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The Jedi Consular Story (Light Side)


Yezzan

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The Jedi Consular story has been touted as the most boring of class stories. But, it's almost a replica of the Inquisitor's story, without the force lightening. I am re-playing it and chronicling the story as it unfolds. Perhaps, some will come to appreciate it better.

 

DISCLAIMER: All credits go to Bioware. All ideas, dialogue, etc. are products of Bioware; I might paraphrase, for coherence, but there are no original ideas here, from me.

 

PROLOGUE: THE JEDI CONSULAR

 

An uneasy peace has settled over the galaxy. As the Galactic Republic and Sith Empire recover from a costly war, the Jedi Order has returned to its ancient homeworld of TYTHON to regroup. A promising young Padawan, Harun kal, has been sent to Tython to study alongside the Oder's wisest Masters and face the challenges of the JEDI TRIALS. As a first test, Harun Kal must venture into the Tythonian Gnarls and recover several ancient teaching holograms. But Tython’s natives, the vicious FLESH RAIDERS, are always hungry…

 

The Path of the Jedi

 

You have arrived on Tython. Believing you have great potential, the Jedi Council has made you Padawan to a noted Master, Master Yuon Par. Unfortunately, you arrived during a crisis. The native Flesh Raiders have begun raiding the Gnarls, where several ancient “teaching holograms” have been uncovered. Master Yuon par has sent you to recover these priceless artifacts before they are destroyed. You must speak to the speeder droid at the Masters’ Retreat for transport to the Gnarls.

 

You took a speeder to the Gnarls, and must now find and retrieve the holograms. When you recovered the holograms, you discovered one of them had been stolen. You must take the path that leads out of the valley and return to Master Yuon Par at the Jedi a Temple.

 

Pilgrims

 

Upon arriving at the Jedi Temple, Master Yuon tasked you with locating and retrieving the missing hologram of Rajivari, the first fallen Jedi. She suspects that someone from the Twi’lek village of Kalikori may be responsible and that Bashen, a captain of the village guard, may know more.

 

You cross Tython’s mountain paths to the beleaguered Kalikori Village, in search of the thief. In Kalikori Village, Bashen told you that Nalen Raloch “found” a holoprojector and that Nalen has a camp out in the Flesh Raider territory.

 

You located Nalen’s camp in Flesh Raider territory, but he is not there. You rummaged through his belongings in search of the missing holoprojector. Nalen caught you in the act, and set about collapsing the cave around you! The falling debris has attracted the Flesh Raiders, and you must now fight your way through and escape the cave.

 

Your sojourn to Nalen’s camp was not futile. You have recovered the missing hologram of Master Rajivari, and having escape the cave, decided to return to Master Yuon at the Jedi Temple to report on your mission.

 

Trials of Kaleth

 

Studying alongside Yuon Par, the Padawan Harun Kal has been charged with finding the Fount of Rajivari, an archive of dark knowledge created by the fallen Master Rajivari. With clues leading to the ruined fortress of Kaleth, Harun Kal ventures into the ruins, seeking a mysterious “First Blade” left behind by the ancients…

 

After watching the holorecording of Master Rajivari, Master Yuon Par has tasked you with finding the Fount of Rajivari, an archive of long-lost knowledge. The first step is to find the “First Blade” that was mentioned in the holorecording. You suggested investigating an area in Lower Kaleth where several ancient weapons have been unearthed. You set out for Lower Kaleth in search of the first blade along the border walls.

 

You found the blade in Lower Kaleth, but the ancient droid that guards it has asked you to first prove yourself by defeating several ancient training droids. There are several consoles around Lower Kaleth that you must activate to summon the droids and defeat them. You summoned the droids and dispatched them quickly, and now you can claim the blade.

 

Having passed the ancient driod’s trials and claimed the first blade, now just a hilt, Master Yuon will want to study it for any clues to the Fount of Rajivari. You must head back to the Jedi Temple and speak with her in her chambers.

 

Hunter’s Eye

 

Master Yuon Par has deciphered the second clue from Rajivari’s hologram. She has asked you to take the hilt of the first blade to the Flesh Raider cave where the founders of the Jedi Oder once meditated, and look for some way to use it.

 

Inside the flesh raider cave, you found a recording that gives coordinates to the Fount of Rajivari. You cannot interpret the coordinates yourself, but Master Yuon Par’s expertise may help you understand them. You must return to the Jedi Temple and Speak to her at once!

 

The Footsteps of the Fallen

 

Qyzen Fess has gone to explore the waterfall caves to find where the Fount of Rajivari is located. Unfortunately, you have learned the Fount is guarded by traps. Master Yuon Par believes information stored on the old terminals in Upper Kaleth may hold clues that will help you get past these traps safely. You must locate and use the terminals in Upper Kaleth to gather clues.

 

Racing the fallen Force Adept Nalen Raloch for the Fount’s secrets, Harun Kal searches Upper Kaleth for clues to surviving Rajivari’s deadly traps…

 

In Upper Kaleth, you found several recordings left by Rajivari’s apprentices. They contain clues that may help you get around the traps, but you still need the Fount’s location. It is time to return to the Jedi Temple and learn what Qyzen Fess has reported to Master Yuon Par.

 

Rajivari’s Legacy

 

Qyzen Fess has not returned! Master Yuon Par has grown worried and asked that you look for Qyzen. There may be clues to Qyzen’s whereabouts inside the waterfall cave.

 

At the waterfall cave, you found Qyzen inside a cage. You’ve defeated the Twi'leks keeping him captive, and now release him from his cage to find out what clues he uncovered.

 

Qyzen claimed his capture has left him shamed, and he has joined with you to stop Nalen, who is already on his way to the Fount of Rajivari. You now have all the coordinates to the Fount of Rajivari and clues to protect yourself against the traps. You have to travel to the Fount of Rajivari in the ruined acropolis.

 

In the ruined acropolis, you found several stone carvings like the ones in the Flesh Raider cave. You finally reached the Fount of Rajivari and encountered the challenges that protect it. After facing each of Rajivari’s challenges, the shadowy form of Rajivari himself appears.

 

The Forge

 

Master Rajivari’s ghost told you that Nalen Raloch has been driven mad by power. Nalen wants to destroy the Jedi Order, starting with the ancient Forge where lightsabers are made. Rajivari has told you to recover a crystal from the Forge entrance to use with the first blade’s hilt, to create a new lightsaber.

 

Following the Grim warning from Master Rajivari himself, Harun Kal climbs into the Tythonian mountains towards the Forge, where the order’s lightsabers are made. But the crazed Nalen Raloch seeks the Forge, too--not to create, but to destroy…

 

After harvesting a crystal at the Forge entrance, you were attacked by a strange dark beast. You must defend yourself against the dark beast in order to continue on your journey. Having defeated the beast, you must take the lightsaber crystal and the first blade’s hilt to the ancient forge and craft a new lightsaber.

 

You managed to craft your lightsaber at the ancient Forge and just in time, too. As you were leaving the Forge with your crafted lightsaber, Nalen Raloch and several Twi’leks approached. Consumed by the power he gained from Rajivari, Nalen rallied the other Twi’leks against you. Allia has convinced the other Twi’leks that you are not their enemy, but Nalen is determined to kill you. Defend yourself!!

 

You have defeated Nalen Raloch, and must now decide his fate. After seeing your prowess in battle, Qyzen Fess has pledged his loyalty to you, calling you the “Herald of the Scorekeeper.” It is time to report to master Yuon Par and the Jedi Council at the Jedi Temple. You must return to the Jedi Temple and head upstairs to the Council Chambers.

 

An Afflicted Master

 

Your master, Yuon Par has been hiding a serious illness from you and the Jedi Council. With Yuon now close to death, the Council has sent her to Coruscant for treatment. The Council has asked you to follow Yuon to Coruscant and do everything you can to save her life. You must go to the Jedi Temple spaceport and board a shuttle to the Republic Fleet.

 

Harun Kal has earned a place among the Jedi for discovering the Fount of Rajivari, and stopping the twisted Force Adept Nalen Raloch. But now Harun Kal’s Master, Yuon Par, has collapsed with a mysterious illness. Fearing for her life, the Jedi Council has sent Harun Kal and the hunter Qyzen Fess to the Republic capital CORUSCANT in search of a cure….

 

The Arrival

 

Strong in the Force, the Jedi Harun Kal has passed the Jedi trials on Tython. But Harun’s Master, Yuon Par, has collapsed, suffering from a mysterious illness. Yuon has been taken to the Republic capital Coruscant, where the Jedi Order’s most gifted researchers search for a cure. Harun Kal must work alongside the Jedi researcher Attros Finn, who has been treating Yuon, to discover a way to save her life.

 

From the Republic Fleet, you must board a shuttle and travel to Coruscant, where Yuon is being treated for her illness. She has been moved to the Jedi Embassy at the Senate tower for further treatment. You should check in on her to see how she is faring.

 

You arrived at the Coruscant spaceport. You must use the customs console in the shuttle docking bay to clear your arrival.

 

The Sacking of Coruscant (lore)

 

A pivotal moment in recent galactic history, the Sacking of Coruscant was a swift and merciless attack on the Republic capital that began with an offer of peace. The Sith Empire, having fought the Republic for decades since its surprise return, suddenly contacted the Republic Senate to propose a treaty. Although the Republic was suspicious, the war had stretched its capabilities and resources to a breaking point. Peace seemed the only hope of survival.

 

Diplomats from both sides traveled to Alderaan to discuss the treaty, but the Empire was already making its move. An Imperial fleet descended on Coruscant and launched a massive orbital bombardment against the city. As the Sith Lord Darth Malgus marched into the Jedi Temple, other Imperial forces captured the Senate tower. The entire planet was effectively held hostage.

 

Knowing that “peace negotiations” were over, the Supreme Chancellor reluctantly signed the Treaty of Coruscant, dictated by the Empire. Although years of uneasy peace have followed, the Sacking of Coruscant remains a vivid and painful memory for the Republic; for the Empire, one of its greatest victories.

 

Crisis in Galactic City

 

Anitol Rosspar met with you at the Coruscant Spaceport and told you of the troubles in the city. He asks that you go to the Senate tower to meet with Minister Imogh, a representative of the popular Senator Kayl. Through your meeting, you’ve discovered that there’s unrest with a group called the Migrant merchants’ Guild. Captain Winborn should have the details for you. You’ll have to find him in the Old Galactic market. But first, you must check on master Yuon par, as that is your primary mission on Coruscant.

 

Secret Signals

 

Attros Finn claims the Noetikons, relics once housed in the Jedi Temple, may contain a cure for Master Yuon Par’s illness. The Noetikons were stolen, but Attros has heard a Noetikon is in the possession of a Gand scavenger.

 

A Republic security officer, Alec Efran, has the Gand in custody at the barricade in the old Galactic market Concourse. You must speak to Alec Efran and find out what the Gand knows.

 

Old Galactic Market (lore)

 

Twenty years ago, the old Galactic market was a bustling center of commerce where the goods and wealth of the galaxy flowed freely, Since the Treaty of Coruscant, however, the market has become a shadow of its former self.

 

The Old Galactic Market was the site of extraordinary scenes after the war. Thousands of homes in the lower reaches of Coruscant - most belonging to poor families - were destroyed during the Imperial invasion. The homeless families squatted in the marketplace; when ordered to leave by the Republic military forces, the squatters rioted in protest.

 

The market has never been truly safe since, and the criminal Migrant Merchants’ Guild has gradually established its own control over the area. While careful and well-armed visitors still find useful technology or rare weapons there, most are advised to stay away.

 

Secret Signals

 

The Gand explained that he does not have the Noetikon. It is passed between different Gand, using a signal device in the back alleys of the Migrant Merchants’ Guild area. You must use the signal device to find the Noetikon.

 

Crisis in Galactic City (Resumed)

 

Captain Winborn has warned you that the Migrant Merchants’ Guild has sliced the secure nodes that coordinate speeder traffic. Thousands could die if the situation isn’t resolved. Go to the loading docks of the Old Galactic Market and fix the secure network access nodes.

 

You’ve repaired the nodes and prevented a catastrophe. However, you’ve found some kind of encrypted holorecording in the process. Captain Winborn may want this data. However, this will have to wait as you must locate the Noetikon in your search for a cure for master Yuon’s illness.

 

Migrant Merchants’ Guild (lore)

 

On paper, the Migrant Merchants’ Guild is a legitimate trade consortium that advocates for refugee rights and supports the Coruscant reconstruction effort. In reality, the Migrant Merchants’ Guild is a highly organized crime syndicate that seized power during the riots at the old Galactic Market after the war.

 

Even before the war’s end, the guild served as a front for money laundering and goods smuggling, but kept mostly to nonviolent crime. Its membership was primarily nonhuman, and represented a powerful economic force inside Coruscant’s nonhuman immigrant population. When riots broke out, the guild saw an opportunity to claim real power; after security forces withdraw, it was the guild that re-established “order” with its armed goons and provided food and supplies… at a price.

 

Since then, the Migrant Merchants’ Guild has expanded into bribery and extortion, with the old Galactic Market at the heart of its territory, all the while keeping a thin veneer of respectability. Republic security patrols often clash with members of the Migrant Merchants’ Guild in an attempt to keep the peace, but recently the guild has been moving its influence from shaking down local businesses to Coruscant politics.

 

Secret Signals (resumed)

 

You must investigate the hand-off location in the back alleys of the Migrant Merchants’ Guild area. You have used the device to call Aulus G’luun, a powerful Gand who may have the Noetikon. But the Gand will not hand over the Noetikon willing, and so you must take it by force. You fought the Gand and secured the Noetikon of Science. You must report to Captain Winborn and then carry on to The Senate Tower.

 

Back in Old Galactic City, Captain Winborn decrypted the holorecording, and uncovered evidence of collusion between Senator Kayl and Prakkath, the head of the Migrant Merchants’ Guild. You must go to the Senator’s representative with this evidence. Back at the Senate Tower you Presented the evidence to Senator Kayl and demanded that she turned her self in.

 

The Flow of Goods

 

Attros Finn discovered that one of the Noetikon is in the possession of the dangerous Black Sun gang. The Black Sun are using the back rooms of the Silent Sun Cantina as a secret warehouse. A Noetikon was seen in a recent shipment. You must hurry to the Cantina in Black Sun Territory and investigate.

 

In pursuit of the second Noetikon, Harun Kal must descend into Coruscant’s underworld to face the Black Sun, the planet’s most violent criminal gang…

 

While pursing the Noetikon in the possession of the Black Sun gang, you have discovered that the Black Sun is trying to smuggle artifacts off Coruscant, inside people’s bodies. The Noetikon may be among them. One of the Black Sun Smugglers In the cantina may be carrying the Noetikon. Yo9u should scan Black Sun smugglers at the Silent Sun Cantina to find it. You have reclaimed the Noetikon from the Black Sun gang and have spoken to the masters within it. Attros Finn is trying to contact you via your holocommunicator.

 

The Coming Darkness

 

Attros Finn has contacted you. Master Yuon’s illness is getting worst, and she has turned violent. You must stop her from hurting herself or anyone else. Hurry back to the Senate tower medical ward and speak with Attros.

 

Shadows

 

You are tracking three Noetikons, relics that may have a cure for your sick master, Yuon Par. The first two Noetikons have pieces of the puzzle, but you must find the third.

 

Both the Black Sun gangster Curt Willham and the Gand mentioned that a Justicar named Lars Baddeg was involved in trying to hide the Noetikons from you. He may have the third Noetikon. Attros Finn suggested looking for Lars Baddeg at the Justicar’s base in Justicar Territory.

 

Close to finding the third Noetikon, Harun Kal must challenge the powerful Justicars’ Brigade to claim it, even as time begins running out for Yuon Par…

 

At the Justicar’s base in Justicar Territory, Lars Baddeg has agreed to hand over the final Noetikon. He pointed to the Noetikon on a nearby table and told you to have it. But it was a Trap! Lars tricked you into using a trapped Holocron. It transported you to a weird time-space location where you had to solve a puzzle to escape. Having escaped the trap, you must get the real Noetikon from Lars, but he won’t give it up without a fight.

 

With his defeat, you finally recover the Noetikon of secrets. You have finally obtained all three Noetikons and learned their secrets. Attros Finn is trying to contact you. Yuon’s situation must have gotten worst!

 

Ancient Secrets

 

Master Yuon Par’s time is running out. The Masters of the three Noetikons have suggested a cure for Master Yuon’s illness, an ancient shielding technique. The technique is recorded in the Jedi Archives in the Ruined Jedi temple. You must find the Jedi Archives among the ruins.

 

Jedi Temple Ruins

 

Although the Jedi Temple was destroyed by the Empire during the Sacking of Coruscant, its ruins still speak of its former glory. After the Temple was bombed in the initial attack, the upper floors were deliberately collapsed on Darth Malgus’s orders. The Jedi Temple’s tower, once a Coruscant landmark, broke free during the bombing and fell to the city’s lower levels. The old Jedi Council chamber is the only room left largely intact, but it is still considered dangerous and prone to collapse.

 

The Temple ruins have continued to see strife even after the Sacking of Coruscant. They were the site of a duel between Darth Malgus and the Jedi empath Aryn Leneer before Imperial forces were withdrawn from the planet. Exceptionally brave and lucky looters have also disturbed the ruins, hunting - and often finding - valuable Jedi artifacts.

 

Ancient Secrets (resumed)

 

You’ve reached the ruins of the Jedi Temple and located the Jedi Archives. To access the Archives, you must place the Noetikons on their respective stands.

 

From the Masters of the Noetikons, Harun Kal must learn a long-forgotten and dangerous shielding ability, now Yuon Par’s only hope for survival…

 

With the Masters help, you have learned this shielding technique from the Jedi Archives, but a mysterious Sith has approached you. You must dispatch this interloper and his acolytes as Yuon’s life hang in the balance.

 

With the Sith destroyed, Master Syo Bakarn is trying to contact you over holo. You must answer your holocommunicator and report the situation to him.

 

Master Syo has warned you that Yuon is fading fast. You should tell Attros Finn what you have discovered. Return to the medical wing of the Senate Tower at once!

 

When you arrived at the medical wing, you used your shielding technique on Yuon and it saved her life but the technique has taken a toll on you. Master Yuon remembers little of her illness but claims someone was tormenting her mind. You should report Master Yuon’s recovery to the Jedi Council members.

 

Apparently, Master Yuon is not the only Jedi Master Suffering from this mysterious illness. The Jedi Council has lost contact with two Jedi masters on Taris and Nar Shaddaa who showed similar symptoms. You shielding technique makes you the only Jedi who can save these Masters.

 

You must travel to Taris and Nar Shaddaa to investigate. The Council has suggested you say goodbye to Master Yuon before leaving Coruscant. You set off to speak with Yuon at the medical wing in the Senate Tower.

 

The Council has granted you a personal starship for this mission. You must go to the spaceport hangar and claim your new starship.

 

Corellian Defender-Class Light Corvette (Lore)

 

During the Great War, the Jedi Order was granted use of Republic military vessels, but these starships proved unsuitable for the specialized assignments Jedi often undertake. Eventually, the Jedi Council decided to commission a new corvette, custom-built for Jedi missions.

 

The Defender-Class Corvette is built on two decks. The lower deck is based on a standard keel and houses a cargo hold, engine compartment and full medical bay. Most of the Defender’s customization is on the flight deck, which includes a private cabin and meditation chamber, along with a state-of-the-art cockpit. At the center of the ship is a spacious conference room equipped with a holocommunicator for discussions with the Jedi Council or diplomatic talks.

 

Although peace is a key tenet of the Jedi, so is self-defense. In case of hostile action, the Defender possesses a high-powered shield array and twin laser cannons.

 

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CHAPTER ONE: THE DARK PLAGUE

 

A shadow has fallen over the Jedi Order. A mysterious DARK PLAGUE has afflicted the order’s wisest and most trust Masters, driving them to madness. But hope remains. Thanks to the ancient NOETIKONS, Harun Kal has gained the unique ability to shield the victims, cutting them off from the mysterious plaguemaster’s control. With Master Yuon Par out of danger, Harun Kal follows reports of the plague to the destroyed planet of Taris.

 

Taris | Seat of the Empire

 

Taris was once a city-world like Coruscant. Three centuries ago, however, it was bombarded by the Sith Lord Darth Malak and left a toxic ruin. The years since have not been kind to Taris, as vegetation ans animal life struggle to gain a foothold in the shattered skeleton of a planetary metropolis.

 

The Republic began to recolonize Taris less than a decade ago, and has suffered innumerable setbacks - everything from pirate attacks to the strange “rakghoul plague.” Nonetheless, the reconstruction effort continues, its proponents determined to prove that the Empire can never truly destroy greatness.

 

The Expedition

 

You have arrived on Taris on a mission for the Jedi Council. Master Syo Bakarn should have more details about your mission. You raised him via your ship’s holocommunicator for mission details.

 

Master Syo tells you that your mission on Taris is to find Master Cin Tykan, a Jedi Master believed to be suffering from the same illness as Master Yuon Par. Master Tykan has been helping with the restoration effort alongside Captain Nelex, the head of the Republic Expeditionary Force. You are to meet Captain Nelex at the Republic Expeditionary Force headquarters and ask him about master Tykan.

 

Cin Tykan (Lore)

 

A Kaleesh Jedi Master, Cin Tykan’s expert survival skills allow him to thrive in the deadliest and most dangerous environments. Master Tykan has put his unique talents to use throughout the galaxy, exploring and studying dozens of ravaged worlds and finding ways to reverse the catastrophic damage to their ecosystems.

 

Devoted to his work, Master Tykan waited many years before taking a Padawan. Unwilling to pass on his knowledge to one who didn’t share his deep-felt compassion for nature and life in all its forms, he finally found a worthy student in the eager and earnest Aris Vauranelle. Together, they have been tackling one of the galaxy’s greatest environmental challenges: the restoration of Taris.

 

Announcement

 

Governor Saresh : Welcome to Taris -- I’m Governor Saresh. On behalf of the Galactic Republic, I want to thank you for joining us in this historic project. For your safety, please do not travel beyond the military-secure safe zone outside the settlement.

 

This world and our work here will shine as a beacon of hope to all of the Republic. But first, we have many obstacles to overcome. Together, we stand taller than any obstacle. Let’s get to work -- together.

 

Reclamation Base (Lore)

 

As part of the efforts to rebuild and restore ruined Taris, the Republic has set up a reclamation base that acts as headquarters and point of arrival for all who come to help in the reconstruction effort. The base was first established shortly after the Treaty of Coruscant, when it became clear that the Republic needed to shore up morale and show it could still stand strong. The Taris reclamation effort has become symbolic of the Republic’s will to restore life where the Empire brings only destruction.

 

The Expedition (Resumed)

 

You spoke to Aris Vauranelle, Master Tykan's Padawan, and Captain Nelex, who reported that Master Tykan is out with an expedition force. As you were speaking, the expedition commander transmitted a distress call! You must go to the Republic Resettlement Zone and find the expedition team.

 

As you encountered a lone droid from the expedition force, you were ambushed by pirates! You must defeat them and figure out what happened here in the Republic Resettlement Zone.

 

After dispatching the pirate ambushers, you speak with the droid T8-C. The droid gives you the expedition’s most recent coordinates. They were last seen in the Sinking city. You must go there at once!

 

Upon arriving at the Sinking City, you found a few members of the expedition. The survivors claimed Master Tykan went insane and attacked them. Master Tykan now plans to attack a facility called the Junction.

 

Captain Nelex is trying to contact you. You should report to him about the situation on your way to the Junction in the Brell Sediment.

 

The Junction

 

You have traced Master Tykan to the Taris pumping facility known as the Junction. Master Tykan’s illness has driven him mad, and he sees everyone around him as a threat. You have arrived at the Brell Sediment, and must now speak with the Junction’s security chief in the Junction Control Center to warm him about Master Tykan’s plans.

 

As you are speaking to the Junction’s Security Chief, Master Tykan appears and begins to sabotage the Junction, filling the area with corrosive gases. Though it will mean the destruction of the valuable facility, you have agreed to find and rescue the workers trapped in the Junction’s pumpworks. However, Cin Tykan’s sabotage of the Junction has left a number of rakghouls, an obstacle you must overcome in order to complete your mission.

 

Having dealt with Master Tykan’s attack on the junction, you must report your success to the security chief in the Junction Control center.

 

Rakghoul Invasion

 

Master has escaped the Junction while you were busy rescuing the workers. Apparently, he was interested in records of the old Tarisian infrastructure, but you cannot decrypt them. You’ll need to show these to Captain Nelex at the Republic Expeditionary Force headquarters in the Olaris Reclamation base to discover Master Tykan’s next move.

 

On your way to bringing these records to Captain Nelex, you received a distress call from him saying that Master Tykan has attacked the Republic Expeditionary Force headquarters in the Olaris Reclamation base. You must go there immediately to see what you can do to help.

 

Master Tykan has opened up ancient tunnels beneath the Republic Expeditionary Force headquarters and unleashed packs of rakghouls on the base. Captain Nelex needs you to find and seal the tunnels throughout the Expeditionary Force headquarters to stop any more rakghouls from entering the base. You must take out the infesters on your way to closing off the tunnels that have allowed them access.

 

You have sealed the tunnel entrances. Now Captain Nelex needs you to seal the gaping hole at the main tunnel to stop a massive influx of rakghouls from entering the base.

 

You have successfully repelled the rakghoul invasion and closed off the tunnels. Now you need Captain Nelex to decrypt the records for any clues to Master Tykan’s whereabouts.

 

Super Reactor

 

Master Tykan’s illness has driven him completely insane. He has kidnapped his Padawan, Aris Vauranelle, and is planning to attack an old super reactor. A meltdown could destroy everyone in the Republic reclamation zone and cause horrific damage to Taris. You must find and confront Master Tykan at the super reactor in the Tularan Marsh.

 

You have found Master Tykan at the super reactor, you must try to find out what he plans to do with the super reactor.

 

You managed to convince Aris that her master needs help but Master Tykan refuses to surrender. He launches an attack on you, you must defend yourself.

 

Master Tykan is defeated ,and prevented him from causing a reactor meltdown and destroying everyone. During his ravings, Master Tykan mentioned that a “Lord Vivicar” was tormenting him. You should return to Captain Nelex at the Republic Expeditionary Force headquarters and report the situation.

 

You’ve report the news to Captain Nelex. Now return to your ship and report your findings to Master Syo Bakarn using your ship’s holoterminal.

 

The Professor

 

You have been asked to travel to Nar Shaddaa on a mission for the Jedi Council. You must use your ship’s galaxy map to to travel to the planet.

 

Harun Kal ventures into the mean streets of Nar Shaddaa, the smuggler’s moon, seeking the plague’s latest victim…

 

Having arrived on Nar Shaddaa, you must speak with Master Syo since he should have more details about your mission and contacts here.

 

Master Syo informs you that your mission on Nar Shaddaa involves finding Master Duras Fain, a Jedi Master believed to be suffering from the same illness as Master Yuon Par. Master Syo Bakarn believes Fain is leading a cult called the “Guiding Hand,” which is attacking the Hutt Cartel. If the Hutt Cartel discovers a Jedi is involved, the Republic will suffer. You must find Duras Fain as quickly as possible.

 

Master Syo believes an old friend named Tharan Cedrax, a professor of exo-technology, may be able to help you track down Duras Fain. Tharan Cedrax has an office on the Promenade.

 

Exo-Technology (lore)

 

A very rare and highly specialized field, the study of exo-technology focuses on items or devices believed to originate somewhere beyond the borders of the galaxy. Understandably rare, these advanced and complex items are constructed using unique materials and radical engineering otherwise unknown to Republic and Imperial scientists.

 

Whether these items are relics of ancient civilizations that disappeared long ago or artifacts from thriving cultures waiting to be discovered is almost always unclear, as are the explanations for how the technology found its way to known space.

 

The Professor (resumed)

 

You have arrived at Tharan’s office on the Promenade, but there is only a holographic receptionist on staff. Speak to Tharan Cedrax’s holographic receptionist. Holiday, Tharan’s holographic assistant, informed you that he was delivering a prototype weapon to a buyer in the Nikto Sector.

 

At the Sawtooth Salvage in the Nikto Sector, the Nikto gangster were not pleased that you interrupted the handoff. Now you must fight them. You managed to defeat them and are now free to talk to Tharan.

 

Running with the Lancers

 

Tharan Cedrax has agreed to help you track down Master Duras Fain, who is leading the “Guiding Hand” cult. He believes that infiltrating the Red Light lancers, a local tech gang, might get you closer to Fain.

 

The Red Light Lancers have been asking Tharan to do a special job. Tharan is sending you in his place to try and convince them to help. Head to the Red Light Lancers’ safe house in the Red Light Sector.

 

Red Light Sector (Lore)

 

For this year’s proven, high-quality implants and neuro-stim technology, visitors to Nar Shaddaa go to the Promenade. For next year’s innovations, they go to the Red Light Sector. The bodily enhancements available in the Red Light Sector are almost uniformly illegal, untested, highly dangerous or all three.

 

Athletes looking for an undetectable edge, opportunistic gang members and adrenaline junkies alike all come in search for the new and death-defying. Some of the technologies sold in the Red Light shops eventually make it to market in legitimate form, while others become staples of the high-risk, high-reward underground implant scene.

Alongside the surgical and bio-enhancement shops, other shady businesses preying on sentient appetites tend to bloom. In particular, slavers and spice dealers offer products here, taking advantage of Red Light Sector customers’ wealth, desperation or moral flexibility, as appropriate.

 

Running with the Lancers (resumed)

 

The Red Light Lancers have been asking Tharan to do a special job. Tharan is sending you in his place to try and convince them to help. Head to the Red Light Lancers’ safe house in the Red Light Sector.

 

Tharan is trying to raise you via holo. He told you to speak with Klage. Klage, the leader of the Red Light Lancers, has tasked you with destroying a Hutt factory as part of your gang initiation. Tharan wants you to meet him back at his office on the Promenade so you can make a plan.

 

Authorized for Sabotage

 

Harun Kal has joined the Red Light Lancers gang, hoping to earn an audience with Fain, but the fanatical lancers will stop at nothing to further Fain’s plans…

 

The Red light Lancers have instructed you to destroy a Hutt Cartel factory in the Imperial Industrial Sector in order to prove your worth to the gang and allow you an audience with their “master,” Duran Fain.

 

You’ve completed your preparations with Tharan to carry out your initiation. Head to the Defense Network Control Center to gain access to the primary control node.

 

You have gained access to the Defense Network Control, Center of the factory in order to activate the primary control node. Using Tharan Cedrax’s resonator key, you tricked Klage’s sensors into thinking you destroyed the factory. Klage is now trying to get in touch with you via holo.

 

The Master

 

The Red Light Lancers are pleased with the destruction of the Hutt Cartel factory in the Lower Industrial Sector. Klage has called to congratulate you and has more news: Their “master,” Duran Fain, wants to meet you at the Lancers’ headquarters in the Red Light Sector. However the meeting was a set-up. Fain sent his Morgukai warriors to the Lancers’ HQ and has ordered them to kill you!

 

You managed to defeat the Morgukai ambush. Tharan is trying to make contact with you via holo. Tharan suggested activating the holoterminal Fain used, so Holiday can try to trace his signal.

Shadow Town

 

Tharan Cedrax has discovered that Duras Fain is hiding out in Shadow Town, an Imperial Prison that Tharan Helped to design. Getting into Shadow Town won’t be easy, and you’ll need Tharan’s help if you have any hope of getting in alive. Tharan has asked you to meet him at his offices on the Promenade to discuss the mission.

 

Upon arriving at Tharan’s office on the Promenade, you were confronted by a Hutt Cartel enforcer. However, you managed to strike a deal with him. With the enforcer gone, you and Tharan can make plans to infiltrate Shadow Town.

 

Tharan Cedrax (Lore)

 

Although not an household name, Tharan Cedrax is well-known in several circles. In the casinos of Nar Shaddaa, he is cursed as a card-counting mathematical genius. To the eligible women of the galaxy, he is a famous charmer who sees rejection as an intriguing challenge. Among technologists, he earned accolades for solving a technical paradox that revolutionized computer slicing; despite his achievements, however, Tharan isn’t taken seriously by the galaxy’s scientific community, which looks down on him as a playboy rather than a serious researcher.

 

In recent years, Tharan has taken interest in “exo-technology,” an almost unknown field involving esoteric alien sciences, and gone into business making custom gadgets for wealthy clients. Often accompanied by his lovely holographic companion, Holiday, Tharan has spent his credits freely, enjoying the very best Nar Shaddaa has to offer while staying just shy of its dangers.

 

Shadow Town

 

Alongside Tharan Cedrax and his sidekick Holiday, Harun Kal is finally ready to confront Fain at his hideout, deep in the horrific Imperial prison known as “Shadow Town” …

 

Tharan has decided to accompany you to Shadow Town so that he can disable the defense between you and Fain. He has also created a device to protect you both from Fain’s mind control. The first step will be to disable the camera uplink in the Shadow Town Imperial guard tower.

 

You have reached the Shadow Town Imperial guard tower, and must now use the forcefield control panel in the guard tower to allow Tharan and Holiday to disable the camera uplink.

 

Tharan and Holiday are able to disable the camera surveillance system of Shadow Town by disabling the camera uplink. The next step will be to cut power to Fain’s hideout and disable his security. You must do this at Shadow Town checkpoint 14.

 

Upon arriving at checkpoint 14, you used the power junction terminal to cut the power. You are now free to enter Fain’s hideout and confront him. When you reached Fain’s hideout, you tried reasoning with him but he wouldn’t listen to anything you have to say. Enraged at the use of Tharan’s device to thwart his mind control trick, Fain has attacked you! You defeated him with Tharan’s and Holiday’s help. Hopefully, he will listen to reason now.

 

In his madness, Master Fain mentioned a “Lord Vivicar.” After the fight, the Hutt Cartel arrived and demanded retribution. You encountered the Hutts’ agent, Vorlo Stragen. You made arrangements with Vorlo and the Hutts regarding Duras Fain. With that taken care of, you must speak to Tharan. He informed you that Master Syo Bakarn has been trying to get in contact with you. You decided it was best to return to your starship and do the mission debrief there.

 

When you returned to your starship, you found Tharan and Holiday waiting for you. Tharan has decided to join you on your journey and offer his tech services for free.

 

Distress Call

 

Now a distress call has come from the Republic starship Carida. Laranna Fain, daughter of Master Duras Fain, has gone insane and mercilessly attacked the crew. Hoping to learn more about the plaguemaster responsible for this illness, the Jedi Council has sent Harun Kal to board the stricken Carida and face Laranna Fain…

 

Master Syo Bakarn informed you of a distress call received from the Republic ship Carida. There is a Jedi passenger named Laranna Fain aboard the ship. From the distress call, it sounds as if Laranna is suffering from the same plague as Master Yuon Par and the other Masters.

 

Master Syo has asked you to reroute to the Carida in the Distant Outer Rim and do whatever you can to help.

 

The Carida | Distant Outer Rim

 

The Carida is a Standard Republic capital Ship Equipped for long-range patrols. The ship appears to have life support and power, but she is adrift and is not responding to communications.

 

Distress Call (resumed)

 

You have docked with the Carida. Speak with Lieutenant Bela Whinn to find out what’s happening. Lieutenant Bela Whinn claims Laranna’s strange behavior began after she was healed of terrible injuries by a mysterious Jedi Master with a scarred face.

 

Lieutenant Whinn has begged you to bring Laranna Fain under control, as she is trying to take over life support. Lieutenant Whinn has let you into the stern of the ship to find Laranna Fain.

 

As part of her rampage, the Jedi Laranna Fain has reprogrammed the Carida’s droids to attack all sentient life. You must destroy the reprogrammed droids to ensure the crew’s safety.

 

Upon finding Laranna in the computer room of the Carida, you discovered she is completely insane. She claims Lord Vivicar told her you are the enemy. Laranna lounges at you, swiping her lightsaber at your throat, you must defend yourself.

 

You managed to parry the mad Jedi’s frantic attacks and defeated her. However, she managed to flee to a nearby airlock and sealed the door. You convinced her to exit the airlock and shielded her to heal her of the plague. You should investigate the terminal Laranna was slicing, to check for any sabotage or other clues.

 

Lord Vivicar, the creator of the mysterious plague, appeared on the holo. Vivicar planned to make Laranna his apprentice. He claimed that any attempt to stop him was futile, and signed off.

 

For now, the crisis on the Carida has been averted. You must contact Lieutenant Bela Whinn via the access panel near the sealed door. You advised Lieutenant Whinn and the remaining Carida crew that they are safe, but you must return, at once, to your ship and report your findings to the Jedi Council.

 

Looking out for the Little Guy

 

Though Harun Kal has tracked down several of the plague’s victims, the plaguemaster, Lord Vivicar, still remains out of reach. Until Lord Vivicar is found, the plague will remain a threat. Meanwhile, Harun Kal follows the plague’s trail to the desert world of Tatooine, where another Jedi Master has gone silent among the shifting sands…

 

Master Syo Bakarn has sent you to Tatooine. He’ll relay details of the mission once you land on the surface. Use immediately went to your ship’s galaxy map and plotted a course for Tatooine.

 

Tatooine | Distant Outer Rim

 

A harsh desert planet off all the major trade routes, Tatooine is known for its heat, its sand, its dangerous wildlife - and little else. Only a few settlements dot Tatooine’s endless wastes, inhabited by handful of traders and moisture farmers. Tatooine’s obscurity has also attracted a small but significant criminal population, here to hide from galactic authorities.

Tatooine lacks any central government or allegiance to Republic or Empire. There are rumors of an Imperial occupation taking place in one of the frontier settlements, but nothing has been confirmed.

 

Looking out for the Little Guy | resumed

 

You have arrived on Tatooine on a critical mission for the Jedi council. Master Syo should have more information for you about your mission. Upon contacting master Syo via your ship’s holocommunicator, he informed you that a respected Jedi Master, Eriz Vossan, was studying the cultures on Tatooine., but he has recently gone silent. Master Syo fears this silence may mean Master Vossan has also fallen victim to the plague.

 

Master Vossan’s guide on Tatooine was Rowan Delk, who is at the medical center at Republic Outpost Dreviad in the Northern Jundland Wastes. Find Delk and see what he can tell you about master Vossan.

 

Rowan says he last saw Master Vossan at the Ut’ttailri Jawa Camp in the Northern Jundland Wastes. Perhaps, the Jawas have some clues to Master Vossan’s whereabouts.

 

You've arrived at the Ut’ttailri Jawa Camp in the Northern Jundland Wastes. Despite Rowan’s assurances that the Jawas are friendly, they seemed to find strangers a threat and ordered the war droids to attack you.

 

Jedi Cultural Immersion | Lore

 

One of the goals of the Jedi Order is to foster greater understanding among the species of the galaxy. To that end, Jedi sometimes leave the Order and live as part of another culture, often for years at a time, to learn its customs and study languages. This cultural immersion follows a key tenet of Jedi diplomatic policy: to be reasonable, one must see all points of view.

 

Such immersion carries its dangers. Some Jedi have lost their lives undergoing rites of passage or by accidentally offending a rigidly polite alien society. The Jedi order looks on these losses somberly as hard-earned lessons. However, most Jedi return with new skills and a fresh perspective on life. A few bring unusual habits or tastes, as well; after decades of living in a Kubaz hive, for example, Master Arjur developed a craving for dried moon moths.

 

Looking out for the Little Guy | resumed

 

After investigating the Jawa camp where Master Vossan was last seen, you have learned that he instructed the Jawas to start building war droids. You’ve promised to retrieve some sandcrawler parts that were taken by the local pirates, in return for a holo-message from Master Vossan the Jawas possess. Fight your way into the Geonosian compound in the Jundland and retrieve the sandcrawler parts.

 

The Jawas have given you the encrypted message from Master Vossan, for delivery to Rowan Delk. You set out for the medical center to deliver the message to him.

 

Visions in the Sand

 

You are pursuing Master Eriz Vossan on Tatooine, who may be suffering from the plague. You and Rowan Delk watched a message from Master Vossan, in which he claimed to be searching for the ultimate species of warriors after seeing a vision.

 

Your only lead on where Master Vossan has gone is the vision he mentioned, Master Vossan had this vision in a cave in Northern Jundland. Examine the vision cave for clues. Rowan Delk has suggested placing some lights in the vision cave to attempt to recreate Master Vossan’s experience.

 

You have recreated Master Vossan’s vision and discovered he saw ancient carvings showing the power and strength of the Sand People. Rowan Delk is trying to contact you on the holo. You should report what you have found.

 

Death in the Dune

 

Despite his illness, Rowan Delk has suggested meeting at a settlement named Malcolm’s Dunes in the Dune Sea. The settlement has seen a lot of Sand People activity recently and Master Vossan may be involved.

 

The Dune Sea (lore)

 

A vast ocean of sand stretching endlessly into the horizon, the Dune Sea is the image that springs to mind when most think of Tatooine - even those who’ve settled on the planet. Few dare to wonder too far into the wasteland, fearful of Sand People, hideous monsters and worst of all: the utterly unknown.

 

Particularly brave Jawas have retrieved salvage during journeys into the Dune Sea, returning with puzzling devices and broken gadgets. No one is entirely sure how these scraps ended up in the wastes, but the occasional piece bears the worn, faded emblem of Czerka Corporation.

 

The Ultimate Warriors

 

You are pursuing Master Eriz Vossan on Tatooine, who may be suffering from the plague. Master claimed to be searching for a species of ultimate warriors. After retracing Master Vossan’s steps, it seems he believes the Sand People are the species he’s looking for.

 

Before the attacks, the residents of Malcolm’s Dune sent Master Vossan to deal with the Sand People camp. You must go to the camp and look for Master Vossan.

 

You have found Master Vossan amid the Sand People at their camp, but the plague has driven him beyond reason. He must be stopped.

 

Master Vossan is no longer a threat. You should return to your ship and report to Master Syo Bakarn via your ship’s holoterminal.

 

Diplomacy

 

Disturbing reports from the planet Alderaan suggest that another Jedi Master may be suffering the effects of the plague. On the advice of the Jedi Council, Harun Kal leaves for Alderaan to investigate, and perhaps uncover more secrets about the plague and its creator…

 

Alderaan | Core Worlds

 

Alderaan is a mountainous world of lush forests and grasslands, ruled by an assembly of noble houses and an enlightened and advanced citizenry. A founding member of the Republic, Alderaan has been traditionally admired for its wealth, its art and its thinkers, while the deadly intrigues and politics of the nobility have been downplayed.

 

Recently, those intrigues erupted into civil war, and Alderaan - now officially withdrawn from the Republic - sees conflict it hasn’t known in ages. The Republic is backing House Organa’s quest for the crown, whereas the Empire backs the former House Thul exiles. Palaces and fields have become armies clash on the battlefield.

 

Diplomacy

 

The Jedi Council has an important mission on Alderaan. Use your ships galaxy map and travel to Alderaan.

 

You have arrived on Alderaan, Master Syo Bakarn, where the noble houses are vying for power amid a civil war. Master Sidonie Garen has been sent to the planet to broker a peace agreement between the noble houses. However ,after a recent communication with her, Master Syo Bakarn fears Master Sidonie may be suffering from the plague.

 

You must find Master Sidonie, and ensure the peace process is not in jeopardy. Master Sidonie’s contact on Alderaan is Hallam Organa. Go to House Organa’s Diplomatic Corps on the Apalis Coast, and ask Hallam where master Sidonie might be.

 

The Apalis Coast (lore)

 

South of the Juran Mountains, the Apalis Coast is a rich green flatland separated from the sea by a sheer cliff face. The ancestral home of House Organa, it has been a reliable source of wealth for generations, as the noble family has made the coast into productive farmland.

 

Unfortunately, this fruitful land has now been marred by invaders from House Thul. After a failed assault on House Organa itself, Thul forces have dug up Organa's fertile farms and turned the area into a massive army camp. Thul forces are there to stay, a constant challenger in the face of their rivals.

 

House Teral (Lore)

 

Closely related to the royal House Panteer, House Teral enjoyed several generations of growth and prosperity through trade and its connections to the Royal Family. Unsurprisingly, House Teral’s troubles began after House Ulgo usurped the throne and effectively obliterated House Panteer. Seeing that House Teral’s trade fortune could allow its Panteer cousins to rebuild, House Ulgo began a campaign against Teral’s holdings and property. King Bouris Ulgo used his influence to shatter House Teral’s trading contracts and forced Teral - never a military house - to raise massive armies to face Ulgo attacks.

 

Today, harried and nearly bankrupt, House Teral is a shadow of its formerly prosperous self. The last straw was the recent death of its diplomatic delegate. Although officially judged an accident, no one is fooled; its clear that House Ulgo will be satisfied with nothing less than Teral’s utter destruction.

 

Hostile Negotiations

 

Master Sidonie Garen has been sent to Alderaan to broker a peace agreement between the warring noble houses, but the Council fears master Sidonie may be secretly suffering from the plague. You spoke to master Sidonie over holo, but she insists she is fine and busy conducting a summit at a secret location. Only house representatives are granted access to the summit.

 

Hallam Organa has suggested you could go to the summit and find Master Sidonie by becoming the representative of a minor Alderaanian house, House Teral. You set off for House Teral’s last holdings in the Alsakan Lowlands.

 

Interlude

 

A Shadow has fallen over the Jedi Order. A Mysterious DARK PLAGUE has afflicted the order’s wisest and most trusted Masters, driving them to madness.

 

Now Harun Kal has come to Alderaan to investigate MASTER SIDONIE GAREN, a Jedi negotiator who may be suffering the effects of the plague.

 

Seeking to become delegate to the besieged HOUSE TERAL and enter Master Sidonie’s secret peace summit, Harun Kal must first handle the notorious mercenary General, Astar Vox…

 

Hostile Negotiations (resumed)

 

You have arrived at House Teral’s holdings, only to find them under attack by Ulgo forces. You ignite your lightsaber and help House Teral repel the Ulgo attack.

 

After repelling the Ulgo forces you spoke to the person leading House Teral’s forces, a Captain Theress. Captain Theress was grateful for your assistance in repelling the Ulgo attack and told you that you are free to make your case with Lord Teral.

 

House Teral needs a new representative. If you win their trust, becoming their representative would grant you access to the peace summit Master Sidonie is currently attending. Lord Teral needs you to prove his house is strong in order to make any political alliances, but House Teral is currently under siege by House Ulgo and has little hope of winning.

 

Lord Teral has asked you to fight through the Ulgo battle lines and locate the Ulgo General, Astar Vox.

 

You found Astar Vox at his encampment and he is willing to negotiate. He challenged you to prove yourself worthy by defeating a pack of his war hounds.

 

You cut down the war hounds with a powerful telekinetic wave which sent several of Vox’s men flying backwards and uprooting the encampment.

 

Aster Vox feels defeating his war hounds wasn’t enough proof of your skill. He will be ready to negotiate after you complete a more difficult task - defeating his battle droids.

 

The war droids would have been worthy adversaries for any other opponent but you. Liam Dentiri’s trials on Tython have prepared your for dealing with droids, and so you dispatched them handily.

 

Having fought Astar Vox’s war hounds and battle droids, you must now negotiate on behalf of House Teral. But will the General considers you worthy to negotiate with?

 

Astar Vox thinks battle droids weren’t enough to prove yourself worthy and has ordered you to fight House Ulgo’s finest champions before he will negotiate.

 

This was the last straw! As the Ulgo Champions pounced upon you, you used the force to mind crush the first brute who screamed in agony as eh crashing lifeless to the ground. Before the second brute could register what happened you unleashed a powerful turbulence. The attack almost disintegrate the brute and his scream was cut short due his body exploding. The last brute did a pivot then a somersault as he lunged and thrust is vibrosword at your head. You used the force to side step out of the way and followed up quickly with two rapid telekinetic bursts that killed him instantly.

 

You now advanced on Aster Vox to end the negotiations one way or another. The General seemed impressed with your battle prowess. He is willing to switch sides and join forces with House Teral. You should raise Lord Teral over holocom and inform him of your success.

 

 

Jedi Diplomacy (Lore)

 

Galactic diplomacy and the Jedi Order have been intertwined for thousands of years. Renowned for their sense of justice and wide cultural awareness, Jedi negotiators are in high demand. Sometimes a jedi will represent the interests of the Republic or the Jedi Order, but Jedi often act as a neutral third party between two factions; an outsider who can be trusted to arbitrate disputes fairly.

 

The talents of the Jedi and their adherence to the Jedi Code make them well suited to diplomatic endeavors. Jedi are trained in galactic law and history, often understand obscure languages and customs, and are famed for their devotion to peace. In addition, anyone trying to bribe or lie to a Jedi diplomat will be met with polite amusement at best - and at worst, heavy sanctions and criminal charges from the Republic.

 

Crisis Situation

 

You have made good progress toward becoming House Teral’s representative and finding Master Sidonie. Now that the siege against House Teral is broken, House Organa has agreed to a marriage alliance.

 

Unfortunately one of House Ulgo’s allies, House Rist, has kidnapped Lew Organa in an attempt to disrupt the marriage alliance. If House Organa attacks House Rist, it will be a disaster for the marriage alliance and the peace process. You must go to the House Rist Bunker in the Juran Mountains, and rescue Lew Organa before its too late.

 

Now the fragile peace process is threatened with the kidnapping of Lew Organa. With Alderaan’s future at stake, Harun Kal is now Lew Organa's only hope of rescue…

 

House Rist (Lore)

 

Legendary assassins and spies, the members of House Rist trace their roots to an Exchange crime lord who provided illicit services to the Alderaan nobility. After years of underhanded dealings, the crime lord was granted his own lands, and the Rists were legitimized as a minor noble house. Rather than abandon their criminal roots, however, the Rists continued to discreetly ply their murderous trade while enjoying the trappings of privilege, earning favor and leverage with the other nobles in the process.

 

Eventually House Ulgo sought and acquired House Rist’s pledge as a vassal. The promotion was a controversial move, but a shrewd one, as the Ulgos now had sole claim to the Rist’s vast underworld resources. The recent death of Gaul Panteer has cast suspicion on Rist and Ulgo alike, as many believe Rist assassins were responsible for the Senator’s demise.

 

Crisis Situation (resumed)

 

You have defeated the Rist Overseer holding Lew Organa captive, and now you set about freeing him from his cell.

 

Lew Organa was unharmed, and he mentioned that his kidnappers would contact their employer from a holoterminal in an adjacent room and suggests you investigate it for any clues.

 

Now that the siege against House Teral is broken and Lew Organa has been rescued from his kidnappers, the marriage alliance between the two houses is secure. This should win you enough favor with Lord Teral for him to chose you as his representative to the summit. You must return to House Teral and speak with Lord Teral about becoming House Teral’s representative.

 

The Summit

 

Acting as House Teral’s delegate, Harun Kal races to a secret peace summit to confront Master Sidonie and prevent Alderaan’s collapse into all-out war….

 

As House Teral’s representative, you now have access to the peace summit. You can confront Master Sidonie and ensure the peace process is not at risk. You must take the data spike and head to the coordinates in the Glarus Valley that Lord Teral has given you, to make your way to the summit.

 

You’ve reached the coordinates that Lord Teral gave you. You must install the dataspike into the shuttle’s controls in order to travel to the summit.

 

You have entered the peace summit’s location on Mount Sendoth. You have to find Master Sidonie and confront her about her actions.

 

The peace summit is in an uproar. The delegates are furious, as Master Sidonie has deliberately been revealing the dirty secrets of each noble house to set them against each other. You must Master Sidonie!

 

The mad Jedi lashes out at you with a barrage of telekinetic bursts. You must stop this madness and find out what's happening!

 

You have defeated Master Sidonie, and kept the noble houses of Alderaan from declaring all-out war with each other. Master Sidonie claimed she was following a grand vision, to create a terrible war on Alderaan that would eventually result in galaxy-wide peace.

 

Lord Teral is thankful for the marriage alliance between his house and House Organa. Master Sidonie is no longer a threat, and House Teral now has a bright future. You must report to master Syo Bakarn via your ship’s holoterminal.

 

On your way to your ship, you are receiving a holocall from Lord Teral. You answer your holo to see what he wants.

 

A Return Home

 

After facing these stricken Masters, Harun Kal has learned the name of the Plaguemaster responsible, LORD VIVICAR, and gathered clues to his true identity.

 

Now Harun Kal returns home to TYTHON, to present these findings to the Jedi Council and seek some way of stopping Vivicar’s reign of terror…

 

You have found all the Jedi Masters afflicted by the plague, but the Jedi Council has had no luck tracking Lord Vivicar. Until he is found, there will be no way to completely stop the plague.

 

Master Syo has requested you return to Tython and present your findings to the Jedi Council in the Jedi Temple, to help them plan their next move against Lord Vivicar. You must travel to Tython at once!

 

Tython | Core Worlds

 

The mysterious Deep Core world of Tython is the birthplace of the Jedi Order. Millennia ago, Tythonian warriors and scholars developed a unique mystic and martial philosophy while studying the Force. Today, their Jedi descendants excavate ancient Tythonian ruins and relearn what was lost.

 

After the recent destruction of the Jedi Temple on Coruscant, the Jedi made their new home on Tython. The mountainous planet remains mostly unexplored, and the violent natives pose a constant threat. The order remains committed to rebuilding here, however, and is now training a new generation of Padawans.

 

A Return Home

 

A you present your findings to the Council, Master Yuon filled in the gaps of Lord Vivicar’s true identity: Parkanas Tark, a Jedi thought dead during a mission to Malachor Three and once master Yuon’s friend.

 

Master Yuon believes that, with your unique shielding ability, she might be able to use the link forged between herself and Lord Vivicar to find him. Master Yuon has gone to prepare. You must find her in her meditation chamber on the lower level of the Jedi Temple and speak with her there.

 

Malachor Three (lore)

 

The World of Malachor Five was host to a Sith academy before its destruction three centuries ago, but the Jedi have long suspected that Sith ruins are scattered on other planets and moons across the Malachor system. Several decades ago, the Jedi Order’s six most promising students obtained permission to explore Malachor Three. Their arrival roused the spirit of Terrak Morrhage, a Sith Lord entombed on the planet.

 

Yuon Par and Duras Fain succumbed to the spirit’s influences first, giving in to their suppressed passion for each other. Appalled, Eriz Vossan and Cin Tykan began to suffer terrifying nightmares and paranoia. Slowly the expedition members turned on each other, only coming to their senses when the dark creatures of Malachor Three - stirred by Morrhage’s anger - rose up against them.

 

The tactician Sidonie Garen formulated a plan, but an error of judgement sent the expedition into dangerous terrain. The youngest Jedi, Parkanas Tark, was trapped trying to save Eriz Vossan, and was left behind when the others finally escaped. Malachor Three is now forbidden to explorers; the expedition members have not spoken in many years.

 

A Return Home (resumed)

 

In the meditation chamber, Master Yuon has attempted to use the link between her and Lord Vivicar, forged by the plague, to find his location. But during her meditations, Lord Vivicar has taken control of master Yuon and driven her to attack you. You managed to defeat Master Yuon but you are worried about her safety.

 

You shielded Master Yuon again to protect her from Lord Vivicar. You must now return to the Jedi Council in the Jedi Council Chambers of the Jedi temple and report what has happened.

 

Vivicar Awaits

 

Now Vivicar is a menace to the entire Jedi order. Possessed of a unique shielding ability, Harun Kal is the only one who can risk entering Vivicar’s distant starship, to finally put and end to the plague….

 

Master Yuon’s mediation has given you the location of Lord Vivicar, out in space. His plague is a threat to the entire Jedi Order, and your shielding ability makes you the only one who can face him. Lord Vivicar knows you are coming and will be waiting for you.

 

The Jedi Council has wished you well on this vital mission. You must travel to Lord Vivicar’s ship in the Distant Outer Rim and stop him once and for all.

 

Vivicar’s Ship | Distant Outer Rim

 

Master Yuon par’s Coordinates lead to a huge starship lingering in a distant sector. The ship appears Imperial, but scanners detect many upgrades and strange power fluctuations. Master Yuon’s code should lower its defenses long enough for you to board.

 

Vivicar Awaits (resumed)

 

You’ve finally reached Lord Vivicar’s dreadnaught but the hangar is locked down. You investigate the security terminal near the hangar doors to proceed. There were some explosives nearby, you ignited them and blasted the hangar door open.

 

Lord Vivicar has brainwashed Republic forces and bent them to his will. There is only one way to cure their madness. You must defeat brainwashed Blue, Green and Red Squad Leaders to weaken Lord Vivicar’s grip on his Republic followers.

 

You have boarded Lord Vivicar’s dreadnaught and faced the fallen Jedi’s overwhelming defenses. Now you must find Lord Vivicar and confront him once and for all.

 

You confronted Lord Vivicar, who was possessed by the spirit of the ancient Sith Terrak Morrhage, on the bridge, and despite all his traps, you survived. Having defeated the fallen Jedi in battle, you must decide his fate.

 

You decided to shield Lord Vivicar and purged Terrak Morrhage from him. The plague is over, and Vivicar, remembering his old self, Parkanas Tark, has a chance to rebuild his life.

 

Master Syo Bakarn has contacted you via holocom. The entire Jedi Council felt a shift in the Force when you defeated Vivicar, and they have asked to meet with you. You must return to Tython at once!

 

When you arrive on Tython, you must meet the Jedi Council in their chambers on the second floor of the Jedi Temple.

 

Lord Vivicar (lore)

 

The Jedi mission to Malachor Three proved fateful for all those involved. Besieged by the dark spirit of the Sith Lord interred there, most of the expedition -- Yuon Par, Duras Fain, Sidonie Garen, Eriz Vossan and Cin Tykan -- managed to flee, but the youngest member, Parkanas Tark, was left behind.

 

Believed dead by his comrades, Parkanas nevertheless survived - though he was left horribly scarred by the dark creatures that dwelled on the planet. Nothing was left in him but anger and longing for revenge. Taking the name Vivicar, he managed to recover the secrets of the dark plague once created by the Sith Lord Terrak Morrhage, and turned it against the Jedi who had been his friends. Now, Vivicar seeks not only personal vengeance, but the annihilation of the Jedi Order that left him to die so long ago.

 

Vivicar Awaits (resumed)

 

You have defeated Lord Vivicar and Saved the Jedi Order from his plague. In return, the Jedi Council has awarded you a special title: Barsen’thor, Warden of the Order.

 

The Council has requested that you make a record of your journey, for the benefit of future Jedi. You must use the holo-archive terminal set aside for you in the Jedi archives.

 

 

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Edited by Yezzan
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This is not fan fiction. You should have read the disclaimer. This is the story that Bioware's story team wrote for the Jedi Consular.

 

it's not really the Sith inquisitor story with a few changes. And I still find the class story the most ho-hum of the lot. It was the first class I played so i suppose I should like it but ...

 

I also think the companions are overall almost the worst in the game, possibly a toss up with the smuggler class.

 

As for your recap. I'd keep at it. who knows, I, and others, might change our minds.

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  • 4 months later...
I realize it's been several months, and you may have moved on, but I found the attempt at chronicling the JC's quest and story progression to be an interesting and worthwhile effor. I hope you come back to this, and I agree with you that it'snot nearly so 'blehn' as many people make it out to be. :-)
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I realize it's been several months, and you may have moved on, but I found the attempt at chronicling the JC's quest and story progression to be an interesting and worthwhile effor. I hope you come back to this, and I agree with you that it'snot nearly so 'blehn' as many people make it out to be. :-)

 

I got distracted, went on vacation, and took a small break from the game, and now there is an event.... Wasn't aware anyone was reading lol

 

But, I'll resume, in the new year, when events are over.

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I realize it's been several months, and you may have moved on, but I found the attempt at chronicling the JC's quest and story progression to be an interesting and worthwhile effor. I hope you come back to this, and I agree with you that it'snot nearly so 'blehn' as many people make it out to be. :-)

 

I think the Consular's story is heavily underrated, and that the light side Consular is a much better written Jedi than the more popular light side Jedi Knight is.

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JC is nothing at all like SI.

 

Heavy spoilers for both JC and SI storylines ahead!

 

In the first chapter of JC you help to cure Jedi of a madness plague and confront a corrupted Jedi. He can be redeemed. In the first chapter of SI you hunt for relics to make yourself stronger before killing your master after she betrays you. She cannot be redeemed.

 

Then in chapter 2 another Sith betrays you, leading you to kill even more of your own in pursuit of more personal power. Meanwhile the JC works with the Rift Alliance to bring them back to the Republic and after succeeding, strengthens the Republic some. The Inquisitor weakens the Empire with infighting, even if they did not start it.

 

And finally, while the JC works to secure more allies and root out the Emperor's moles, the heir of Kallig cures their body and mind of sickness before marching to war...against another Sith. They claim a seat on the Dark Council, but at what cost? How many Imperials and Sith died by their hand, while the Counselor healed Jedi and convinced others to join the Republic's cause?

 

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  • 3 years later...
I think the Consular's story is heavily underrated, and that the light side Consular is a much better written Jedi than the more popular light side Jedi Knight is.

 

The main reason folks don't like the Consular story is the lack of continuity compared with the Knight story. Folks who you fight and choose to spare or kill don't show up again or affect the storyline and there isn't as much of a central conflict compared to the Emperor being the "big bad" throughout most of the Knight story. Knight also meets Bengel Morr again as well as Orgus Din's ghost after he dies, not to mention Lord Praven. Consular has no such reunions with Nalen Raloch, Yuon Par, Lord Vivicar, or Syo Bakarn if they're spared and the antagonist/central conflict changes throughout the story, not to mention Gaden-Ko or Hallow Voice or any of the Rift Alliance diplomats who you hear nothing from except Tai Corden in KOTFE

Edited by EAFSAMWISE
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