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Why do commandos/mercs have the better adrenaline ability when we're also tanks?

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Why do commandos/mercs have the better adrenaline ability when we're also tanks?

Revontal's Avatar


Revontal
07.13.2018 , 11:46 AM | #1
The commando merc adrenaline ability will take them to 75% or at least 65% health whereas our own only takes us to 35%. I honestly feel like vanguard/pt is a pretty sub-par tank in comparison to Guard/Jugg who have saber reflect, 40% damage reduction increase and that 25% shield along with the 12 stacks of hp on damage and their 40% hp boost.

And what exactly is the point of trans-locate, it's rarely needed and you also juggle whether or not the other person might say "hey ***, why'd you do that"?
"You can't rule Mandalorians. You just make sensible suggestions they want to follow. And since we have Mandalorians needed to be told what makes sense?"

TalonVII's Avatar


TalonVII
07.13.2018 , 12:26 PM | #2
Because the devs love absolutely s****ing on VG/PT qnd think they are actually doing good things.
Pretty, so what do we blow up first? -Wraith Squadron Motto
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Bonzenaattori's Avatar


Bonzenaattori
10.11.2018 , 07:36 AM | #3
Because ranged classes are supposed to face tank combat instead of kiting like a reasonable human being