving the hero alone to capture his screen. ;-) Link to comment Share on other sites More sharing options...
SebastiaanZ Posted August 23, 2014 Share Posted August 23, 2014 I soloed up to Battle of Ilum, CWG excluded. Red Reaper and Directive 7 are easy to solo. CWG is impossible. Link to comment Share on other sites More sharing options...
TheRandomno Posted August 28, 2014 Share Posted August 28, 2014 I soloed up to Battle of Ilum, CWG excluded. Red Reaper and Directive 7 are easy to solo. CWG is impossible. No it's not... Link to comment Share on other sites More sharing options...
Benirons Posted August 28, 2014 Share Posted August 28, 2014 Not that I dont trust you or anything but to be technically accurate it is necessary to mention that the easiest way of making a genuine screen capture of a single player in an area accessible by a group only is that the whole group reaches that point and than other players leave the group leaving the hero alone to capture his screen. ;-) That is a fair point, maybe I will post a more compelling screenshot that u cannot argue with. I did do it alone and I know it and am very happy about it . If u decide to be skeptical, that is naturally ur business. (although the whispers seem pretty genuine to me XD). Link to comment Share on other sites More sharing options...
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