Glower Posted December 12, 2017 Share Posted December 12, 2017 Yavin 4 Warzone cannons are WAY TOO LOUD with all these effects. Too loud and too intense. Bioware, please do something about it. Link to comment Share on other sites More sharing options...
Banderal Posted December 12, 2017 Share Posted December 12, 2017 I agree with this. So +1. Link to comment Share on other sites More sharing options...
Glower Posted December 22, 2017 Author Share Posted December 22, 2017 PEW PEW PEW BOOM! PEW PEW PEW BOOM! PEW PEW PEW BOOM! PEW PEW PEW BOOM! x2 cannons. Adjust it a little, please! Link to comment Share on other sites More sharing options...
Gebrakstkasten Posted December 24, 2017 Share Posted December 24, 2017 I listen to the news on NPR podcasts. Link to comment Share on other sites More sharing options...
Rafiknoll Posted December 24, 2017 Share Posted December 24, 2017 Many people complain about this so I believe it is a problem. Take a +1. However, from personal experience, I play with 100% music and all the rest (besides master volume which is just ratio for the PC value) is below 50%. I set the PC volume to make the music sound not too loud and not too weak and all sound effects always fall into the right place (still can be heard easily but none are too loud. These settings work for 90% of the PC games, not just SWTOR, so until the devs fix the noise, try it out. Turrets never bothered me. Link to comment Share on other sites More sharing options...
chrisforester Posted December 24, 2017 Share Posted December 24, 2017 Agree. Not just too loud and intrusive, but the noise itself is really annoying, and sounds like some kind of dishwasher cycle. It's also an extra incentive for players to leave one of those long drawn out fail matches where the enemies take 2 points and can't be shifted off em. Link to comment Share on other sites More sharing options...
Raansu Posted December 24, 2017 Share Posted December 24, 2017 I don't even notice them. They don't seem any louder than CW cannons. Link to comment Share on other sites More sharing options...
teclado Posted December 24, 2017 Share Posted December 24, 2017 I don't even notice them. They don't seem any louder than CW cannons. Same here. Maybe I just have my ambient volume turned down pretty low. Link to comment Share on other sites More sharing options...
-Bob- Posted December 24, 2017 Share Posted December 24, 2017 Sounds like a L2 mix issue. Link to comment Share on other sites More sharing options...
DavidAtkinson Posted December 25, 2017 Share Posted December 25, 2017 Funny the only bothersome thing you noticed is that the cannons are too loud... It has much BIGGER problems than that I think. -worst matchmaking of all the PVP maps, 1 team has 3 or 4 heals whiel the other has 1 at most. -worst FPS of all the PVP maps, the lag and delay are sometimes unbelievable here. I press a button and char reacts 1 second later.. And the l2p issues. It seems that people playing this map haven't yet realized that it's civil war in gamestyle. no calls running like headless chicken and getting slaughtered at every node. Lots of triple cap wins cause of no balance and that garbage matchmaking. The good side: Lots of places to escape and to hide. Would make a great 8 vs 8 ranked map. Never gonna happen though. Link to comment Share on other sites More sharing options...
Rafiknoll Posted December 27, 2017 Share Posted December 27, 2017 -worst matchmaking of all the PVP maps, 1 team has 3 or 4 heals whiel the other has 1 at most. To be honest you can see same thing in the old ACW, I guess the game mode just makes it more notable than in huttball for example. -worst FPS of all the PVP maps, the lag and delay are sometimes unbelievable here. I press a button and char reacts 1 second later.. Here you might be unlucky, never noticed any difference (playing in DM) And the l2p issues. It seems that people playing this map haven't yet realized that it's civil war in gamestyle. no calls running like headless chicken and getting slaughtered at every node. Besides the speed power-ups and stairs to mid it is exactly ACW. There really isn't much the devs can do more except for exactly copy-pasting a war zone and editing the sky graphics, to make it easier for players to understand the game. And if they would do that, they would get complaints about being uncreative, they already have got many of these about this war zone as it is. So we have oddesen, which was a totally new creative idea and people hated it for not understanding mechanics and blaming RNG. You still see people totally clueless in there from time to time, leaping out of a control point to land 1 strike to a guy being already deal with by 5 people... so new is bad. We have now a reskin of an old warzone, and people still somehow need to L2P and therefore people hate it, and additionally, people hate it for being uncreative because it is a mere reskin... so reskin is bad. When they created arenas people have and are still complaining about how worse the class imbalance is in there because in there all that matters is spec fighting efficiency and there is less room for tactics. Just imagine how long and annoying would TDM of twice the size (8v8) will look when they have 3 sorc heals and you have no heals... so TDM is bad. What is left? What should BioWare do to make people happy? Make new warzones? reskin old? make TDMs? do nothing? Whatever they do, some will like it, others will complain. Can't say they failed with Yavin more than they have succeeded with it. Therefore I do think that the worst failure is the loud turrets, and to be honest I believe that the reason for this problem is that the testers of the game who tested this map have their sound tweaked the same way I do, with all but music on less than 50% Link to comment Share on other sites More sharing options...
Glower Posted June 13, 2018 Author Share Posted June 13, 2018 Still too loud! Link to comment Share on other sites More sharing options...
cylentia Posted June 13, 2018 Share Posted June 13, 2018 Coming to Cartel Market near you... Ear Plugs 240 CC Link to comment Share on other sites More sharing options...
Eastiano Posted June 13, 2018 Share Posted June 13, 2018 Go into game assets and replace the wav files with something more subtle Link to comment Share on other sites More sharing options...
Glower Posted June 13, 2018 Author Share Posted June 13, 2018 Coming to Cartel Market near you... Ear Plugs 240 CC I have keybinding for sound mute. Thanks to Bioware it is still here. Go into game assets and replace the wav files with something more subtle You can replace files in SWTOR without the chance of a ban? Or you can do this like in WoW without repacking? Link to comment Share on other sites More sharing options...
Rafiknoll Posted June 13, 2018 Share Posted June 13, 2018 You can replace files in SWTOR without the chance of a ban? Or you can do this like in WoW without repacking? Well technically sound files do not return any value to the internet, they only receive triggers to be activated, so I don't think there is any way to notice if you altered them. It is not like you altered the damage that you receive or your location so when it is reported back to the server it can be noticed that it is not as predicted. It is same as if you would change anything colored blue to red, or disable sounds, it is on your end only. Thing is to find the eact file which makes the turret sounds, and know that any turret in the whole game who shoots with the same sound will be changed too. I still personally prefer having music on 100, rest on 50 and then nothing hurts the ears... Link to comment Share on other sites More sharing options...
Gray Posted June 16, 2018 Share Posted June 16, 2018 Yavin 4 Warzone cannons are WAY TOO LOUD with all these effects. Too loud and too intense. Bioware, please do something about it. Go to sound options and reduce the ambient volume and you'll be fine. Link to comment Share on other sites More sharing options...
-Bob- Posted June 16, 2018 Share Posted June 16, 2018 Well technically sound files do not return any value to the internet, they only receive triggers to be activated, so I don't think there is any way to notice if you altered them. It is not like you altered the damage that you receive or your location so when it is reported back to the server it can be noticed that it is not as predicted. It is same as if you would change anything colored blue to red, or disable sounds, it is on your end only. Thing is to find the eact file which makes the turret sounds, and know that any turret in the whole game who shoots with the same sound will be changed too. I still personally prefer having music on 100, rest on 50 and then nothing hurts the ears... Replace it with a file of a soft female voice saying *Boom Boom Boom (giggle)* Link to comment Share on other sites More sharing options...
jimmorrisson Posted July 26, 2018 Share Posted July 26, 2018 (edited) Where are we on this... Alderaan Civil War's map, of which the Yavin Warzon is based off of, is just fine vis-a-vis loudness of node cannonfire sound effect. Edited July 27, 2018 by jimmorrisson Link to comment Share on other sites More sharing options...
Lhancelot Posted July 31, 2018 Share Posted July 31, 2018 (edited) I only noticed it one time, and I think it was when I was guarding? I had nothing to distract me, and so I had only the sound of the cannons and I did find it annoying. Other than that, I never noticed. I think I block it out when fighting. Edited July 31, 2018 by Lhancelot Link to comment Share on other sites More sharing options...
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