DarkDreden Posted January 26, 2012 Share Posted January 26, 2012 On servers like mine (Keller's Void US server) there are rarely many Republic players wanting to PvP on Ilum, so for the Cutting the Cord daily quest that leaves about 10 or so Imperial players at any one time running around the Center Assault trying to farm the Armaments. This takes about 1 - 2 hours to do since there are so many Imperials, no Republic and long respawns on the Armaments. So BW, to make it a little less boring for players to farm how about increasing the respawn rate of the Armaments so then we don't have to farm for up to two hours for a single daily. Link to comment Share on other sites More sharing options...
Incendergel Posted January 26, 2012 Share Posted January 26, 2012 How about they just disable the failed zone? Win trading is a lose lose format which many people are doing. It is wrong. It is cheating. And Bioware is stupid to continue to let it happen. Two factions or not it is killing the game as it relates to end game PvP. 1 to 49 will be the new norm if it doesn't stop. If that happens people will get bored rather quickly due to the stagnation of maps. Link to comment Share on other sites More sharing options...
BadNewzzz Posted January 26, 2012 Share Posted January 26, 2012 I have fixed ilum, i dont go there anymore. I don't care about some bag with commendation in anyway. Very easy fix and game got less boring Link to comment Share on other sites More sharing options...
Cylide Posted January 26, 2012 Share Posted January 26, 2012 How bout this fix: As soon as you enter Ilum, an AI takes control of you character, automatically guiding you to a HUGE zerg, where every player is guided by said AI. The AI then proceeds to target a random player and slap him in the face repeatedly with a large fish. No you can't have your character back then. Link to comment Share on other sites More sharing options...
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