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6.0 Tank Stats


dipstik's Avatar


dipstik
11.09.2019 , 11:16 AM | #11
Quote: Originally Posted by Berronaxftw View Post
Can you explain what the acronyms mean here? such as M or M/R

I'm just a dumbdumb trying to understand what i'm reading lol
this is near the top of the OP:
These are suggested defense, (d), shield (s) and absorb (a) ratings. format uses fraction melee damage (m) as tabulating header. high melee/ranged bosses would be closer to m=1, and high force/tech bosses are closer to m=0.1
boss_damage*squish - self _heals*heal_buff - heals_received*healer_buff*heal_buff - self_bubble - relic bubble = damage taken. Squish is the fraction of damage taken, so the lower the better. I have assumed 15,000 boss dps for these calcs.

S:Shrouded Crusader (on use shield and absorb)
A: Avoidance (Static Absorb buff)
M: Matrix Shield (Static shield buff)
I: Imperiling Serenity (Defense on Use)
W: Reactive Warding (bubble) - unknown bubble size at this point. Assumed 15000 in sheet, but not reporting.

this is from the assumptions spoiler:

definitions:
defense d, absorb a, shield s,
fraction m/r+k/e kw (w for weapon), fraction f/tr+k/e kf, fraction m/r i/e ew, fraction f/t +i/e ef,
fraction named fn, fraction bland fb,
damage reduction of k/e dr_k, damage reduction of i/e dr_e, damage reduction of m/r dr_w, damage reduction of f/t dr_f, overall damage reduction dr
rdd is dynamic relic buff to defense rating, rda is dynamic relic buff to absorb rating, rds is dynamic relic buff to shield rating. rsd is static relic buff to defense
parentheses without a * means a function of. like f(x,a,b)=a*x+b

kw_squish(d,s,a)= (0*d+[(1-d)*(1-s)+(1-d)*s*(1-a)]*(1-(dr_k+dr_w+dr)))
ew_squish(d,s,a)=(0*d+[(1-d)*(1-s)+(1-d)*s*(1-a)]*(1-(dr_e+dr_w+dr)))
kf_squish(d,s,a)=(0*r+[(1-r)*(1-s)+(1-r)*s*(1-a)]*(1-(dr_f+dr_k+dr)))
ef_squish(d,s,a)=(0*r+(1-r)*(1-(dr_e+dr_f+dr)))

squish(d,s,a)= kw*(fn*kw_squish(d)+fb*kw_squish(d+0.1)) + ew*ew_squish + kf*kf_squish + ef*ef_squish

relics: relic_on_squish*time_on+relic_off_squish*time_off
for two on use relics it is assumed to have one relic used then when it loses its buff you use the 2nd relic, both on cd.


sigma= sqrt(sum(probability[ij]*(squish[ij] - squish)^2)
where i runs over kw_named, kw_bland, kf and ef (i thought there was ew damage, but i guess not)
and j runs over defended, resisted, shielded and full hit. note that squish[ij] differs from the squish previously calculated as it is independent of defense, shield and resistance. see the spreadsheet for more detail.

Berronaxftw's Avatar


Berronaxftw
11.10.2019 , 11:53 PM | #12
Quote: Originally Posted by dipstik View Post
this is near the top of the OP:
Oof, me and my reading.. lol

Ty for clarification, even if all this stuff still goes over my smooth brain

But from what I can gather, the goal is to essentially keep shield and absorb at equal ratings? except for PT which looks like it requires 1k more shield at all times, have I got that right?

dipstik's Avatar


dipstik
11.22.2019 , 03:44 PM | #13
added dxum damage weights to sheet. missing Trandoshan Squad still.

dipstik's Avatar


dipstik
12.14.2019 , 05:20 PM | #14
updated for named/bland fraction and reactive warding relic data... and very wrong minimum defense numbers for b mod setup... this changes the shield/absorb levels

TheCKiceman's Avatar


TheCKiceman
01.02.2020 , 12:25 PM | #15
Isn't it true that stacking beyond say 500 absorb/shield suffers immense diminishing returns that you'd be better off stacking something else?

Jethsidi's Avatar


Jethsidi
01.02.2020 , 01:35 PM | #16
Quote: Originally Posted by TheCKiceman View Post
Isn't it true that stacking beyond say 500 absorb/shield suffers immense diminishing returns that you'd be better off stacking something else?
Given that 1 Enhancement gives you +409 of either of those, and that the BiS Ear/Implant gives +471, the short answer is "no". I am extremely curious to hear where you found that metric though!
Don't ever learn how to tank.
They won't let you do anything else once they know you are good at it.

LD_Little_Dragon's Avatar


LD_Little_Dragon
01.02.2020 , 03:20 PM | #17
Quote: Originally Posted by TheCKiceman View Post
Isn't it true that stacking beyond say 500 absorb/shield suffers immense diminishing returns that you'd be better off stacking something else?
That works for PVP tanks. A lot of the PVP tanks are using dps stats only. (the skank tank builds).

If your question is about PVE tank gearing, then do anyone who gets teamed up with you a huge favour and go read a PVE tanking guide and pay attention to the gearing section.

500 points in shield/absorb is damn near useless. You may as well just go full dps gear, just make sure your healer is fine with it, since you will be taking a lot more damage than proper tanks.

2000 or so points in shield/absorb are needed just for a low mitigation build. At least 3000 points in shield for decent mitagation.
Stealthy heals, stealthy dps, stealthy tank.

TheCKiceman's Avatar


TheCKiceman
01.02.2020 , 05:46 PM | #18
Quote: Originally Posted by Jethsidi View Post
Given that 1 Enhancement gives you +409 of either of those, and that the BiS Ear/Implant gives +471, the short answer is "no". I am extremely curious to hear where you found that metric though!
Yeah it's from smartys guide. The curve of the L-graph shows very low ceiling to hit diminishing returns for shield/absorb stats. Is that info still relevant for 6.0?

https://docs.google.com/spreadsheets...t?usp=drivesdk

Jethsidi's Avatar


Jethsidi
01.02.2020 , 06:15 PM | #19
Quote: Originally Posted by TheCKiceman View Post
Yeah it's from smartys guide. The curve of the L-graph shows very low ceiling to hit diminishing returns for shield/absorb stats. Is that info still relevant for 6.0?

https://docs.google.com/spreadsheets...t?usp=drivesdk
That is definitely old considering it is about 258's. (Also can we talk about how they spelled it defenCe for some reason?).

Currently on my Juggernaut I run 3501 Shield and 3010 Absorb (PvE), Assassin I run 3138 / 3373, and Powertech I run 4375 / 2136.

As someone else said, in PvP stats have completely different priorities.
Don't ever learn how to tank.
They won't let you do anything else once they know you are good at it.

TheCKiceman's Avatar


TheCKiceman
01.02.2020 , 08:50 PM | #20
Regardless, I think we need some updated graphs and hard data so we know where to put attributes. I know they changed alacrity according to some other threads. Maybe they did for tanks as well.