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Need Help On Dirty Fighting Build/Gears for end Raid PVE!!

STAR WARS: The Old Republic > English > Classes > Gunslinger / Sniper
Need Help On Dirty Fighting Build/Gears for end Raid PVE!!

linkman's Avatar


linkman
12.05.2012 , 11:45 PM | #11
If this http://swtor.askmrrobot.com/characte...1-00edf363007f is my gear about what dps should I be putting out on a dummy. I seem to be doing around 1800-1850
My rotation is
1 shrap bomb
2 vital shot
3 Hemorrhaging Blast
4 flourish shot ( no need to put first since dots don't benefit)
5 Illegal Mods+ dread guard boundless relic +350 power (if off CD)
6 Wounding Shot
7 sabotage charge (thermal grenade if on cd) (possible aim shot if energy is low)
8 Speed Shot (Freighter flyby if off cd and I need more energy)
9 Wounding shot
I also use flurry of bolts and cool head at various points through out the fight to keep up my energy.
Any help would be appreciated =)

Junostorm's Avatar


Junostorm
12.07.2012 , 08:17 AM | #12
Quote: Originally Posted by Lightning_ View Post
True, because of that the position of Hemo in the rotation is not that important - it'll be eaten up anyway before the rotation repeats.

I actually use Shrap -> Vital -> Hemo sequence in order to somewhat equalize 21-sec Shrap with 18-sec Vital and make them finish closer to each other.
Recently I have done that exact thing, switched that sequence. i.e. Shrap then Vital. I have noticed that putting Hemo right before Wounding, I don't clip the number of charges. I found using sooner would clip the number of available charges for Wounding, i.e I would run out of charges during the channel for Wounding prior to it finishing.
Jun÷ - Gunslinger | Armoury - Vanguard | Jun˘ - Sentinel
The Stormtooth Legecy
New and improved, now with even more threat!
Total Aggression Gaming - Republic - The Shadowlands server

Junostorm's Avatar


Junostorm
12.07.2012 , 08:26 AM | #13
Quote: Originally Posted by linkman View Post
If this http://swtor.askmrrobot.com/characte...1-00edf363007f is my gear about what dps should I be putting out on a dummy. I seem to be doing around 1800-1850
My rotation is
1 shrap bomb
2 vital shot
3 Hemorrhaging Blast
4 flourish shot ( no need to put first since dots don't benefit)
5 Illegal Mods+ dread guard boundless relic +350 power (if off CD)
6 Wounding Shot
7 sabotage charge (thermal grenade if on cd) (possible aim shot if energy is low)
8 Speed Shot (Freighter flyby if off cd and I need more energy)
9 Wounding shot
I also use flurry of bolts and cool head at various points through out the fight to keep up my energy.
Any help would be appreciated =)
I placed Flouish shot 1st as it, as I recall, triggers a GCD. By the time the GCD wears off you have regained 7.5 energy of the 10 you used.

I rarely used Sab Charge as Aimed Shot hits a lot harder for the energy required, i.e. Aimed Shot has a better damage to energy ratio than Sab Charge.

Sequencing Speed then Aimed allows for a 5.5s window of energy regen, as Speed uses energy at the start of the channel and Aimed at the end. This sequence is good as it allows you to use Flyby in lieu of Aimed when off CD. You may have to do 1 or 2 Flurries after using Flyby depending on energy levels.
Jun÷ - Gunslinger | Armoury - Vanguard | Jun˘ - Sentinel
The Stormtooth Legecy
New and improved, now with even more threat!
Total Aggression Gaming - Republic - The Shadowlands server