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So, why Lightning parses higher than Madness?

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
So, why Lightning parses higher than Madness?

EmperorRus's Avatar


EmperorRus
10.29.2019 , 04:55 AM | #1
It just doesn't make any sense.

Better survivability(flat DMR > laughable self-healing), better mobility(the only two abilities that can't be used on the move are Crushing Darkness which is only used once every 15 seconds and Lightning Bolt, but you can get up to three of them instant), better burst(well, that make sense) and now what... better single-target what kind of balance is this?

ottffsse's Avatar


ottffsse
10.29.2019 , 08:14 AM | #2
it is early but if you look at the 4mil dummy page on parsley you will see that madness is doing more damage on a longer parse like 4 mil than lightning - makes sense as it is sustain, while the old 2.5mil is now a burst parse.
ref http://www.swtor.com/r/gFbhFZ Melisen / Sage Zrella / Sorc

LordDelectus's Avatar


LordDelectus
11.01.2019 , 01:47 PM | #3
That makes sense. The opener, which if executed correctly would allow for the bonus damage from the right amplifiers + adrenal + raidwide + Gathering Storm set 20% force damage after force speed for your thundering blast is going to cause a massive burst that will artificially inflate your overall parse under the lower HP dummy, which is sort of the way it always has been for this discipline. It is just more magnified now with the changes.

Now for PVP that burst could be deadly (less that 10 20 intro amplifier) But what bosses in raids would let you cut it with your share of 2.5 million damage for an entire boss encounter?

This class is my main, I will never give it up, so any DPS benefit we get that restores our perceived raid utility is golden in my book.

My assumption is that the balancing done during 5.0 was intentional. Any tools given to us via amplifiers, tacticals and set bonuses would be beneficial under certain circumstances, but in general, I doubt the overall DPS pecking order is going to see too much shuffling in 6.0. If it does, they probably have a good reason, if it is unintentional, then this expansion was rushed or someone was asleep at the wheel when it came to running numbers.

ottffsse's Avatar


ottffsse
11.01.2019 , 04:05 PM | #4
Lightning benefits significantly from the overall lowering of tertiary stats in 6.0 (thanks 5% free alacrity) and the fact that gathering storm set synergizes better with its inherent skill to lower cd as well. So in all yeah as long as that is the case it is not gonna parse lower then madness.

That said lightning, unlike say marksman or gunnery has a certain "sustain / pre-dot" component to its burst so it is not unjustified that it parses higher than a typical burst spec like mm or gunnery.
ref http://www.swtor.com/r/gFbhFZ Melisen / Sage Zrella / Sorc

EmperorRus's Avatar


EmperorRus
11.04.2019 , 08:49 PM | #5
http://www.swtor.com/community/showthread.php?p=9333043
Quote:
Damage Groupings for Damage Dealing Disciplines
Melee Sustained Damage Dealers (up to +5% of target DPS)
  • Annihilation Marauder / Watchman Sentinel
  • Hatred Assassin / Serenity Shadow
  • Lethality Operative / Ruffian Scoundrel
  • Pyrotech Powertech / Plasmatech Vanguard
  • Vengeance Juggernaut / Vigilance Guardian


4.000.000 dummy via parsely

Madness - Lightning 6% difference

Madness - IO 8% difference

Madness - Virulence 7% difference
Melee Quasi-Burst Damage Dealer (up to +2.5% of target DPS)
  • Fury Marauder / Concentration Sentinel
  • Melee Burst/Ranged Sustained Damage Dealers (at the target DPS)
  • Advanced Prototype Powertech / Tactics Vanguard
  • Carnage Marauder / Combat Sentinel
  • Concealment Operative / Scrapper Scoundrel
  • Deception Assassin / Infiltration Shadow
  • Engineering Sniper / Saboteur Gunslinger
  • Innovative Ordnance Mercenary / Assault Specialist Commando
  • Madness Sorcerer / Balance Sage
  • Rage Juggernaut / Focus Guardian

Ranged Quasi-Sustained Damage Dealer (down to -2.5% of target DPS)
  • Virulence Sniper / Dirty Fighting Gunslinger

Ranged Burst Damage Dealers (down to -5% of target DPS)
  • Arsenal Mercenary / Gunnery Command
  • Lightning Sorcerer / Telekinetics Sage
  • Marksmanship Sniper / Sharpshooter Gunslinger
Meanwhile, back in reality:

4.000.000 dummy via parsely

Madness - Lightning 6%(!?) difference

Madness - IO 8% difference

Madness - Virulence 7% difference

Equeliber's Avatar


Equeliber
11.05.2019 , 04:57 AM | #6
Quote: Originally Posted by EmperorRus View Post
http://www.swtor.com/community/showthread.php?p=9333043


Meanwhile, back in reality:

4.000.000 dummy via parsely

Madness - Lightning 6%(!?) difference

Madness - IO 8% difference

Madness - Virulence 7% difference
Pretty clear that these DPS targets are not really relevant anymore, as Burst specs have an ability to gain more sustain and DoT specs can get more burst via various tacticals.