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Class Changes: Annihilation Marauder / Watchman Sentinel


EricMusco

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Hey everyone,

 

Below you will find the changes planned for Annihilation and Watchman in Game Update 5.5:

Note: All changes below are currently in development and are subject to change before being released.

 

Marauder

Annihilation

  • Reduced Deadly Saber's damage by 6%
  • Juyo Mastery now gives bleed effects an additional 1% critical hit chance per stack of Juyo Form, down from 2%,
  • The temporary bleed damage bonus applied by Annihilate due to the Devious Wounds passive has been reduced from 5% to 3%

 

Sentinel

Watchman

  • Reduced Overload Saber's damage by 6%
  • Juyo Mastery now gives burn effects an additional 1% critical hit chance per stack of Juyo Form, down from 2%,
  • The temporary burn damage bonus applied by Merciless Slash due to the Smoldering Burns passive has been reduced from 5% to 3%

 

DevNotes: The Annihilation / Watchman discipline was overperforming, so we made some changes to bring its overall DPS in line with its target. Deadly Saber / Overload Saber made up a large part of its damage, so we brought that down slightly to level its damage out with some of the discipline’s other abilities, while still maintaining its place in the rotation.

 

Additionally, we slightly lowered the effectiveness of some other damage over time abilities through changes to a couple of passives which brought the discipline’s DPS to where it needed to be.

 

-eric

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I like it, the damage output of Marauders both Carnage and Anni was quite a bit too high compared to other classes, in particular others in the melee sustained category. Happy to see these readjustments to the sustained damage as it balances out well with these. Edited by RikuvonDrake
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Damage Groupings for Damage Dealing Disciplines

Melee Sustained Damage Dealers (up to +5% of target DPS)

Annihilation Marauder / Watchman Sentinel

Hatred Assassin / Serenity Shadow

Lethality Operative / Ruffian Scoundrel

Pyrotech Powertech / Plasmatech Vanguard

Vengeance Juggernaut / Vigilance Guardian

Melee Quasi-Burst Damage Dealer (up to +2.5% of target DPS)

Fury Marauder / Concentration Sentinel

Melee Burst/Ranged Sustained Damage Dealers (at the target DPS)

Advanced Prototype Powertech / Tactics Vanguard

Carnage Marauder / Combat Sentinel

Concealment Operative / Scrapper Scoundrel

Deception Assassin / Infiltration Shadow

Engineering Sniper / Saboteur Gunslinger

Innovative Ordnance Mercenary / Assault Specialist Commando

Madness Sorcerer / Balance Sage

Rage Juggernaut / Focus Guardian

Ranged Quasi-Sustained Damage Dealer (down to -2.5% of target DPS)

Virulence Sniper / Dirty Fighting Gunslinger

Ranged Burst Damage Dealers (down to -5% of target DPS)

Arsenal Mercenary / Gunnery Command

Lightning Sorcerer / Telekinetics Sage

Marksmanship Sniper / Sharpshooter Gunslinger

 

This list looks very familiar, I'm pretty sure it does. Now lets see why this change makes no sense (At least from a parsing point of view). Anni is the top parser, and it's actually close to lethality now, just 4 seconds faster on a 2.5M. Lethality after it's above 11K parse glory is where you deemed it's "Target Dps" is. Anni as just stated is right next to it by comparison.

 

These nerfs are going to hurt, especially the 6% deadly saber one, since that's anni's main damage contributor. With Annihilation/Watchman falling out of first place which class comes next?....Hmm that must be wrong....it's fury! *Round of Applause* Now 3 things can happen, if this change is based on the statistics of parses (And I know it's not the only factor). Either watchman doesn't get this nerf and stays the top performing spec, or there is something wrong with your chart, and all the other melee dot specs need to be buffed to match closer. Then the worse of the 3, realize there was a mistake and take away the buff to fury, as it obviously is the top spec kappa.

Edited by PrometheanDeath
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Brilliant, you fixed something that wasn't broke, instead of fixing the mountain of severe bugs in SWTOR.

 

Mercenary Trama Regulators: Broken, Overpowered

Mercenary Kolto Surge: Broken, Overpowered

Sniper Defensive Safeguards: Broken, Overpowered

Sniper Tactical Retreat: Broken, Overpowered

Marauder Ruthless Aggressor: Broken, Overpowered

 

Powertech Jet Charge: Broken, periodically fails

Operative Holotraverse: Broken, periodically fails or kills you

Assassin Phantom Stride: Broken, periodically fails or kills you

 

Warzones suffer from desync so bad that players randomly disappear or glitchs around map while being untargetable.

 

Clean your mess up Bioware, you are an embarrassment.

Edited by KevinQCowart
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Hey everyone,

 

Below you will find the changes planned for Annihilation and Watchman in Game Update 5.5:

 

 

-eric

 

THEN FIX YOUR DPS CHECKS ON OPS!!!! Such as Master Blaster. Because this shows YOU, NEVER, PLAY! All you guys do is screw classes downward overall while maintaining the same DPS checks. THIS is not balance. You buff the operative which was one of the higher ones. Anni mara wasn't even top dps and you are screwing it over? You buff the Juggernaut class which was again more towards the tops. You screw over sorc dps, sniper, merc, but boost the tops class? Seriously? I want to know what numbers I really have to put out to make this alledged check you guys have, because your adjustments show you guys never spend any time in an operations group of Hard Mode or Nightmare mode.

 

No seriously, Spend some time in a group on that level of content. You wont, this will get ignored, and all you do is piss off those of us who have been loyal enough to stay.

 

Please save me the time and tell me which class is it you wall want us to play.

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THEN FIX YOUR DPS CHECKS ON OPS!!!! Such as Master Blaster. Because this shows YOU, NEVER, PLAY! All you guys do is screw classes downward overall while maintaining the same DPS checks. THIS is not balance. You buff the operative which was one of the higher ones. Anni mara wasn't even top dps and you are screwing it over? You buff the Juggernaut class which was again more towards the tops. You screw over sorc dps, sniper, merc, but boost the tops class? Seriously? I want to know what numbers I really have to put out to make this alledged check you guys have, because your adjustments show you guys never spend any time in an operations group of Hard Mode or Nightmare mode.

 

No seriously, Spend some time in a group on that level of content. You wont, this will get ignored, and all you do is piss off those of us who have been loyal enough to stay.

 

Please save me the time and tell me which class is it you wall want us to play.

 

Where did you see an Operative Buff? Both specs have been nerfed in 5.4

Annihilation not the Top class? Sure looks like it http://parsely.io/parser/leaderboard

Jugg is far from top class

I agree that the Dps check are thight, but it is the point of a dps check, they are still doable. My group continue to progress in Master mode. The elusive "Target dps" is too low for the range specs and some melee (Concealment and maybe advance prototype and rage jugg), But all Mara specs are in a great place right now.

Edited by Lexaud
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Where did you see an Operative Buff? Both specs have been nerfed in 5.4

Annihilation not the Top class? Sure looks like it http://parsely.io/parser/leaderboard

Jugg is far from top class

I agree that the Dps check are thight, but it is the point of a dps check, they are still doable. My group continue to progress in Master mode. The elusive "Target dps" is too low for the range specs and some melee (Concealment and rage jugg), But all Mara specs are in a great place right now.

 

Some of these I don't know how they pull it off. I have talked to Radley for some time and matched his gear and rotations and hitting those numbers are not always achievable. There is much RNG that does go into play there. I would like to see a more averaged set of numbers to get a real feel for the overall performance. And we all know that only the best numbers get posted, not the average. One thing that is out of players hands is things such as lag.

 

Now go look at the operations leader board on the bosses on parsely, and see which classes are higher performing.

Edited by ObscureKnight
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What garbage. This will make Watchman completely unplayable in PvP, as if wasn't already suffering. Not to mention that there are plenty of classes, melee and *ranged* alike, that compete with its output on every boss. Competitively, the only advantage Watchman has over anything is sustained single target dps, and you are taking that away. And I am honestly amazed that they have the temerity to nerf Watchman before Infiltration gets the bat, given that it's a burst spec out-performing almost every other dot-spec in the game.

 

If you are going to nerf single target output, you had damn well at least up the AoE damage or some of the weaker utilities, as Watchman is outperformed by just about every DoT spec out there in the multi-target department. And you'd certainly better do something about the fact that snipers can face-tank just about anything in the game right now, all while free-casting on a whim, with little to no fear of being stunned at any point. Other classes' defensive utilities are completely out of control, and Sents get the short end of the stick every time this happens.

 

Devs: I implore you, if you are going to make this nerf, at least throw us a bone with some additional self-heals, AoE or utility buffs. Otherwise, we regress right back to the horribly imbalanced 3.X era where there isn't even a reason to ever roll Sentinel.

Edited by Trogusaurus
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Some of these I don't know how they pull it off. I have talked to Radley for some time and matched his gear and rotations and hitting those numbers are not always achievable. There is much RNG that does go into play there. I would like to see a more averaged set of numbers to get a real feel for the overall performance. And we all know that only the best numbers get posted, not the average. One thing that is out of players hands is things such as lag.

 

Now go look at the operations leader board on the bosses on parsely, and see which classes are higher performing.

 

When I look at the MM parses on average it's fluffing classes (Carnage Marauder and Dot spread classes) when there is adds and whatever classes that have an advantage on single boss (moving or not, whatever mechanics avoidable by a class, etc)

Edited by Lexaud
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Marauder Ruthless Aggressor: Broken, Overpowered

 

 

So you think ruthless aggressor should be removed..... considering Mara have no selfheals it is necessary but I guess your crying about this cos you don't know how to play around it against a mara. One of the Maras only good dcdand you want to remove it.......

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Only issue is that they didn't fix clipping for Carnage and Fury's new rotation will put them above it on the dummy. In Ops Carnage will still be the go to spec. That said, all content will still be doable with Anni so no need to freak out. Edited by FerkWork
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Hey everyone,

 

Below you will find the changes planned for Annihilation and Watchman in Game Update 5.5:

 

 

-eric

 

Everyone told you that mara is a perfectly balanced class. Seriously, what are you doing? How incompetent you are? Now everyone (including me) just switched to fury spec since it's fully outperforms anni and carnage now. With buffing vengeance jugg and nerfing anni mara you just forcing everyone to switch to vengeance. Why you get into something that players DIDNT ASKED you to get into? Your new class balance literally sucks because curtained specs are just nerfed overhigh.

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Only issue is that they didn't fix clipping for Carnage and Fury's new rotation will put them above it on the dummy. In Ops Carnage will still be the go to spec. That said, all content will still be doable with Anni so no need to freak out.

i agree on with you on ops part but in pvp is bad, cause ranged are already better then any melee clearly and they keep screwing melee classes in the da ythe ywant people play them they will over buff them like did on sniper and merc. and so the the cycle keep going on, buff/nerf/buff nerf......

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Guess we're going back to the good 'ole 3.X days when "anything Watchman can do, Vig/Serenity can do better." Seriously, do you people even play your own game?

oh was great right? 3.0 at start devs saying sentinels/marauders were doing fine wich actualy it wasnt. when there was rare seeing one in pve and pve, in pvp were the brain dead smash monkey when there was one,

3.0 was pve wise and abit pvp not like now ranged favor, i was in a guild where the team who cleared revan hm was all ranged classes melee simply not wanted and how things are going now they are saying to us? play ranged dont play melee, we love ranged:rolleyes:

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Everyone told you that mara is a perfectly balanced class. Seriously, what are you doing? How incompetent you are? Now everyone (including me) just switched to fury spec since it's fully outperforms anni and carnage now. With buffing vengeance jugg and nerfing anni mara you just forcing everyone to switch to vengeance. Why you get into something that players DIDNT ASKED you to get into? Your new class balance literally sucks because curtained specs are just nerfed overhigh.

 

What theyre doing to vigi may or may not be a nerf or buff. I attempted to do some math but I'm no theory crafter. My honest hope for vigi is that it stays where it is now. A 60% nerf to freezing force will hurt and I'm not certain the buff to dots will even bring us back to where we are now.

 

As a fellow melee sustained dps player I can understand you being upset about a nerf believe me I feel the same currently. To me it seems that BW feels they over buffed dps and are now nerfing basically everyone down to their "target dps" tiers. If this is the case, I request they recheck their target because I know people having issues with dps checks as it is.

 

But hey what do I know, I'm a tank main who dwebbles in vigi.

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What theyre doing to vigi may or may not be a nerf or buff. I attempted to do some math but I'm no theory crafter. My honest hope for vigi is that it stays where it is now. A 60% nerf to freezing force will hurt and I'm not certain the buff to dots will even bring us back to where we are now.

 

As a fellow melee sustained dps player I can understand you being upset about a nerf believe me I feel the same currently. To me it seems that BW feels they over buffed dps and are now nerfing basically everyone down to their "target dps" tiers. If this is the case, I request they recheck their target because I know people having issues with dps checks as it is.

 

But hey what do I know, I'm a tank main who dwebbles in vigi.

as if freezing force was a frequent skil lto be used right? :) is just a slow nothing more a slow from sniper or op deals way more damage i know it cant be a op skill aloowing root and big big damage liek force storm was doing in past but imo there is nothing to be nerfed on guardian on dps spec at least, not even utility's, they should is instead fix the crap heals focused/enraged defense gives.....

and about over buff dps? they did that with ranged not melee :)

Edited by Zez-Kai-Ell
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