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The Rakghoul Pandemic Part 2 - The Fate of Arkhaon


Mossesman

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"Despite the best efforts of contamination troops to contain the Rakghoul outbreak on Tatooine, the virus has managed to slip off world, and a number of cases have popped up all around the galaxy. The largest and most serious outbreak of the virus is on Arkhaon, an agricultural world controlled by the Hutts. This is the first outbreak of the virus that has effect Hutt territory, and the virus begins to quickly spread through the major cities and the out lying areas.

 

The Hutts, who do not have the forces to spare to cleanse the outbreak, call on the assistance of both the Republic and Sith Empire to help contain the virus. But with the virus quickly spreading out of controlled, all three factions may be forced to make a difficult decision...

 

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The Event

This idea will continue the Rakghoul Pandemic storyline which begin with Kaon Under Siege/Lost Island and the first event back in March (or April). The event will add a new planet to the game called Arkhaon, a planet in Hutt Space which is currently affected by a huge rakghoul plague. There will be a series of story line quests as well as dailies you can complete.

 

The event will be split into three stages, each stage will open up a new area which will continue the events storyline quest and add more daily quests. The event will also add a new flashpoint, The Mynocks Nest, a world boss encounter, the Infected Rancor, and a new warzone.

 

Here is a crudely drawn map of the planet, and where the stages are split into separate areas

 

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The event is split into three stages. During each stage, a number of dailies will be available, including at least one heroic

 

Stage One

 

 

After responding to distress calls, the Imperials and Republic have landed in force on the planet and have set up a base of operations where they can coordinate the quarantine effort. Unfortunately, the victims of the rakghoul plague have descended on these bases quickly, and are threatening to overrun both sides before the operation can even begin

- Stage One lasts for a week before unlocking the Stage 2 quest line and the dailies

 

Stage Two

 

 

After hold back the storm of rakghouls, the Republic and the Imperials have managed to enforce there positions and are able to being evacuating people from areas just outside the city. However, a new wave of rakghouls have being to impede there efforts, and there are some groups of armed civilians who are taking advantage of the chaos to loot and murder, forcing the Republic and Imperials to fight two enemies at once

- Stage Two lasts for a week before unlocking the Stage 3 quest line and the dailies

 

Stage Three

 

 

The infection is getting worse, and all three factions come to the conclusion that they will have to destroy the planet via orbital bombardment, to prevent the infection from getting off world. Both sides send there most elite troops into the rakghoul infested city in an attempt to retrieve valuable data, rescue important persons (including the planets Huttese governor, who may or may not be infected ;)), and most important of all, deactivate the planetary shield generator to make the orbital bombardment possible

- Stage Three lasts for three weeks.

 

Players will not be forced to start the event in the first weeks; they can choose to start the event storyline any time during the events 6 week time frame, though it must be completed before the event finishes.

 

The Final Stage

 

The final stage lasts a week. It doesn't add a new area or extra quests, all it does is finish the planets storyline, and allows you to make a decision which could determine the fate of the planet.

 

 

After disabling the planetary shield, both sides begin to evacuate there forces in preperation of the orbital bombardment. However, certain individuals from all sides are comfortable with destroying the planet, and a dispute breaks out over what should happen. In the end its the Hutts decision, so its in the players hands to persuade the Hutt leaders either to:

 

-Don't go ahead with the orbital bombardment. Whilst it will spare the lives of the survivors on the planet, and saves many of the Hutts resources, the possibility of the virus escaping the planet will still remain, and all three sides will be forced to commit resources into slowly removing the infection

or

-Go ahead with the orbital bombardment. With the public unaware of the situation on the planet due to a media blackout, it could have a huge political backlash on all factions. It was also result in the deaths of the remaining survivors on the planet. However, you will be sacrificing a few hundred thousand people to save trillions of people across the galaxy, and all the sides will be able to commit more resources in combat the infections on other planets

 

 

This is an opportunity for players to make history in the Star Wars Universe. Bioware should tally the decisions made by the players during the final stage, and which ever decision gets the majority, then that decision becomes canon.

 

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Flashpoint - The Mynocks Nest

 

The Mynocks Nest is a new flashpoint added with the event. Players can receive the mission from either there respective fleets or from the bases on Arkhaon. Both a story mode and hard mode are available, and there are three bosses and a bonus.

 

 

Whilst the chaos on Arkhaon was unfolding, the Hutts were dealing with situation which they were hoping to keep secret. The Mynocks Nest is a large storage space station which manufactures and distributes spice and other illegal contraband. A few hours before the Arkhaon infection, an worker at the station turned and infected the rest of the ship. The Hutts hired an elite team of mercenaries called the Blood Watch, in an attempt to quickly eliminate the rakghouls and retake the station.

 

Unfortunately, the mercenaries abandoned the job shortly after landing at the station, in an attempt to steal the contraband on the station and sell it on the black market. With no where else to turn, the Hutts were forced to inform the Republic and Imperials about the station, and are sending them to retake the station and eliminate the mercenaries and the rakghouls.

 

 

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World Boss - Infected Rancor

 

The event will add a new world boss, the Infected Rancor, which has escaped from his masters palace and is running through the streets of the city. The boss will spawn somewhere in the middle of the city (in the stage three area), and will be on an 30 minute cooldown. The boss will have mechanics which will make the fight difficult but it wont be as hard compared to other world bosses, giving players a chance to kill him before the event runs out.

 

New Warzone

 

 

Havent fully fleshed out this idea just yet. If anyone has any suggestions i am more than happy to hear them.

 

 

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The Event Rewards

 

Completing the quests and dailies give you Arkhaon commendations, which can be used to purchase different kinds of rewards. Kill the bosses in the flashpoint will also give you some commendations.

 

Codex Unlocks

 

1. Travel to Arkhaon

2. Complete Stage One storyline

3. Complete Stage Two storyline

4. Complete Stage Three storyline

5. Final Act - Make a decision

6. Complete each daily atleast once

7. Finish Mynocks Nest Flashpoint

8. Killed the Infected Rancor

9. Unlock all Codex unlocks

 

 

 

Event Rewards

 

 

-Quarantine Armor (different appearance to Containment, includes belt and bracers)

-Blood Watch Adaptive Armor (includes belt and bracers)

-New weapon skins

-New Speeder (120% Speed)

-Rakghoul Camo Emitter (briefly turns you into a rakghoul, breaks in combat)

-New Titles

-And more

 

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You've done a lot of work on this and I don't mean to sound nasty so please don't take it that way.

 

But I really hope they get away from the Rakghouls for a while. I kinda want to see some more Star Warsy stuff and less zombies.

 

Can't believe I just said that (O)_o.

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You've done a lot of work on this and I don't mean to sound nasty so please don't take it that way.

 

But I really hope they get away from the Rakghouls for a while. I kinda want to see some more Star Warsy stuff and less zombies.

 

Can't believe I just said that (O)_o.

 

Dont worry about it mate, everyone is entitled to there own opinions. I personally feel that the first rakghoul event was just the beginning and that they should continue the storyline.

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A well thought out idea that sounds fun but perhaps a bit too long. I'd reduce it to a month rather than 6 weeks.

 

It would be nice to get a non-Rakghoul event but the way these things usually work in other games I play you have to have several events in the same story arc before you complete it and move on to another. And, clearly the Rakghoul arc is not completed yet.

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