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A Summary of Increased Repair Cost Problems (for BW/EA)


Daemonson

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Interesting, it seems that tanks are getting disproportionate increase?

 

Because from most of the people posting it seems those who are tanks are reporting high increase, those who are other classes not so much. Perhaps there is something that is making heavy armor cost more than light armor?

 

The only other thing would be that somehow legacy armor is costing more, and that there is truth that a fancier shell is equating to cost, even though there is no performance gain.

 

I died once during the Darkness on Ilum Heroic 2+. All my gear was 100% prior to the death. After dying and all my equipment going to either 69/80 or 70/80 I was saddld with a 13k repair bill. This is 3x as much as prior to the patch. That is a ridiculous amount and it needs to be lowered.

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Pick one? Crafting, profiteering, market trading, or, you know, dailies. With diligence, anyone can make a couple million in a night. That will pay for your raiding for the rest of the week.

I stopped reading here since it started with a lie.

 

Okay, I picked one - "dailies".

 

Please let me know how I "can make a couple million in a night" with "diligence" doing dailies.

 

Basically... you can't. So... we're done here.

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some of you seem to be under impression that I'm agaist lower repair costs or something. I'm not. on the contrary. I'm always broke. the less I have to do dailies just to afford normal play - the better.

 

but I'm still not seeing the logic of listening to people who are just complaining to make you feel bad about your work or something. they state that they will not be a customer anymore, they state that nothing bioware can do - will sway them to change their minds. in my world, these are the customers you don't want. in my world these are the people that are a waste of time to listen to. costumers that have concerns but are still customers? those people you should definitely listen to, because you don't want to lose them. people who might potentially become customers? you listen to them too. because new customers are a good thing. but pain in the *** people who just cannot be pleased no matter what you do?

not.

worth.

the bother.

 

especially when you come in and tell your customers - here's what we're doing to address your concerns, and hear "whatever, still not paying" in return.

 

there's a huge difference between constructive criticism and petulance. petulance deserves no consideration.

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I work full time and take a couple college class and in my down time I am the main tank for my progression operation group. Almost everything I have is lvl 61+ gear and last night on TFB I was seeing each and every death cost me 9K. At least for me I am lucky to be a Biochem or my costs would go through the roof.
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I am sure the out cry for repair bills has been sufficent that they will lower the cost again. Personaly I dont have an issue with higher repair bills but I am sure that BW willl fold to the vocal group who want lower bills, I like to think that someone who dies 30 times in an opp and keeps going back is just asking to have wrecked gear. If you die you did something wrong or are just not good enough if you die 30 times you probably should probably call it a night and stop playing. "Insanity is doing the same thing over and over and expecting different results" Albert Einstine.
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I work full time and take a couple college class and in my down time I am the main tank for my progression operation group. Almost everything I have is lvl 61+ gear and last night on TFB I was seeing each and every death cost me 9K. At least for me I am lucky to be a Biochem or my costs would go through the roof.

I was paying 7k before this change since I was wearing most of my DG shells so your costs are about right. What were you paying before?

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I am sure the out cry for repair bills has been sufficent that they will lower the cost again. Personaly I dont have an issue with higher repair bills but I am sure that BW willl fold to the vocal group who want lower bills, I like to think that someone who dies 30 times in an opp and keeps going back is just asking to have wrecked gear. If you die you did something wrong or are just not good enough if you die 30 times you probably should probably call it a night and stop playing. "Insanity is doing the same thing over and over and expecting different results" Albert Einstine.

 

Dying 30 times in an ops has nothing to do with sucking. Most guilds are still struggling with Nightmare Kephess. Just the trandoshan phase alone results in wipe after wipe after wipe. This is where some of us are coming in and saying screw that. 200k repair bills for an hour of wipes is too high for me to continue with ops. Nightmare Denova is still difficult.

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Something allowed to exist for more then a year is not a bug but a feature.

 

So the bugs that are still in the game and have been since beta should not be fixed because they are features now?

 

Some people play for the social interaction, not for frustration or to be a rat on a treadmill.

 

Treadmills are what MMOs are all about. It the means to keep people playing (and paying for subs). Even Anet realized that with GW2 and are adding their own version of treadmills and grind.

 

BJ

Edited by BJWyler
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Dying 30 times in an ops has nothing to do with sucking. Most guilds are still struggling with Nightmare Kephess. Just the trandoshan phase alone results in wipe after wipe after wipe. This is where some of us are coming in and saying screw that. 200k repair bills for an hour of wipes is too high for me to continue with ops. Nightmare Denova is still difficult.

Okay, before this change, I was paying 7k for repairs and we spent several nights of just NiM Keph attempts. That's a good 20 attempts in one night... maybe. So that's 140k repairs in one night.

 

How are you paying 200k in one hour? That sounds a bit exaggerated. Even at 10k a pop that's 20 attempts in one hour. That means, on average, 3 minutes per attempt... including run back time.

 

I still think prices are too high, but if you're exaggerating, please don't.

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So the bugs that are still in the game and have been since beta should not be fixed because they are features now?

BJ

Well, I think what he meant to say was clear, no? Bugs usually don't benefit all players in minor ways but are annoyances that deserve to be fixed. Better?
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Hey folks,

 

I just wanted to step in here to let you know that we are actively investigating this and we will update you as soon as we have more information. We apologize for the inconvenience, but rest assured that we're looking into it.

 

I just want to thank you for looking at this situation. Hope it is resolved quickly. Very quickly.

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Patch 1.2 notes:

Modifiable items now have repair costs based on the level of their base modification.

 

Patch 1.7 notes:

Item sell values and item repair costs now reflect the value of the items and any enhancements attached to them. Previously, items were incorrectly being valued without their enhancements.

 

 

I see no conflict between the 1.2 patch notes and the 1.7 patch notes.

 

I may be wrong, but I surmise that this is what happened. Patch 1.2 repair costs and vendor prices were SUPPOSED to be based on the item modifications installed. Sometime after 1.2, likely after 1.6, but prior to 1.7, it was discovered that although repair costs were supposed to be calculated based on the item modifications in the item, there was a bug and item values were not being CORRECTLY based on the item modifications. Item values were actually being calculated WITHOUT their item modifications. Patch 1.7 corrected this bug so that the item modifications are now being correctly valued with regards to repair costs and vendor value.

 

I hear ya, but the thing is, they did that change in 1.2 because repair costs were too high before that.

 

What would be their thinking (outside some cartel repair kit coming) for raising it for any reason. If you're going to "fix" this, then lower the overall since it's going to be back to being too high again.

 

They don't seem to understand that credit sinks like this hurt the wrong people. The people with oodles and oodles of credits aren't going to care because they have the time and the methods to earn creds constantly. The average player that has less time to play is not interested in being forced to spend 80% of play time earning creds and 20% doing things they actually enjoy.

 

Today is my last sub day, if it's not already freemium. I decided a while ago that their decisions were so out of touch that I wasn't willing to pay money anymore. If I find F2P too restrictive, I'll just go somewhere else eventually. Not crying, not complaining. Just saying, the people making decisions here are out of it.

 

I don't know what the future holds, maybe they'll finally fire the RIGHT people and get someone that knows what they're doing in there. Maybe the game will turn around. Who knows, but right now, this game and the people running it haven't earned the right to any more of my "creds".

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I died once during the Darkness on Ilum Heroic 2+. All my gear was 100% prior to the death. After dying and all my equipment going to either 69/80 or 70/80 I was saddld with a 13k repair bill. This is 3x as much as prior to the patch. That is a ridiculous amount and it needs to be lowered.

 

Strange I just rode out to let trash kill my 50 IA who is in 49 lvl 126 advanced armour and got a bill for 3800.

 

My gunslinger in 1/3 columi rest tionese (all slots modded) got a bill for 5,300.

 

Seems if you use appropriate level gear it isn't excessive at all.

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This is going to be bioware/ea' solution i have no doubt this is coming and if im wrong devs chime in and say this isnt true. Just as i right about makeb i kept asking are we gonna have to pay for that? james ohlen was the only one to say you wouldnt.

 

Welcome to your 1 stop online shopping experience in the star wars universe

 

New on the Cartel Market!

Repair Kits!

Only 100 Cartel Coins!

 

It's coming...

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This thread is kind of all over the place now.

 

I'm sorry Ratajack, but as soon as you felt the need to demonstrate your real life concerns in conjunction with your gaming concerns you lost your fight. It's entirely possible your post was 100% sincere and genuine in regard to what you do in real life and how you still manage to find time to grind dailies... But as soon as you felt the need to share it with a bunch of strangers on the internet any credibility your argument had went out the window.

 

Do you even lift?

 

My concern is not that they raised the cost of repairs and now the game is awful and borked. To the person complaining that old deaths used to cost 7k and now they cost 10k... That is exactly the projected increase you should be seeing from the change. And I can't imagine that increase is suddenly ruining your entire SWTOR experience.

 

One of the problems here is the chap who has the 18k repair cost from one death. That is not acceptable. So it's clear that whether it is directly related to this fix or not something is causing outrageous and prohibitive repair costs. At this point, reverting back to 1.6 values might not fix the actual bug, since who knows what piece of code got messed up that is actually causing these crazy increases.

 

The next issue becomes, if this is a bug, and they find it and fix it, but keep the slightly higher repair costs that they actually intended to introduce how big of an impact will it have on people who want to experience end game content without being forced to grind dailies to do so.

 

If it turns out that there is a bug, and they fix it, and the slightly increased repair costs are not nearly as prohibitive as people thought, then I'm perfectly happy paying 2000 credits more per death than I used to.

 

Anyone, at any point, who made the argument "stop being lazy, grind dailies" your argument is not valid. If the meta game here turns into "6 nights of repetitive crap for one night of progression raiding." then I won't play it. It has nothing to do with how much time I have to play either. It has everything to do with my belief that dailies are the content provided by lazy developers, and if the developers are too lazy to create actual content, then they don't deserve my money.

 

Repair costs should never be a gating mechanism to content. The argument that they need to increase repair costs to effectively remove the stupid amounts of credits that can potentially be introduced into the game in a given day because of their poorly designed dailies is ultimately a weak one. The answer to that argument is that dailies should not be so profitable, since it is, in effect, printing more money.

 

Repair costs should never be more than a balance to what the average player earns through the course of playing the game.

 

At this point if the ultimate goal here was a weak attempt at removing money from the game then they seriously need to re-evaluate the earning potential from dailies. Feel free to predict mass outcry should they go this route, but if you are also one of the proponents for excessive repair costs then you need to realize that our ultimate goal is the same, I'm just proposing a fix that effects you more than it effects me. Much like this fix effects me more than it effects you.

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Hey folks,

 

I just wanted to step in here to let you know that we are actively investigating this and we will update you as soon as we have more information. We apologize for the inconvenience, but rest assured that we're looking into it.

Hope that will not take too much time until we see results.

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27 days left to play the only part of SWTOR that I enjoyed. The General Forums Mini-game. So since I payed for it. Imma gonna use it. :p

 

I am in the same boat.

 

I wonder on how many subs is TOR sitting right now. Must be a pretty sad number.

 

Actually this whole game is a big tragedy. Had huge hopes since 200X, it looked so amazing, only to be a huge flop. A flop with EA written all over it.

 

At least the stories and novels are good, could have been a classic wasn't it a MMO. Quite sad if you ask me, I thought this would be the game of my life, a MMO I would be still picking up to casually raid or have fun some 5 years from now (like WoW). Quite sad :(

Edited by Socialist
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I fully agree with those who are very upset at the HUGE escalation in repair costs. It will really put an end to my willingness to join pickup groups for raiding. And that will greatly lessen my enjoyment of this game. If it becomes a JOB for me to have to run extra daily missions because I need to repair my gear then my days playing this game are probably numbered.

 

I hope this issue is addressed immediately.

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This affects new players. I have a 29 Shadow (tank) in orange gear. In that orange gear, I have level-appropriate armoring, mods, and enhancements. One death cost me a few hundred before the patch . Now it costs me almost 9,000. Tell me, what player who just started the game and has ONE level 29 character can afford 9,000 per death? They can certainly get the gear by doing the heroic planetary quests and flash points...

 

 

 

Normally I'd reiterate my request for you to answer my question before I answer yours...

 

I've never seen any reports of players paying 10x what others do for repairing the same level gear with the same level of damage, so I don't really buy your point?

 

Now please answer my question. Why is this change good for the game? Please keep in mind that it affects all players at all levels; don't just limit your answer to a specific, small subset of the players, please.

 

You just told us you did. According to you a level 30 player with level appropriate gear pays 9,000 credits per wipe.

 

I am in full Rakata and I don't even pay that much per wipe.

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