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PVP Vanguard DPS: Assault Spec (and how it was ruined)


Daecarus

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Ok, first of all, this will not be a "WHY DID YOU NERF ME?!" QQ fest. I understand that if an ability is deemed to be too powerful, it is only logical to lessen the amount of damage that it does. When the ability is cut too far, people complain it was "nerfed". Nerfing is a common practice and necessary evil for developers to balance the classes. As I usually say, learn to play your class and give it time. Most nerfs are overblown.

 

HOWEVER! What happened to the Assault Spec Vanguard DPS was not a nerf. It was a total rewriting of the way the class plays.

 

When spec'd properly in the past (Assault Spec), the Vanguard DPS was a completely viable MID TO LONG RANGE class. And yes, for the record, it was the only way to spec a Vanguard if you wanted to play it that way. The other specs kept you strictly 10m or less. However, Incendiary Round, Plastique Explosive, and Sticky Grenade were all instant cast 30m abilities and the Assault Spec also buffed your Hammer Shot & Full Auto. For those who think it was an OP spec, keep in mind that the Vanguard Assault Spec was still a glass cannon. Even if you disagree with that last statement, you could have simply LESSENED THE DAMAGE OF THE ABILITY! Not rewrite the way the spec plays. Why change the behavior of the ability? Nerf me, fine - but do NOT change the total role of the spec...

 

I rolled this class and spent countless hours on it because I wanted a PvP Class capable of doing damage from afar that would be rare (not a Sage, Gunslinger, or Commando). I also liked the fact it had better mobility than those classes (i.e. less channeled abilities). I've played a lot of MMOs and I've never had a class's role (under a specific spec, granted) be completely changed :(. They basically threw away what was my favorite character. It doesn't even fill the ranged role anymore. It's truly mind blowing to me...

 

SUMMARY

The spec was a mid to long range DPS. Now it's pretty much melee.

Edited by Daecarus
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If you played Assault as a mid to long range class before, you were a baddy. You're still a baddy now, it's just more obvious.

 

Assault spec is still the best single target burst DPS in the game, bar none. Deal with it.

Edited by wadecounty
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Gave up my vanguard too. Backed to my commando who is ridiculous pvper btw but i simply can't play 10m anymore. Yes, mostly we fought 5m+ before but i had all the chances to deal damage at distance too, now i don't and that sux. The worst thing is that cryonade is 10m too now and even for commandos too! Devs make me cry.
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If you played Assault as a mid to long range class before, you were a baddy. You're still a baddy now, it's just more obvious.

 

Assault spec is still the best single target burst DPS in the game, bar none. Deal with it.

 

Right. Because being 1 or 2 in damage in LvL 50 PVP every match with just BM gear is a baddy. Don't hate because you aren't innovative enough to rock a spec that is less used and still be an utter bad***** with it.

Edited by Daecarus
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Gave up my vanguard too. Backed to my commando who is ridiculous pvper btw but i simply can't play 10m anymore. Yes, mostly we fought 5m+ before but i had all the chances to deal damage at distance too, now i don't and that sux. The worst thing is that cryonade is 10m too now and even for commandos too! Devs make me cry.

 

Yeah, I considered rerolling to a Commando but aren't most of the abilities channeled? I always liked the amount of instant casts that the Vanguard had. Mobile long range with super nice melee abilities was fun. Still debating on what to do for my ranged DPS class.

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Yeah, I considered rerolling to a Commando but aren't most of the abilities channeled? I always liked the amount of instant casts that the Vanguard had. Mobile long range with super nice melee abilities was fun. Still debating on what to do for my ranged DPS class.

Not on assault spec, your main hits are instant and on the move; same as vanguard but with sniper range. 2 attacks need to cast or channel but you mostly use them to proc rail shot/HiB.

Gunnery is the tree that relies on channeled attacks and it usually gets the beatdown as a result.

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Right. Because being 1 or 2 in damage in LvL 50 PVP every match with just BM gear is a baddy. Don't hate because you aren't innovative enough to rock a spec that is less used and still be an utter bad***** with it.

 

are you really saying that assault vanguard is a lesser-used spec?

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Not on assault spec, your main hits are instant and on the move; same as vanguard but with sniper range. 2 attacks need to cast or channel but you mostly use them to proc rail shot/HiB.

Gunnery is the tree that relies on channeled attacks and it usually gets the beatdown as a result.

 

I'll give it a look. Thanks for the info. :)

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  • 2 months later...

Ya I see ur point, We have no abilities to get to someone now, like n/m pull. We have no speed increase during combat our only move on the go is hammershot, I don't see y they reduced our 4 sec stun to 10m and IR; However I do like that they put AP and SGrenade on seperate CDs. Now we can get a lot of burst off if we put both on a target hit them with IR then HIB we can get 10k+ dmg in a few seconds.

 

But I does suck that we are mostly stuck in 10ms or less, FA doesn't to as much as Commando and the only other thing at 30ms is Explosive Round which costs 3 ammo,

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  • 2 months later...
If you played Assault as a mid to long range class before, you were a baddy. You're still a baddy now, it's just more obvious.

 

Assault spec is still the best single target burst DPS in the game, bar none. Deal with it.

 

LOOOL you evidently dont play it :-) It has no burst dmg now :-)

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There is huge problem with balance. I am now in WZ 2/3-3/4 of damage done before patch. With the overal increase of damage and healing of all classes its just pathetic. And i am talking about overal dmg now. The burst dmg was done mostly by good timing of skils and assault plastique. Plastique is now useless because it lacks burst. So killing like we did before is impossible. We cannot even kill good healer 1vs1 no matter how hard we try. Survivability is the other thing. Just look at sentinels that have better survivability and twice the damage. I dont know what led the developers to nerfing more than one skill on rotation thus ruining it entirely. If you nerf one skill - you can predict what will happen - but why they did to more skills and detroyed this spec eludes me.

 

By the way to this thread : PVP vanguard as long range ? Damn you must have sucked in pvp. That is is not how this class is played :-)

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