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[Healing][Alacrity][Adrenals]Considerations for Sage heals and adrenal usage

STAR WARS: The Old Republic > English > Classes > Roles
[Healing][Alacrity][Adrenals]Considerations for Sage heals and adrenal usage

phalczen's Avatar


phalczen
05.25.2018 , 05:02 PM | #1
Greetings all,

In light of the alacrity revelations a few months ago I've been pondering the optimal use of adrenals. Resources are scarce and if there are adrenals I can share between characters and disciplines that helps. Since I do end game content that is both at-level and level synced, there is a reason to be concerned about adrenals which boosts stats already being capped/nerfed by Level sync. I'm going to focus on the Sage versions of procs and abilities.

The adrenal ostensibly meant for damage dealers, the "Attack" one that boosts Power but reduces healing by 20%, seems like it would be inferior to the crit or alacrity adrenal in level synced areas, but possibly even at end game. Same with the "Triage" one ostensibly meant for healers which boosts Force and Tech power but nerfs damage by 20%. Furthermore, in some content its either helpful or even necessary for healers to do some dps, and it would be nice to have an adrenal that would be efficacious regardless of whether you needed to do damage or heal. Finally, I am often needed to swap disciplines for my guild, and so in order to save on resources, having one adrenal that can function regardless of discipline is helpful. Some of the (outdated) healing guides on Dulfy mention use of the Efficacy adrenal of which the Advanced Polybiotic version boosts alacrity by 870 as BiS for healers. But, in light of the GCD breakpoints, I decided to re-explore this.

TL, DR: It doesn't seem by math like the Alacrity Adrenal buffs alacrity % enough to get your HPS up, so it seems like critical adrenals should be better.

Warning, lots of math below in the spoiler tag:

Spoiler

Now, of course, in pvp, having to stand still to get off a Deliverance is a big problem Ö but you cannot use biochem adrenals in pvp areas anyway! So, any benefit an alacrity adrenal would have for healers would have to be in pve encounters. If I am not getting more ticks in, or getting casts off within a single GCD, I can't see the effect making a difference over the long run. In theory, getting Deliverance casted a few hundredths of a second before my tank dies is important, but in practice, has that really saved anyone? I mean, can you honestly point to a MM operation where your tank would have lived if your deliverance activation was 1.67 seconds instead of 1.72 seconds?

So, it leads me to ask you all: is the alacrity adrenal really BiS for sage healers, in the 5.9.1 era? Is it useful for any class, really? If you are a Seer Sage player that does a mix of level synced and at-level content, and you want an adrenal you could use for dps or heals, isn't the critical adrenal be best in slot?
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RikuvonDrake's Avatar


RikuvonDrake
05.25.2018 , 11:00 PM | #2
I am always interested in new thoughts regarding gearing and usage of consumables, but I feel that your argument for using either Alacrity or Critical, instead of the Triage adrenal doesn't really hold up, I have summarized your arguments below.
  1. Healers often need to do some dps and triage adrenal hinders this
  2. Nice to have an adrenal that can boost both HPS and/or DPS
  3. Save you money when you want to respec dps

Naturally, this feels quite weird, yea I agree with you that healers quite often have globals over to deal damage, even in Nightmare both healers can easily have 1k-1.5k DPS depending on the skill and gear of the players in the team, but I hardly ever feel the need for increased healing and damage overlaps, in particular for the short duration (15 seconds) the adrenal lasts.

Reusable consumables made by Biochem can be quite helpful, having an attack adrenal as well as a triage adrenal will ensure you can swap around depending on if you are DPS spec or Healing spec if you wish to save credits. However, for now, Triage adrenal is by far the more superior adrenal for healing, if you wish to readjust your available boost of starts, a Boundless Ages relic seems to be, by far, the superior choice instead of swapping to suboptimal adrenals.

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phalczen's Avatar


phalczen
05.26.2018 , 01:17 AM | #3
Quote: Originally Posted by RikuvonDrake View Post
I am always interested in new thoughts regarding gearing and usage of consumables, but I feel that your argument for using either Alacrity or Critical, instead of the Triage adrenal doesn't really hold up, I have summarized your arguments below.
Actually, I wasn't making an argument for ever using an Alacrity adrenal. The recommendation for an alacrity adrenal came from an older Dulfy sage/sorc healer guide that seemed to indicate the alacrity adrenal was BiS, but that was all before we knew how the GCD was rounded up. Based on the math, it doesn't look like Alacrity % would ever reach a point where I could get an important heal back one global cooldown sooner, get a key heal off within one GCD, or get more ticks of a HoT off sooner. It seems like at current levels, the Alacrity adrenal really doesn't help at all.

But, I do know that most people recommend, for example, tertiary stat augments over mastery/power augments, and crit crystals over mastery/power color crystals. I would presume that there is a certain threshold amount of mastery or power, call it X. A set of augments amount of Mastery, or Power, below that amount X would be better spent in critical rating. But a number Y of say power much greater than X, say from a buff or a proc, or in this case, an adrenal, results in a larger dps or hps increase than you'd get from Y amount of critical rating.

Spoiler

TL, DR: Has anyone done the math comparing the difference in dps/hps from an extra 870 points of critical rating compared to an extra 870 points of Power? Its a little more than nine 228-rating augments worth of points, and most people think nine Critical augments are superior to nine Overkill augments for dps/hps, hence my question.
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kissingaiur's Avatar


kissingaiur
06.03.2018 , 06:00 AM | #4
I just worked on a stat guide using a lot of the old theorycrafters info. You should read bants work on forums because majority of this stuff always has been figured out, math included. Bant basically did the math on how much dps/hps you get from each augment to figure out which stats was more optimal.

For healers, the amount of hps you gain from master/power is slightly lower then crit/alacrity. Thatís why healers only stack alacrity/crit. The amount of crit, for example, you would need for it to start being worse then a point of master is around like 3500 crit (an absurd amount). Alacrity is a lower amount but still enough to make mastery/power non-optimal to stack with the current stat pool.
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phalczen's Avatar


phalczen
06.04.2018 , 11:26 PM | #5
Quote: Originally Posted by kissingaiur View Post
I just worked on a stat guide using a lot of the old theorycrafters info. You should read bants work on forums because majority of this stuff always has been figured out, math included. Bant basically did the math on how much dps/hps you get from each augment to figure out which stats was more optimal.

For healers, the amount of hps you gain from master/power is slightly lower then crit/alacrity. Thatís why healers only stack alacrity/crit. The amount of crit, for example, you would need for it to start being worse then a point of master is around like 3500 crit (an absurd amount). Alacrity is a lower amount but still enough to make mastery/power non-optimal to stack with the current stat pool.
Right Hottie, which is why I posed the question of the thread. I am wondering if the adrenals follow the same principles as augments Ö in other words, is boosting Critical Rating from an adrenal superior to boosting Force Tech power? RikuvonDrake says it isn't. Bant's model never accounted for the GCD rounding, because we never knew about it, and given that, there is room for extra crit in most builds. I laid out the math for why the Alacrity adrenal does not get anyone to a new GCD breakpoint in the OP, making a case for why either the Crit adrenal or the Power adrenals would be better. So, the only question remaining is if 870 Crit Rating for 15 sec is superior to 870 F/T Power for heals, or really any class.

EDIT: Also, most people still recommend FR/SA relics over some combination that includes the crit proc based Devastating Vengeance. I presume that's because of the size of the mastery and power procs. Is that true for adrenals too, or is the boost too small and crit wins out?
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