shonenjumpstyle Posted June 25, 2013 Share Posted June 25, 2013 So how about those free name changes in June? Yesh. Free name changes please! I mean this will probably (like 99% chance) be the last update this June so unless you want to lie to us again Bioware then...Just give us the name changes. Link to comment Share on other sites More sharing options...
OwenP Posted June 25, 2013 Share Posted June 25, 2013 The patch notes don't say that the achievements will be fixed for those who are already broken (APAC), they just say from now on it won't break. Are our achievements still being fixed tonight? And *how* are they being fixed? Will it just fix the broken ones? Will it erase ones we've gotten since? Will partial ones we have achieved since transfer now be reduced by the number of toons we transferred? If we don't know how the fix is supposed to work, how will we know if it's acted correctly? For example... Dance with 10, 100, 1000 womprats You had danced with 5 before transfer (1/10, 1/100, 1/1000) You transfer 10 toons, you get the bug You have 50/10, 50/100 and 50/1000 The first one is bugged (10), the other still work Since transfer, you dance with 50 more womprats 50/10 is still bugged, no change But you now have 100/100 = achievement is complete And you have 100/1000 What will the fix do? Possibly options I can see... A) Divide everything by number of toons: 5/10, 20/100, 20/1000 Does completed achievement break or reset? Do you lose the work you've done since transfer? B) Divide partial achievements only: 5/10, 100/100, 20/1000 You lose some of the work you've done since transfer, but not completed achievements C) Reset of any partially completed: 0/10, 100/100, 0/1000 You've lost all your work if it wasn't completed D) Divide only broken achievements (i.e. anything over the total required): 5/10, 100/100, 100/1000 Best solution because the broken stuff is fixed, you don't lose any completed and you have actually gained from the bug (100/1000, even though you'd done 55). E) Another option... I'd really like to know how this is supposed to be implemented so I know if it is fixed properly for me. If there is an exploit, please add it to patch notes after the patch is deployed. Otherwise, unless it is D, I'm gonna have to put in a ticket for whatever has been lost cos I won't know if it's deliberate. oooorrr: I have another option that would be impossible but nice ==> all those achievements that are currently reading well and above requirements but not marked 'complete' should be automatically marked as 'Complete' and the intermediate ones before it also completed out of your generosity and niceness Bioware(??) <3 Link to comment Share on other sites More sharing options...
RevansSoul Posted June 25, 2013 Share Posted June 25, 2013 Kaon: Players are now appropriately granted the Organizations Codex entry for Modern Tion Hegemony during this Flashpoint.EC: Defeating Warlord Kephess now grants the appropriate Persons of Note Codex entry.KP: Defeating Karagga the Unyielding now grants the appropriate Lore Codex entry.KP: Defeating Bonethrasher now grants the appropriate Lore Codex entry.S&V: Defeating Dread Master Styrak now grants the appropriate Persons of Note Codex entry.The MCR-100 Droid is now visible for players who have acquired the pet.The quickbar lock button will now display the correct lock status and will no longer unlock without being toggled.Items can again be removed from the Trade Window by either right-clicking the item or dragging and dropping it into the Inventory Window or the world. Irritating things fixed, yay! Link to comment Share on other sites More sharing options...
skomerko Posted June 25, 2013 Share Posted June 25, 2013 "Made client-side optimizations to improve performance in areas containing large numbers of animated players or NPCs." hope that works. yay! Link to comment Share on other sites More sharing options...
Caligari Posted June 25, 2013 Share Posted June 25, 2013 15min delay ain't too bad. Can't wait for transfers! Link to comment Share on other sites More sharing options...
arisianguyver Posted June 25, 2013 Share Posted June 25, 2013 Why do They have to take all servers down. can't they just cycle round, shut down European server 0300 UTC, North American Servers @ 0300 PST and So ON. Link to comment Share on other sites More sharing options...
Dev Post AmberGreen Posted June 25, 2013 Author Dev Post Share Posted June 25, 2013 15min delay ain't too bad. Can't wait for transfers! Thanks for understanding! The website and launcher will soon be made unavailable as well, and we currently anticipate coming up at the same time as originally posted. Go patch go! Link to comment Share on other sites More sharing options...
Magnusheart Posted June 25, 2013 Share Posted June 25, 2013 Thanks for understanding! The website and launcher will soon be made unavailable as well, and we currently anticipate coming up at the same time as originally posted. Go patch go! Rocking the AM shift to make sure the patch goes nicely? Hope you have Coffee with your pet tauntaun under the desk. Link to comment Share on other sites More sharing options...
Dev Post AmberGreen Posted June 25, 2013 Author Dev Post Share Posted June 25, 2013 The servers are now available! Thank you for your patience. Link to comment Share on other sites More sharing options...
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