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Lightning Nerf Results


Hoppinswtor's Avatar


Hoppinswtor
10.10.2017 , 03:25 PM | #1
After 3 parses, my highest was 9502 (51 percent crit with a couple mistakes) and my lowest was 9159 (47 percent crit played with very few mistakes). It's clear that the nerf was between 200 and 300 dps, because my 9503 parse would've easily been 9700 before the nerf, and my "mediocre" parses beforehand were about 9350.

The buff to shock seems to be an increase of about 100 dps, but I am losing a couple hundred dps on my heavy hitters and the forked lightning procs due to the nerfs.

http://parsely.io/parser/view/321410

http://parsely.io/parser/view/321406
Hoppin, The Cutest Mercenary <Death Smile>
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FerkWork's Avatar


FerkWork
10.10.2017 , 04:07 PM | #2
Overall what I expected and sustain is more than enough, although the burst did take a hit unfortunately.
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Hoppinswtor's Avatar


Hoppinswtor
10.10.2017 , 04:19 PM | #3
Quote: Originally Posted by FerkWork View Post
Overall what I expected and sustain is more than enough, although the burst did take a hit unfortunately.
Yeah, it should still be able to clear all content. The buff to shock does not make up for the nerf to burst, but hey, let's just turn all of PvP into a parsefest, eh?
Hoppin, The Cutest Mercenary <Death Smile>
Hoppinator/Cutest Mercenary (Merc), Hoppin (Sorc), Hopposites (Mara), Hoptimal (Sin)
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RevorteX's Avatar


RevorteX
10.11.2017 , 04:24 AM | #4
Class which needed buffs - received nerfs.
Survability still even to powertech.Melted down.

I noticed a drop in hard hitters,which is very bad for this class.

Benets's Avatar


Benets
10.11.2017 , 05:49 AM | #5
Bioare again making poopoo
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ottffsse's Avatar


ottffsse
10.11.2017 , 06:20 AM | #6
"sustain" rdps IO merc has better burst than lightning now.

Hoppinswtor's Avatar


Hoppinswtor
10.11.2017 , 06:52 AM | #7
Quote: Originally Posted by ottffsse View Post
"sustain" rdps IO merc has better burst than lightning now.
yep, 45k in 2 gcd's for IO versus 35-40k in 2 gcds with equal setup work. even madness can be just as bursty as lightning if you set it up right (demolish into recklessness force leech/death field with dots is about 35k in the span of 2 gcds).
Hoppin, The Cutest Mercenary <Death Smile>
Hoppinator/Cutest Mercenary (Merc), Hoppin (Sorc), Hopposites (Mara), Hoptimal (Sin)
Hopalicious (Jugg), Hopperative (Operative), Hoptimize (PT)

ottffsse's Avatar


ottffsse
10.11.2017 , 07:04 AM | #8
Quote: Originally Posted by Hoppinswtor View Post
yep, 45k in 2 gcd's for IO versus 35-40k in 2 gcds with equal setup work. even madness can be just as bursty as lightning if you set it up right (demolish into recklessness force leech/death field with dots is about 35k in the span of 2 gcds).
yeah for madness to compensate for burst I sometimes (knowing a fight and when I need burst) -1.) pre-cast galvanized cleance (with utility) ->when target appears 0.) recklessness 1.) instant Demolish 1.5) (optional) polarity shift 2.) death field 3.) Affliction 4.) Force Leech 5.) (Creeping Terror) - or depending on targets health straight to force lightning->lightning strike 2x
that leads in my experience to 40-42K in 2 gcds if using recklessness to auto crit.

I think that utility can also work to make something like mind crush on Lightning instant but for any dps increase you have to pre-cast cleanse - no use casting it for the instant ability when a target is already there.

Hoppinswtor's Avatar


Hoppinswtor
10.11.2017 , 08:57 AM | #9
I'll still main lightning but madness will be doing more damage in most situations, including pvp (unless teams are stacking perfectly for force storm and chain lightning and the fights don't last too long for the sake of force management).
Hoppin, The Cutest Mercenary <Death Smile>
Hoppinator/Cutest Mercenary (Merc), Hoppin (Sorc), Hopposites (Mara), Hoptimal (Sin)
Hopalicious (Jugg), Hopperative (Operative), Hoptimize (PT)

supertimtaf's Avatar


supertimtaf
10.11.2017 , 10:12 AM | #10
Quote: Originally Posted by Hoppinswtor View Post
I'll still main lightning but madness will be doing more damage in most situations, including pvp (unless teams are stacking perfectly for force storm and chain lightning and the fights don't last too long for the sake of force management).
I wondered if the nerf badly affected PvP, seems like you just confirmed my thought. :/
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