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Kaivers

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1. Not instant, takes effort on their part

2. Stop them from doing that? (whatever they are doing, YOU can also try...)

 

I'm capturing the other satellite. I can only be one place at a time. The rest of the team just dies to them. Then you really can't take those other turrets back it is a lock down.

 

It has kind of become a race to get to the turrets drop your mines etc and wait for the win.

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I flew both Bomber types today and spend close to 100.000 saved Req on them.

 

My fears I had from testing them on the PTS have been confirmed. Bombers have to main problems: They are still *** OP and boring as hell to play

While the Minelayer isn’t as usefull in a team deathmatch, they are extremely capable when it comes to defending satellites. Just spawn mines. The days of close circling are over. And its always nice to have a Hyper Beacon close to a satellite, isn’t it?

 

But that’s the problem. The Bomber cant do much more, especially the minelayer. You fly around in circles close to the satellite and deploy your stuff on cd. If nobody attacks you, you’ll shoals of mines and other stuff and it’ll take a bunch of experienced pilots to break through. Unfortunately we only have a couple of experienced pilots on the Imp side on T3M4. So gameplay for the Reps just got even more boring. And it is boring as hell to play a minelayer. Once you done deploying stuff (you are done within 30 sec), you just sit around and wait for your stuff to expire so you can deploy more. Going out and fight is a extremely bad idea, you’ll die fast if they catch you out in the open. But why bother when you are sitting behind a gazillion of mines, turrets, repair and cobat drones? Nobody can touch you. Just sit there and do something constructive, read are book or something. Kills will come anyway.

 

Its even worse with the drone carrier. While the minelayer has only close ranged mines, the drone carrier can choose from an arsenal of various, efficient combat drones. Add repair drones, and seeker mines (you don’t need torps for bombers, you are to slow anyway) and two of them can build a nice cozy space fortress nobody even wants to penetrate, even in team deathmatch. The beauty of the drones is, you have up to three deployed at once if you upgrade them. They last way longer than the deployment cooldown. Can you imagine what happens if two drone carriers fortify a Satellite with 3 Railgun Drones (range 10.000, attacks pretty much everything before it can attack) and 3 Interdiction Sentry Drones (we can have to have a scout getting in range, do we) on top of 6 seeker mines, four repair drones and three turrets?? The rest of your team can fight for the remaining two satellites, ours is completely save against anything except two or three experienced Gunships maybe. But even a Bomber can boost into Heavy Laser range and have at it. It gets worse once you get creative about playing drones and stuff.

 

So Bombers change the gameplay radically. Its not that apparent at the moment but when more players get their Bombers upgraded to a usefull level? Combat will shift from close dogfighting to long range combat. Scouts are too fragile to penetrate a Bomber Fortress. Striker are easily shot down if they get close. Long range missiles and guns are they only viable counters if you up against more than one Bomber and they had some time to set things up.

 

So yeah, Bombers just ruined the game for pilots who love flying. But there is nothing to be done about it.

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They are way OP in Domination as they effectively make 1 or more satellites totally off limits for the other team for the entire match with out having to actually have players defending it.. Attacked a satellite that was not being defended my a player with 4 wing men for an entire match and did not even get a turret down. May as well have been flying into the nearest asteroid right after spawning. They don't miss and they 1 shot me batter than gun ships.

 

Can't you just run a Pike Strike Fighter and do some EMP missles? The great thing about GS is you can switch your strfighters during the game to counter strategies by the opponent.

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Ion aoe, Pike EMP missile, Novadive EMP pulse... those are pretty solid counters to that stuff.

 

Back in the pts, ion railgun was pretty effective against drones. Has anyone tested this yet? maybe people just haven't caught up with the trent. not sure as i never played ion vs drones in that pts.

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Bombers have some nice stuff but they are even less maneuverable are even slower than gunships. It took me a lot of hits to kill one on a gunship, but at the same time, they didn't really have any effective escapes. I looked through their components as I can't afford one yet, and bombers have 0, count them 0 missile lock breaks. They will be hit by every missile pointed their direction. Proton torpedos and thermite torpedos (especially after their buff) will slaughter them (though thermites will need a friendly gunship to ion blast their shields first.).

 

As a Gunship I did not see bombers as a threat, just someone to lay down more targets, I just blew up their mines when I saw them placing them so that my scouts could take the satellites.

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Novadive EMP pulse works, but it's a 3000m radius. Seeker mines trigger at 4000m. I've had more success by just shooting them than trying to disable them.

 

Or shooting at the bomber himself. i notice i can do absolutely nothing (in deathmatch) against this flashfire (trying to shake him off and stall) while my unupgraded drones, mines try to wither him down. most of the time the flashfire kills me first). hmm... i can definitely see bomber being more useful for domination

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Back in the pts, ion railgun was pretty effective against drones. Has anyone tested this yet? maybe people just haven't caught up with the trent. not sure as i never played ion vs drones in that pts.

 

Yes, it works very well. The railgun hits from out of range of the bombers and their tricks. Bombers are support craft- the fact that they can turtle up and counter Galactic StingFire is quite a relief tbh.

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Yes, it works very well. The railgun hits from out of range of the bombers and their tricks. Bombers are support craft- the fact that they can turtle up and counter Galactic StingFire is quite a relief tbh.

 

Yeah i remember domination dominated by satellite hugging flashfires... a pain. On the other hand I like how the Bomber gets owned by flashfires in deathmatch (if your oppoonent is good). I'm forced to play gunship for that pvp mode because tonight's pub v pub deathmatch in harbinger just blows bombers out of the sky ....

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Novadive EMP pulse works, but it's a 3000m radius. Seeker mines trigger at 4000m. I've had more success by just shooting them than trying to disable them.

It's still handy as you can come up on the other side of a satellite and get in range for the EMP pulse without exposing yourself. Then you've got 18s to either finish the Bomber or take out the mines or turrets, which is tight, but doable.

 

Definitely easier with the EMP Field than without!

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I have used EMP missile on pike to destroys all mines deployed by two bombers within its explosion radius and bring drones to almost dead.

 

Its explosion radius is quite big, almost as big as the sat capture bubble. Besides its explosion animation is nice, not as flashy as proton but still looking well. :D

 

In other words, fortified bombers are countered by ion railguns and EMP missiles. EMP system from nova dives can work as well but its more risky because of afforementioned results.

 

Bombers, specially drone layer with repair drone, can work at team deathmatch as well as long as your group have some skilled pilots and you keep redeploying drones & seeker mines to where action is while your teammates do not overextend themselves not much. One can say you can not expect pugs to do that but I have seen it performed so do not write bombers off for tdm so early.

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Bombers are incredibly situational. As said, they're great to defend an objective making it bristle with turrets and drones, but they're relatively easy to shut down by attacking from range (the cartel pack gunships are great - railgun + torpedo does the trick nicely).
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Bombers can be great in TDM if you understand their usefulness and everyone on the team understands tactics. Who can tell me having healing droids and a spawn point close to the action is a bad thing. Just don't drive your bomber into the furball.

 

Also, it doesn't require premades to work well together as a team either. Just a solid understanding of the tactics in GSF, knowing your role, and willingness to pay attention to what others on your team are doing. Kinda like Flashpoints.

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I kinda have mixed feelings about bombers. I played my bomber a lot last night (it was the mine layer) and it was fun to place mines in spots where ships tend to fly. However....they are soooooo sloooooow. I was taking quite a beating by every single kind of ship out there. At least I could catch up with gunships. I'd like to see the faces of gunship pilots as i drop my mines at their spots where they park and shot at my team mates. Mines aren't as good as missles (imo), but i do like how you can be more tactical with them.
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I haven't flown them yet but I've fought against them. I'd say that it greatly depends on team organization. The last TDM I was in the Imps were well coordinated and kept drawing us into a minefield (pre-made? they seemed to have an uncanny ability to know when the bombers were under attack and I'd often get about 3 ships gunning for me once I went after a bomber). Likewise I was also in a match where the bombers weren't protected and so rendered completely ineffective.

 

I kinda like the idea of a support ship that does need a fighter escort but I'm somewhat cautious of how that will play out since premades will be best equipped to support bombers.

 

besides a quicker queue time, how would a premade group be any better than a group of single players?

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besides a quicker queue time, how would a premade group be any better than a group of single players?

 

When people say "Premade" in the forums, it usually also implies "VOIP" or at least moderate coordination. I often group with friends and guildies without bothering with VOIP, and I wouldn't call those premades in this context.

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I really can't see the use of bombers to be perfectly honest. I've tried flying as one instead of my regular gunship and performed worse in nearly every single area. Even in their supposed specialty, area denial, I was better just perching somewhere 12km away and sniping approaching enemies than watching said enemies shoot my drones/mines once and proceed onward since you're too slow in the big tub to follow or dogfight them.

 

Maybe there is just something about them I'm not getting, but so far, my gunship is better in every way.

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