Gileam Posted December 19, 2011 Share Posted December 19, 2011 This seems the best place to put this out into the open. The nodes that you can slice and Salvage on Droomand Kass are not working. Is this happening with everyone? The Gemstone deposits work but when i try to slice or salvage. The mouse never changes the icon and its hit and miss even though i see them on the screen. I was wondering if this is a known issue or Am I just special? Link to comment Share on other sites More sharing options...
tglass Posted December 19, 2011 Share Posted December 19, 2011 I have seen some of these on several planets. I've been /bug'ing them with the coordinates when I find one. Hope they get these fixed. It's very annoying to find something on the map and then not be able to click on it to gather it. Link to comment Share on other sites More sharing options...
Dayln Posted December 19, 2011 Share Posted December 19, 2011 I have noticed quite a few non-harvestable nodes, they are of a kind I can harvest, they show up on the mini-map as nodes that I can harvest. But you cannot harvest them I have seen them on many planets, and put in a bug report. Not sure If I should bug each and every one of them ( with location ) or is this a known issue? Link to comment Share on other sites More sharing options...
defjamthegod Posted December 19, 2011 Share Posted December 19, 2011 i see my harvest icon on my map - i go to area - sometimes I find the node - sometimes i don't - i was wondering if "someone" beat me to the node - shoudln't the icon disappear? or is that what everyone's talking about? Link to comment Share on other sites More sharing options...
guiltless Posted December 19, 2011 Share Posted December 19, 2011 I've had similar issues with my bio-scanning. It looks like I can scan and shows on my minimap, but I can actually scan it. Im thinking that someone else already scanned it and it just isn't updating right on the minimap or something, Link to comment Share on other sites More sharing options...
ShanIntrepid Posted December 19, 2011 Share Posted December 19, 2011 The harvestable nodes are also not doing the blue glow like they did in Beta. Makes finding them extrodinarly difficult (I guess in a correct manner) but when you get higher level, I have no idea what i'm supposed to be looking for. Link to comment Share on other sites More sharing options...
Ordika Posted December 19, 2011 Share Posted December 19, 2011 I know that they do not always disappear right away like they should once they are harvested. I also think that there are some that just do not work. It doesn't hurt to report the coordinates of them when you run into nodes that show up but you cant intereact with. Link to comment Share on other sites More sharing options...
KagatoTheThird Posted December 19, 2011 Share Posted December 19, 2011 These are not realy broken what has happened is someone used them and the did not fully loot them. it seems they have a very long depawn time on them. Link to comment Share on other sites More sharing options...
HoldenThunk Posted December 19, 2011 Share Posted December 19, 2011 These are not realy broken what has happened is someone used them and the did not fully loot them. it seems they have a very long depawn time on them. This. I've seen working nodes "convert" to broken nodes. It might be caused inadvertently by the companion scanning the node and moving away before the autoloot occurs. There's a bit of a delay there, especially if the companion started scanning too far away from the node, finished the timer, then ran closer and started scanning again. I'm not sure that "very long" describes it - I was parked in a cantina on Coruscant Thursday (running crew skill missions) while working, and popped out every half hour to loot nearby nodes. When a couple bugged, they stayed bugged for at least four hours. For all I know, they stayed bugged until the servers went down for maintenance Friday. It's possible that nodes, once unlocked, don't actually despawn. If that's the case, it needs to be corrected. If the timer is just ridiculously long, it needs to be shortened. Link to comment Share on other sites More sharing options...
Eiso Posted December 19, 2011 Share Posted December 19, 2011 I encountered a lot of broken archaeology nodes on Coruscant, particularly in the first few quest areas. Taris had a few, but the majority were working fine. Be great if they can get these fixed though Link to comment Share on other sites More sharing options...
Nahela Posted December 19, 2011 Share Posted December 19, 2011 On Coruscant I'm now coming across at least 75% of the slicing/archaeology nodes being broken. I can't fathom how an issue like this got out of beta. Link to comment Share on other sites More sharing options...
Gileam Posted December 19, 2011 Author Share Posted December 19, 2011 Ok it is reassuring to see its not just me having this issue. So being in a community filled with concerned players. Lets start mapping them and hopefully get this issue resolved before the first patch. Otherwise what is the use of taking Skills if we can not get the materials when we need them without using the GTN. Link to comment Share on other sites More sharing options...
LordB-more Posted December 19, 2011 Share Posted December 19, 2011 having the same problem Link to comment Share on other sites More sharing options...
Krondorf Posted December 19, 2011 Share Posted December 19, 2011 (edited) It's very annoying and wastes my game time. Lol. Running to the node and it's not there. Running to the node to only find it unopennable. Edited December 19, 2011 by Krondorf Link to comment Share on other sites More sharing options...
Daathen Posted December 19, 2011 Share Posted December 19, 2011 I wonder if it has something to do with instancing the server population. Maybe the node is clickable on Coruscant 1 and you are in Coruscant 2. Just a wild theory. Link to comment Share on other sites More sharing options...
Yourgrave Posted December 19, 2011 Share Posted December 19, 2011 It would be nice if there was something in game and quick that let you mark the spots that were unresponsive. Maybe a galactic survey beacon you could drop to mark it. Maybe even make a mission out of it from your trainer. Link to comment Share on other sites More sharing options...
Karraway Posted December 19, 2011 Share Posted December 19, 2011 Yep had this problem with crystal nodes on taris aswell Link to comment Share on other sites More sharing options...
WuphonsReach Posted December 20, 2011 Share Posted December 20, 2011 On Coruscant I'm now coming across at least 75% of the slicing/archaeology nodes being broken. Yes, you'll run across places where there are a lot of broken nodes, other places with barely any broken nodes. Personally, I'm going with the theory that there's some way that a player can interact with the node that causes it to break (partial looting, full inventory, oddness with the companion's looting). Link to comment Share on other sites More sharing options...
Metakeys Posted December 20, 2011 Share Posted December 20, 2011 Same issue here. Link to comment Share on other sites More sharing options...
Kyndig Posted December 20, 2011 Share Posted December 20, 2011 Yes, you'll run across places where there are a lot of broken nodes, other places with barely any broken nodes. Personally, I'm going with the theory that there's some way that a player can interact with the node that causes it to break (partial looting, full inventory, oddness with the companion's looting). I've also wondered if somehow double-looting causes it - i.e. you click on it and your companion starts looting, you don't notice and do it yourself. I tend to do that by accident occasionally, as earlier in the beta looting it yourself was the default on right-click, and I've noticed a node that I harvested then came back around to was glitched the next time I saw it (less than 10 minutes later). Link to comment Share on other sites More sharing options...
Xylos Posted December 21, 2011 Share Posted December 21, 2011 Any word from BW on this ... I was running on Balmorra and DK last night and notice about 2/3's of the nodes I came across for arch were DOA. Link to comment Share on other sites More sharing options...
RiVenoX Posted December 21, 2011 Share Posted December 21, 2011 it likely has to do with someone looting the spot w/ a full inventory and then leaving the item in the slice/scav/etc. spot after opening it. the reason some people have 75% broken nodes is because some idiot w/ a full inv tried looting everything and left Link to comment Share on other sites More sharing options...
Zhamer Posted December 21, 2011 Share Posted December 21, 2011 I found that these nodes are not really there. It seems like an client-server issue because if you relogg, the DOA nodes vanish. Link to comment Share on other sites More sharing options...
TheGreatSith Posted December 23, 2011 Share Posted December 23, 2011 I am having this issue too. I hope it gets fixed extremely soon! Link to comment Share on other sites More sharing options...
Vikassi Posted December 23, 2011 Share Posted December 23, 2011 Im findi the same thing on random planets myself ... Slicing and biochem resource locations. Link to comment Share on other sites More sharing options...
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