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Hardest class to play.

STAR WARS: The Old Republic > English > Classes
Hardest class to play.

Mhak's Avatar


Mhak
12.30.2011 , 10:50 PM | #21
Depends heavily on the spec of the class as well.

I enjoy my Pyrotech Powertech but damn was there a learning curve for PvP...your primary source of damage, Rail Shot, is essentially proc based. Trying to micromanage heat (Pyrotech being the least heat-friendly of all 3 specs by far), ability CDs, CD-refresher procs, and DoTs on the target can be complicated enough in PvE.

Trying to do all that in PvP means also reacting to your opponent, throwing taunts on as many of the opposing team as possible, and managing your CC abilities carefully. Playing Pyrotech in PvP definitely took some getting used to...

That being said I also played a marauder up to 30 in the beta weekends and that was kinda hairy too. But only because they're so much squishier and have to worry about that as well, imho.

Corran's Avatar


Corran
12.30.2011 , 11:11 PM | #22
next to a trooper they all feel harder to play. trooper is straightforward, tough, has the least amount of abilities and all of their companions use aim stat heavy armor making them ALL stupid easy to keep geared.
"No one makes a victim of folks I'm sworn to protect." - Corran Horn
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Randomness's Avatar


Randomness
12.31.2011 , 01:03 AM | #23
Quote: Originally Posted by Mhak View Post
Depends heavily on the spec of the class as well.

I enjoy my Pyrotech Powertech but damn was there a learning curve for PvP...your primary source of damage, Rail Shot, is essentially proc based. Trying to micromanage heat (Pyrotech being the least heat-friendly of all 3 specs by far), ability CDs, CD-refresher procs, and DoTs on the target can be complicated enough in PvE.

Trying to do all that in PvP means also reacting to your opponent, throwing taunts on as many of the opposing team as possible, and managing your CC abilities carefully. Playing Pyrotech in PvP definitely took some getting used to...

That being said I also played a marauder up to 30 in the beta weekends and that was kinda hairy too. But only because they're so much squishier and have to worry about that as well, imho.
But doesn't pyrotech get a skill that applies a dot outright, and a talent that makes flame burst auto-apply burn? It's not really proc-based when you can guarantee the necessary effect is in place every time it's off CD. (Shield tech does this easily with Rocket Punch, for instance)

That said, for the imperial side I'd say IA or SW for sure, since they have the most difficult skill sets to manage. IA needs to worry about cover (That said, sniper only needs to move a lot in pvp...), while Warriors have to build up rage to do anything.

All told, I'd go with SW in general, just because of the rage mechanic. All the other classes can rest up between fights and then unload like crazy. Warriors reset to basic attacks only when they rest... (Though on my marauder at least I can get to a high rage count easily with charge>battering).


Also, spec matters a ton here. They can play VERY differently.

zokyc's Avatar


zokyc
12.31.2011 , 01:28 AM | #24
I play gunslinger and for me that isnt hard class to play. Its fun for PVP and must say i dont die (a lot) in PVE. Fun class!

DarthBoga's Avatar


DarthBoga
12.31.2011 , 03:44 AM | #25
i think marauder/sentinel, not to toot my own horn but all i've seen are really good and really bad marauder players, and i'd like to think i'm one of the good ones. i think marauder is a pretty awesome class, though it obviously has clear pros and cons. one of the biggest problems is cooldowns and procs. Mara really makes me think of my WoW character, a Frost death knight - the most important thing is managing your cooldowns resource and procs for insta-crits and the like. but this is severely hampered by the UI. right now i have two procs, execute and blood frenzy. if i want to know when to use them, i actually have to look at the tiny tiny icons above my health, instead of a skill 'lighting up'. not only that, but after checking all the skills i get by lvl 50, i actually need more keybinds than the 2 bars in the center.
Arven - Carnage Marauder
Casey - Marksmanship Sniper
Viper - Deception Assassin
@dxun battle circle

Tiresias's Avatar


Tiresias
12.31.2011 , 03:59 AM | #26
Sentinel/Marauder is like playing this game on hard mode.

You have two resources to track, operate from melee range, entirely active defenses, a complex rotation with multiple colliding cooldowns, and several abilities that affect your entire party that need to be maintained.

I feel that the Sentinel/Marauder archetype needs a few changes, not the least of which is a few more passive defenses.

Tindahbawx's Avatar


Tindahbawx
12.31.2011 , 04:54 AM | #27
Tbh, anything rage-based, simply because you can't mod the UI to better position your rage bar, and the audio cue's for your procs are somewhat lacking, I miss hearing them all the time in PvP matches.

I think I'll leave the class alone till you can mod the UI a bit more.

Lazzerswords's Avatar


Lazzerswords
12.31.2011 , 05:20 AM | #28
Hardest class to play : A Bioware customer service rep.

KhealThar's Avatar


KhealThar
12.31.2011 , 07:26 AM | #29
Quote: Originally Posted by ZakPreston View Post
Marauder/Sentinel, especially Carnage/Combat spec in PvP.

No stuns, no pushbacks, 1 gap closer only and really low total dps 'cause of low uptime on target.
If you have low up time as a marauder/jugg you're doing something wrong.
Those who beg for mercy are too weak to deserve it.

PhroX's Avatar


PhroX
12.31.2011 , 07:44 AM | #30
Quote: Originally Posted by Randomness View Post
But doesn't pyrotech get a skill that applies a dot outright, and a talent that makes flame burst auto-apply burn? It's not really proc-based when you can guarantee the necessary effect is in place every time it's off CD. (Shield tech does this easily with Rocket Punch, for instance).
I'm pretty sure he's referring to the proc that finishes Rail Shot's cooldown and makes it free (prototype accelerator IIRC) - you can generally ensure the enemy is always vulnerable to RS, but you can't be sure when you'll have a RS ready to use on them