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Now that EA has lost the exclusivity deal with Disney, what is gonna happen next.

STAR WARS: The Old Republic > English > STAR WARS Discussion
Now that EA has lost the exclusivity deal with Disney, what is gonna happen next.

phalczen's Avatar


phalczen
01.15.2021 , 12:31 PM | #21
Quote: Originally Posted by Mournblood View Post
The inevitable competition opens the possibility for a SWTOR vs SWG situation, where one game essentially usurps the market of the other.

Personally, I think this is a VERY good thing for this game. It will force EA to either dedicate more resources to making this game better toward attracting and retaining more players, or face the possibility of losing us to a competitor studio/publisher that makes an even better SWTOR 2.0 (or whatever it ends up being called). Essentially, EA can no longer afford to keep this game on the backburner while it funnels resources and revenue to other projects, assuming they want to keep this game active and profitable.
I always believed there was room for both SWTOR and SWG, since they were two different styles of MMORPG (themepark versus sandbox) and two different Star Wars eras (old republic versus galactic civil war.) We already know Ubisoft is working on an open world game set in an era "long requested" but that could mean anything from Sims-like to a Destiny/Anthem-like to an MMORPG. Those distinctions can help maintain revenue for SWTOR and subsequent projects.

There's also the consideration of different platforms. Many games can be easily ported to console, like Jedi Fallen Order or the Battlefront games. But aside from DC Universe Online and Final Fantasy 11 and 14, I'm not aware of any MMORPGs that are on Playstation, and I don't know of any PC-based MMORPGs that are on mobile devices. Opening up the development pool to different studios can allow some studios to focus on the mobile market, some on consoles, and some on PCs.
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Mournblood's Avatar


Mournblood
01.15.2021 , 04:56 PM | #22
Quote: Originally Posted by phalczen View Post
There's also the consideration of different platforms. Many games can be easily ported to console, like Jedi Fallen Order or the Battlefront games. But aside from DC Universe Online and Final Fantasy 11 and 14, I'm not aware of any MMORPGs that are on Playstation, and I don't know of any PC-based MMORPGs that are on mobile devices. Opening up the development pool to different studios can allow some studios to focus on the mobile market, some on consoles, and some on PCs.
There's several on XBox, such as ESO, STO, Neverwinter, ED, NMS, and hopefully more to come. But to your point, maybe other studios will develop for other platforms thereby leaving SWTOR uncontested, but if it was my decision to make for my studio, I'd make a Star Wars MMO that was cross-platform and put SWTOR out of business so that I had no other competition for that market space. I'd also make sure I took the time to learn from the mistakes made by Bioware so that I didn't make the same mistakes, and I'd keep whatever aspects were working and incorporate those concepts into my game. But that's just me.
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