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Class Changes in 6.1 - Feedback

STAR WARS: The Old Republic > English > Public Test Server
Class Changes in 6.1 - Feedback
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JediMasterAlex's Avatar


JediMasterAlex
01.17.2020 , 12:30 PM | #71
Quote: Originally Posted by kerplunkcatt View Post
That's so bizarre. If we operate under the assumption that this is a PVE nerf only, that means that BW thinks Sorcs are doing too much DPS in a raid setting. But they are by no means the top class. All this is going to do is shift the DPS players off of Sorc as a viable DPS onto Sniper, IO Merc, Etc. That doesn't solve any issues, just spites Sorc players that were happy having a class that performed at, or, a little-below-par of the other two ranged classes.
Exactly. That's why I've said I think pve balancing in general makes very little sense to me. As long as everything is viable, who cares?

I think the reality is that Bioware still has archaic thresholds that they want hit, and lightning was overperforming considering it's a 'ranged burst" class, and they want it to be bottom of the barrel in pve. On the other hand, this nerfs madness too, so who knows what the hell they're thinking.

Maybe if they actually explained their reasoning like they did for the other changes we wouldn't have to speculate.

omeru's Avatar


omeru
01.17.2020 , 12:37 PM | #72
Quote: Originally Posted by DanielSteed View Post
Hey everyone,

The PTS is now live for everyone to check out these Class changes!
If you are testing only the list you posted than there is no need to download pts it is far from a real class balance this game needs. This stupid changes you propose show how bad BW combat team is as always masterpiece of BS. This game needs some real game developers not clowns. You had 3 months to think and get feedback about initial disaster but as always you still end up with big disappointment. Do you even think before you make any changes? How stupid can you be to ignore all the real class balance problems? The changes you are suggesting is utter BS and no where near even getting close to solve the stupid things you added and after seeing you still think they are ok shows you guys are really totally useless.

Also Musco warmonger utility is still bugged and you guys ignoring all bug reports about it, how long are you clowns act like we are stupid and will believe it is fixed when you sayi it is fixed? And i didnt see anything about warmonger utility fix ,n bug fixes and clearly it would be good if you put that on pts since your developer team is so bad cant even test a very simple bug fix.

bladech's Avatar


bladech
01.17.2020 , 02:32 PM | #73
Quote: Originally Posted by EricMusco View Post
Hey folks,

In addition to the Alderaan Stronghold and story update in 6.1, there are also a host of class changes coming. Below you will find a list of the Class changes you will find in our next PTS build that are planned for 6.1 later this week. The list includes changes to classes and any of their items as well. Dev notes will be in italics below for each change to give some context.

Dev note: The healing changes below are part of ongoing balance changes to bring healers to their intended targets. Expect more healer changes and additional targeted class changes in a future update.

Empire
Inquisitor
Sorcerer
  • Enduring Bastion (after Force Barrier) now absorbs roughly 18% less damage
  • Update to the Gathering Force 6pc set bonus: Using Force Speed now reduces the active cooldown of Polarity Shift by 5 seconds (down from 10 seconds). The duration of Polarity Shift is now increased by 5 seconds (down from 10 seconds) and requires Polarity Shift to be used while Force Speed is active.
Corruption
  • Sustaining Darkness now heals for roughly 12% more
-
Powertech
  • Reduced Meteor Brawler Firefall damage by 25%
    • Dev note: Meteor Brawler’s Firefall affect was doing more burst damage than intended overall and so it is being reduced.
  • Fixed an issue where Veteran Ranger set bonus was not getting a benefit from Power Loaders
  • Update to the Veteran Ranger 6pc set bonus: Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket. When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal damage. This additional rocket can fire once every 10 seconds.
    • Dev note: The Veteran Ranger set was intended to be the more sustain-focused set for Advanced Prototype discipline, and we realized it was underperforming in that regard. We have slightly modified its functionality to improve its effectiveness and give more consistent damage.
Advanced Prototype
  • Energy and Kinetic damage buff from High Energy Gas Cylinder increased to 5% (up from 3%)
  • Power Bracer damage buff increased to 10% (up from 5%)
  • Blood Tracker damage buff increased to 5% (up from 3%)
    • Dev note: Advanced Prototype was underperforming in DPS output, so we slightly increased their passive damage bonuses in the above three changes.
  • Powerlode tactical now increases Energy Burst’s crit chance by 100%
    • Dev note: We noticed this tactical wasn’t getting a lot of use and was extremely situational, so we’ve added an auto-crit aspect to it to solidify it as the burst tactical choice for Advanced Prototype players.
-
Operative
Concealment
  • Acid Lash tactical now increases Acid Blade damage by 60% (down from 100%)
    • Dev note: Concealment Operatives with the Acid Lash tactical are doing a bit too much damage and so we are reducing the benefit of this tactical.
Lethality
  • Synox Shots now increases Toxic Blast’s damage by 75% (down from 100%)
    • Dev note: Lethality Operative’s Toxic Blast was becoming their highest priority ability with this tactical and changing their rotation in a way we did not intend. Because of this, we are reducing the damage buff given by the Synox Shots tactical while ensuring it remains a competitive choice.

Republic
Consular
Sage
  • Enduring Bastion (after Force Barrier) now absorbs roughly 18% less damage
  • Update to the Gathering Force 6pc set bonus: Using Force Speed now reduces the active cooldown of Mental Alacrity by 5 seconds (down from 10 seconds). The duration of Mental Alacrity is now increased by 5 seconds (down from 10 seconds) and requires Mental Alacrity to be used while Force Speed is active.
Seer
  • Soothing Protection now heals for roughly 12% more
-
Vanguard
  • Reduced Meteor Brawler Ionfall damage by 25%
    • Dev note: Meteor Brawler’s Ionfall affect was doing more burst damage than intended overall and so it is being reduced.
  • Fixed an issue where Veteran Ranger set bonus was not getting a benefit from Charged Loaders
  • Update to the Veteran Ranger 6pc set bonus: Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket. When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal damage. This additional rocket can fire once every 10 seconds.
    • Dev note: The Veteran Ranger set was intended to be the more sustain-focused set for the Tactics discipline, and we realized it was underperforming in that regard. We have slightly modified its functionality to improve its effectiveness and give more consistent damage.
Tactics
  • Energy and Kinetic damage buff from High Energy Cell increased to 5% (up from 3%)
  • Riot Augs damage buff increased to 5% (up from 10%)
  • Triumph damage buff increased to 5% (up from 3%)
    • Dev note: Tactics was underperforming in DPS output, so we slightly increased their passive damage bonuses in the above three changes.
  • Powerlode tactical now increases Cell Burst’s crit chance by 100%
    • Dev note: We noticed this tactical wasn’t getting a lot of use and was extremely situational, so we’ve added an auto-crit aspect to it to solidify it as the burst tactical choice for Tactics players.
-
Smuggler
Scrapper
  • Acid Lash tactical now increases Flechette Round’s damage by 60% (down from 100%)
    • Dev note: Scrapper Smugglers with the Acid Lash tactical are doing a bit too much damage and so we are reducing the benefit of this tactical.
Ruffian
  • Synox Shots now increases Sanguinary Shot’s damage by 75% (down from 100%)
    • Dev note: Ruffian Smuggler’s Sanguinary Shot was becoming their highest priority ability with this tactical and changing their rotation in a way we did not intend. Because of this, we are reducing the damage buff given by the Synox Shots tactical while ensuring it remains a competitive choice.

Bug Fixes
These fixes are happening because we noticed a discrepancy between Gunslinger and Sniper.
Gunslinger
Dirty Fighting
  • Fixed an issue where Dirty Blast’s DoT from the Exploited Weakness tactical was dealing more damage than intended
Sharpshooter
  • Fixed an issue where the Agitating Energies tactical was refreshing Vital Shot and ticking its damage more often than intended
Again, these changes will be on the next PTS build which we are targeting to be online before the end of this week. Share your thoughts on the above changes in this thread.

-eric
Pvp class balance is so bad...literally dec. assassin, conc. oper and fury marauder > everything else. There is LITERALLY no reason to queue ranked anything but sin, oper and mara yet your class BALANCE is fully focused on pve....thanks to class stacking in solo ranked we often get two mercs or two sorcs against sins/opers/maras and the team with sins/opers and maras almost always wins. Thats some big ignorance i see about pvp balance....
Supporting my threads or comments? You like pvp? Click on my link to help my get some goodies

http://www.swtor.com/r/QKZXBf

Hoppinswtor's Avatar


Hoppinswtor
01.17.2020 , 03:46 PM | #74
Looks like Sorcs on the PTS are struggling to hit 22k with these changes, as expected. The buffs to AP are still a little underwhelming as well.
Hoppin, The Cutest Mercenary <Death Smile>
Hoppinator (Merc), Hoppin (Sorc), Hopposites (Mara),
Hoptimal (Sin), Hopalicious (Jugg), Hopperative (Operative), Hoptimize (PT)

Beyrahl's Avatar


Beyrahl
01.17.2020 , 05:20 PM | #75
First. Thank you to whoever fixed charges, the ability to stack two charges of something then taking it off and keeping the charge was absurdly overpowered.

Secondly, can we get attention to Ionfall/Firefall being affected by superheated fuel? Current game Ionfall is NOT affected while Firefall is. I think this is how it should be (as in not affected by superheated fuel) instead of now on PTS both are affected again.

I feel GCDs feel smooth on PTS but the issue may have laid within the charges fix.

The last things would be.
  • Veiled Strike, triple auto crit on operative every 15 seconds.
  • Viral elements, AoE backstab hits main target twice.
  • Death Knell triple auto crit, while I think having 3 auto crit mauls is fine. I, however, do not think they should be able to be used back to back to back.
  • Tactical swapping, will we just let this remain to be a thing as an advantage to those who can get out of combat?
  • Guard on DPS, previously you'd swap stances and lose out on damage and ability procs for guarding someone. This really needs to be removed in general guard is a very strong thing.
  • Elemental convection allows Chain lightning to be used at a whole nother rate than ever before. Chain lightning was already a problematic ability for melee, now it's extremely strong and giving melee nearly no chance at fighting back when more than one elemental convection is at play. The root/Desync/Slow, something needs to be adjusted or even a rate limit at which the CC effects happen.
  • Non-related to combat, make declining a solo ranked pop much harsher and legacy wide penalty. People are still abusing backfilling with decliners.
  • Stun DR? It would help a lot of classes at the moment, one in mind is Juggernaut.

Thanks for the work, hopefully, we'll get more stuff added?
(Video showcasing Ionfall/Firefall hits & Deception/Operative burst windows)

Jare_Od_Bindo's Avatar


Jare_Od_Bindo
01.17.2020 , 09:39 PM | #76
The gathering strom set bonus in its current form makes TK sage fun to play- the 55% uptime on mental alacrity is dope becuase playing fast is dope (and you guys already nerfed alacrity hard this xpac). If you wanna nerf tk sage why not just reduce the damage on all its attacks by 3.5%. At least that way it will still feel fun and won't have some bizarre consequences (like having to use mental alacrity inside a friggin 2s window to get the set bonus benefit...)

ottffsse's Avatar


ottffsse
01.17.2020 , 09:56 PM | #77
Quote: Originally Posted by Jare_Od_Bindo View Post
The gathering strom set bonus in its current form makes TK sage fun to play- the 55% uptime on mental alacrity is dope becuase playing fast is dope (and you guys already nerfed alacrity hard this xpac). If you wanna nerf tk sage why not just reduce the damage on all its attacks by 3.5%. At least that way it will still feel fun and won't have some bizarre consequences (like having to use mental alacrity inside a friggin 2s window to get the set bonus benefit...)
they should just nerf the damage on chain lightning if it is performing too well and not nuke the whole set bonus which will affect madness as well and madness is really not doing that great right now.
basically I am ok with them neutaring lightning cleave damage somewhat but don't touch single target dps cause in PvE no one cares about cleave it is a pvp thing.
ref http://www.swtor.com/r/gFbhFZ Melisen / Sage Zrella / Sorc

Stncold's Avatar


Stncold
01.17.2020 , 11:27 PM | #78
All I can say is the sorc nerfs go live with no proper deception/concealment nerfs as well I'll be unsubbing. Between that, grit teeth/embrace the pain whatever the hell it's called still not up three months after launch and all feedback on how awful Kai Zykken works being ignored, and battlefield command/warmonger utility still being broken AFTER ya'll said it was fixed I'll lose the desire to play until any changes are made.

This is really just getting ridiculous. This expansion did some things right but it's had some piss-poor touching up of what's wrong with it so far. Getting serious Warlords of Draenor/Battle for Azeroth vibes here.
RIP The Fatman.

DaemionMoadrin's Avatar


DaemionMoadrin
01.18.2020 , 02:41 AM | #79
I don't mind them nerfing the Gathering Force set bonus ... as long as they don't touch Gathering Storm.

Aetideus's Avatar


Aetideus
01.18.2020 , 05:11 AM | #80
Quote: Originally Posted by EricMusco View Post
Hey folks,
-eric
Where are the Assin changes? Do you ever read the threads?