Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

"No" means "No"


Kaldron_Fell's Avatar


Kaldron_Fell
04.28.2019 , 10:13 AM | #1
Alright, so I'm trying to put some small challenge into my class quest /heroics play-through and I've opted to play without main hand weapon (no big deal as an operative, just no self-heals and stuff) and without companion. I'm doing pretty well, there's just one thing that bothers me to no end:

My stupid companion that I've dismissed keeps coming back.

What's worse: even disabling it with CTRL-2 doesn't always stick.

Please, for the sake of my sanity, please fix this
Cult of the Wailing Wookiee

Batwer's Avatar


Batwer
04.28.2019 , 11:43 AM | #2
Quote: Originally Posted by Kaldron_Fell View Post
My stupid companion that I've dismissed keeps coming back.
I find that annoying too. If I send the companion away, I want to play without.
You! Yes, exactly you! Click me:
http://www.swtor.com/r/zwyYS6

MadDutchman's Avatar


MadDutchman
04.28.2019 , 12:06 PM | #3
I really enjoy concealment operative without a weapon, but I've never tried without a companion too... that just sounds masochistic come later levels...
Demand: Are. We. There. Yet.

Use my referral link for free goodies.

Kaldron_Fell's Avatar


Kaldron_Fell
04.28.2019 , 12:35 PM | #4
Quote: Originally Posted by MadDutchman View Post
I really enjoy concealment operative without a weapon, but I've never tried without a companion too... that just sounds masochistic come later levels...
The difficulty without a companion is close to what it used to be before the companion revamp that came with KotFE (I think), so not at all problematic. There may be some heroic missions that are harder than before, but normal class and planetary quest lines are still way too easy
Cult of the Wailing Wookiee

Zerileth's Avatar


Zerileth
04.28.2019 , 01:16 PM | #5
Dismiss them and send them out on a level 10 crafting/gathering mission.

Remember, only cartel bugs get fixed in short time. Just awhile back the new items weren't showing in the recent category. That got fixed in days.

Maybe tell Musco this is Cartel related.
7.0 Return To Kashyyyk
IGN: "Bioware sees soaring profits with new SWTOR expansion, Return to Kashyyyk."

SaerethDL's Avatar


SaerethDL
04.28.2019 , 01:45 PM | #6
sometimes NO turns into YES if you keep trying hard enough.
Get a FREE server transfer, FREE 7 days subscription, FREE inventory slot upgrade and other FREE goodies! CLICK HERE update* if you use my referral link (as a subscriber) and are on Satele Shan send me a PM with the referral name you used and I will give you 1 Million Credits or more to get you started!

Storm-Cutter's Avatar


Storm-Cutter
04.28.2019 , 04:59 PM | #7
You could set a companion to passive... so they stay but don't fight, defend or heal.
-Storm Cutter.
Like my comment? Refer me and also give a homeless Bantha a new start in life. Just click here.
Cool lightsabre art: ****.**================

TrixxieTriss's Avatar


TrixxieTriss
04.28.2019 , 05:49 PM | #8
Quote: Originally Posted by Storm-Cutter View Post
You could set a companion to passive... so they stay but don't fight, defend or heal.
That’s the easiest solution.

fiffer's Avatar


fiffer
04.28.2019 , 11:29 PM | #9
Quote: Originally Posted by Storm-Cutter View Post
You could set a companion to passive... so they stay but don't fight, defend or heal.
That is a fair workaround. I have had the same issue/bug but in a slightly more distracting way. I sent the default active follower on a crewskill mission, then summoned another follower. Every time I went to a loading screen, the follower I had active would be dismissed, and the default was attempted to be re-summoned, but of course couldn't be since he was off on a crewskill mission. Then to re-summon I would actually have to summon the new one twice for him to show up. A related bug was in the ossus planet it said I had "no followers" so I couldn't run any crewskills from the planet, they probably didn't want people summoning in their old companions on the missions or something, but it was a bit "inconvenient" to not be able to run missions from the planet.
Never tell me the odds

Lundorff's Avatar


Lundorff
04.29.2019 , 02:17 AM | #10
It is so unbelievable annoying yes. And to think how simple such a check should be, whenever you load to and from an instance:

Code:
If CompanionStatus(Active) then
Deploy(active_companion_name)