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Force/Tech Damage and Mitigation

STAR WARS: The Old Republic > English > PvP
Force/Tech Damage and Mitigation

Grubfist's Avatar


Grubfist
02.13.2012 , 04:48 PM | #11
Quote: Originally Posted by yukirshiro View Post
Can't happen with guard in the game.

As long as guard is in the game tanks will be bad at actually tanking.

Guard is a stupid mechanic for that reason. It makes it so tanks can't be able to actually mitigate damage well because then it'd be overpowered.
So make it so that the damage they take FROM GUARD isn't mitigated, ever. Burning the tank's target would be the best way to deal with a strong tank that way.

yukirshiro's Avatar


yukirshiro
02.13.2012 , 04:49 PM | #12
I think that makes guard even dumber, not less dumb.

Uchoo's Avatar


Uchoo
02.13.2012 , 04:51 PM | #13
Quote: Originally Posted by yukirshiro View Post
Can't happen with guard in the game.

As long as guard is in the game tanks will be bad at actually tanking.

Guard is a stupid mechanic for that reason. It makes it so tanks can't be able to actually mitigate damage well because then it'd be overpowered.
I don't know if you played Warhammer or not, but Guard was pretty easy to deal with because you had a chance to "DEFEND" against guard damage. It's another one of my thoughts regarding pvp tanking in SWTOR. If I have a 30% deflect chance, why not make it so I can defend against guard damage and increase my survivability on a team?

The problem I see with this is that Vanguards/Powertech's don't get a high defense chance (Or Assassin tanks) so the answer is a little clunky when only Guardians/Juggs get a respectable defense in their tank builds.

I think the idea Bioware had here was "Okay, you should know when to take guard off and use it more retroactively." I have adjusted to this but I still don't think I believe in it.

yukirshiro's Avatar


yukirshiro
02.13.2012 , 04:54 PM | #14
I agree that guard functioning as a soul link is a bad idea. Although that's how it worked in WAR too.

ViperI's Avatar


ViperI
02.13.2012 , 05:00 PM | #15
Quote: Originally Posted by Uchoo View Post
And I don't necessarily think that Tanks should be super survivable against everything. There are always tankbuster specs/classes. I think that Classes that don't benefit from heavy armor and a shield generator should possibly have a higher base mitigation against these types of attacks.

Maybe I'm just old school, but I still believe there should be some form of rock/paper/scissors in class vs class.

Also, the physical attacks that heavier armor DO get hit with typically have a pretty good chunk of armor pen behind them.
I agree with you. Defense is UP in PvP because there are so many things that bypass the defensive stats. You can't shield critical hits, you have nearly zero mitigation against internal/elemental damage (and inqs/cons have skill points to reduce your int/ele mitigation even further) and almost everyone has armor penetration because just about every ability is a "special" with a base of 100% hit chance. Thus, any accuracy rating at all puts most attacks over 100% and gives them a passive armor pen (and high end gear has lots of accuracy rating). Then you have classes with stacking armor debuffs and high damage attacks that avoid armor completely (shad/assa). All that combined makes playing a tank for the mitigation benefits in PvP nearly worthless.

I'm to the point where I ditch the defense gear for dps gear in PvP. Honestly, I die about the same frequency and do more damage. It's a bit of a no-brainer.
Viper 1
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Uchoo's Avatar


Uchoo
02.14.2012 , 08:53 AM | #16
Yeah I said whatever and spec'd for DPS. Now I just need to grind out Vindicator gear to replace all my War Leader gear...

Now I just taunt and channel force choke to help my team. Yoda help us all...

exphryl's Avatar


exphryl
02.14.2012 , 08:55 AM | #17
I player a Powertech.

When I Spec Shield Hybrids, I can pump out decent dps WHILE having decent survivability. If they make shield work on Tech attacks etc, it would make me severely Over Powered in these hybrid specs....
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