Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Web Content Roadmap

First BioWare Post First BioWare Post

casirabit's Avatar


casirabit
04.29.2019 , 04:27 PM | #11
Daniel,
I would also suggest that you explain that the event on Dantooine is an event such as Gree, Bounty Hunter and the Rakqhoul missions which will rotate because a lot of people are thinking it will be a daily area such as Black Hole, Oricion etc. This may need to be explained so everyone.
A girl should be two things: classy and fabulous. A girl should also always be a lady even when arguing. If you like redheads click my Referral link Referral: http://www.swtor.com/r/VkfKqj https://poshmark.com/closet/tmcevoy1121

TonyTricicolo's Avatar


TonyTricicolo
04.29.2019 , 05:27 PM | #12
I like the intention behind this but I have to say I'm a little skeptical. Why? Because this isn't the first time we heard about communication. The past has a pattern and you guys are notorious for starting off strong and fizzling out fast. Let's be honest, sharing information is not your forte. Is this a new new new Bioware that intends to be more open? I'll believe it when I see it.
STRYDER SWG Sunrunner/SWGLegends
TONY NOVA SWTOR Shadowlands/Star Forge
Referral Link: http://www.swtor.com/r/vNnj3G

Hudlar's Avatar


Hudlar
04.29.2019 , 11:46 PM | #13
Quote: Originally Posted by Jdast View Post
This is a great idea. If I may be so bold (when am I not)...

I think it is strongly in everyone's interest -- including BW's -- for you to discuss both the Advanced Class Abilities and the Spoils of War categories sooner rather than later. Let's stipulate that I have several obvious and notable Hutt-like strengths. One of them, however, is not programming and coding. Reliable sources tell me, though, it takes a while to
do.

If you want meaningful feedback on gearing and abilities and time to consider that feedback in a meaningful way such that you could actually incorporate it into 6.0, then you will need time.

My hope is that we don't go down the path of 5.0 to 5.6, where it took months of '"feedback" for BW to get it right -- a point essentially acknowledged by Eric and Charles in various podcasts. My profound fear is that when you do post the changes, particularly for Spoils of War, those changes will be locked in. I understand fully that opinions on the changes will vary, but having zero feedback on those changes before implementation is a mistake.

Dasty

P.S. Please give my feedback priority as it will invariably be the best. <<sips martini>>
For what it's worth, it sounds like Keith agrees with you. According to one of the devs my husband and I spoke with at the cantina, they are planning to put the first iteration of the new gearing system on the PTS as soon as they can. Of course, we'll have to see what ends up being possible with the resources they have, but I think they genuinely do want to collect feedback in time to make changes.

KendraP's Avatar


KendraP
04.30.2019 , 12:10 AM | #14
I would also like specifics on some other issues that frequently wind up being ninja changes:

1. With the embracing of legacy gearing, and the new set bonus for every spec rather than advanced class, how are these working together? I.e. do I now need a focus guardian set and a vigi guardian set? Or are you actually going full legacy embracing and letting them transition as needed - i.e. my concentration sent can share with my vigi guardian because the set swaps when I put it on my sent. I tend to think the answer to this is that I will need multiple sets per toon, as they are also talking about "general" set bonuses. If there are general set bonuses, why would the set bonus adapt based on spec and class?

2. I assume that, like always with new major expansion, there will be a new tier of special mats used for crafting high level gear. Are you going to pull a change like in conquest where you suddenly make the existing ones useless without giving us any kind of prior notification? All I ask is you give us a chance to sell or use them before making them suddenly useless.

3. Will UCs remain as a currency for gearing? If not, will they be refunded like the crystal system was?

4. I am assuming because of the massive changes that are coming, and there being a new level cap, and major expansion that there are going to he 3 new gear tiers. If not, will 252/8 remain locked behind Ossus?

The information you have provided is nice, but I sense communication winding down once more. I get that we are going into a major expansion in September, but the players would like forewarning of major changes before they are totally finalized, to avoid another GC disaster as we saw with early 5.0. I was one of the ones who, going into that expansion, told you 100% RNG was bad. At that time, I was being incredibly nice about the situation, to the point where someone else said I was someone you should listen to.

You didn't listen to the criticism and released it full RNG. Then there was another massive server merge. I sincerly hope, Musco, that you guys learned from this experience. This game is riding on the IP. If it wasnt star wars, or even if marvel had a story driven mmo, I wouldnt be here any longer. Remind me why I have been so devoted to this game for so long.

LtGeneralGezlin's Avatar


LtGeneralGezlin
04.30.2019 , 01:57 AM | #15
Quote: Originally Posted by DanielSteed View Post


Would you like to see another deep-dive? More interviews? If so, with who? For example, for “The Making of Onderon” article would you like another sit-down with Charles, or maybe someone from the art team? Let me know your thoughts!
My hope would be to bring back the "Companions 101" series, but I'm not sure how possible that would be. I do love reading behind the scenes articles about the game, so those would be great to see. Maybe something involving the music in the game (With downloads?), or a lore article about the planets and events leading up to and in Onslaught.

One thing I know I'd love to see, would be a web continuation of the original SWTOR Encyclopedia, updated with information from the release of RotHC to now. Things like a timeline for events from RotHC to Onslaught, biographical information of the companions and other characters added to the game since the original SWTOR Encyclopedia was released (HK-51, Treek, Theron, Lana, etc), who built HK-55 (Even if it makes my headcanon null and void), information about the planets added since RotHC, why do certain Knights of Zakuul have different colored armor, stuff like that.

And short stories, those are always great to read. Maybe something involving the Jedi Enclave on Dantooine being haunted by Force Ghosts, a look into what Satele and Marr, or the six missing companions are up to now, a visit to the long abandoned(?) HK factory on Telos IV?
CE Owner - The Gallifreyan Legacy - Squad 238 Tester
65 Gunslinger, 65 Commando, 60 Sentinel, 65 Shadow.
53 Operative, 54 Mercenary, 65 Marauder, 63 Juggernaut, 54 Sorcerer.

Lundorff's Avatar


Lundorff
04.30.2019 , 05:21 AM | #16
Quote: Originally Posted by Jdast View Post
This is a great idea. If I may be so bold (when am I not)...

I think it is strongly in everyone's interest -- including BW's -- for you to discuss both the Advanced Class Abilities and the Spoils of War categories sooner rather than later. Let's stipulate that I have several obvious and notable Hutt-like strengths. One of them, however, is not programming and coding. Reliable sources tell me, though, it takes a while to
do.

If you want meaningful feedback on gearing and abilities and time to consider that feedback in a meaningful way such that you could actually incorporate it into 6.0, then you will need time.

My hope is that we don't go down the path of 5.0 to 5.6, where it took months of '"feedback" for BW to get it right -- a point essentially acknowledged by Eric and Charles in various podcasts. My profound fear is that when you do post the changes, particularly for Spoils of War, those changes will be locked in. I understand fully that opinions on the changes will vary, but having zero feedback on those changes before implementation is a mistake.

Dasty

P.S. Please give my feedback priority as it will invariably be the best. <<sips martini>>
Quote: Originally Posted by KendraP View Post
I would also like specifics on some other issues that frequently wind up being ninja changes:

1. With the embracing of legacy gearing, and the new set bonus for every spec rather than advanced class, how are these working together? I.e. do I now need a focus guardian set and a vigi guardian set? Or are you actually going full legacy embracing and letting them transition as needed - i.e. my concentration sent can share with my vigi guardian because the set swaps when I put it on my sent. I tend to think the answer to this is that I will need multiple sets per toon, as they are also talking about "general" set bonuses. If there are general set bonuses, why would the set bonus adapt based on spec and class?

2. I assume that, like always with new major expansion, there will be a new tier of special mats used for crafting high level gear. Are you going to pull a change like in conquest where you suddenly make the existing ones useless without giving us any kind of prior notification? All I ask is you give us a chance to sell or use them before making them suddenly useless.

3. Will UCs remain as a currency for gearing? If not, will they be refunded like the crystal system was?

4. I am assuming because of the massive changes that are coming, and there being a new level cap, and major expansion that there are going to he 3 new gear tiers. If not, will 252/8 remain locked behind Ossus?

The information you have provided is nice, but I sense communication winding down once more. I get that we are going into a major expansion in September, but the players would like forewarning of major changes before they are totally finalized, to avoid another GC disaster as we saw with early 5.0. I was one of the ones who, going into that expansion, told you 100% RNG was bad. At that time, I was being incredibly nice about the situation, to the point where someone else said I was someone you should listen to.

You didn't listen to the criticism and released it full RNG. Then there was another massive server merge. I sincerly hope, Musco, that you guys learned from this experience. This game is riding on the IP. If it wasnt star wars, or even if marvel had a story driven mmo, I wouldnt be here any longer. Remind me why I have been so devoted to this game for so long.
Oh you naive, silly summer kids. Have you not learned anything thus far? They will nod and be pleasant, and in the end they will do whatever they have already planned.

Ayushman's Avatar


Ayushman
04.30.2019 , 05:38 AM | #17
Quote: Originally Posted by Lundorff View Post
Oh you naive, silly summer kids. Have you not learned anything thus far? They will nod and be pleasant, and in the end they will do whatever they have already planned.
Absolutely no doubt about it.
But we really want so much.
And my two cents...
(1) Give us events... no more daily grind area that dries up in a few weeks/months.
(2) Please, please separate Pvp and Pve gears. Really. Put a game mode lock if you want instead of expertise on the sets.
'Do or Don't, there is no try' is polite way of saying 'You su(c)k badly. Go home'
Help out a fellow gamer?Click to know more.

Euclidi's Avatar


Euclidi
04.30.2019 , 06:51 AM | #18
My $0.02 (going to say many obvious things, but they're worth stating)

Myself and many others STARTED playing this game because of the awesome stories and the immersive SW universe. I played consistently for the first 4 years the game was out as a subscriber the whole time, but I recently came back and re-subbed because of all the great new story content that had been created in the last three years. After having played through it the last few weeks I can say it lived up to the hype. The promise of a new immersive story is going to bring more people back like me, and hyping that up with various articles between now and 6.0's release is a great idea.

I KEPT playing for so long because of all of the things to do in the "end game." (also, playing through all of the different class stories) Customizing our character and spec was a great "mini game" through our gear and disciple and other means over the years (there is a delicate mix between individual customization and over complication that I feel has been met). Progressing through different tiers of operations, leveling up our gear, and doing the different daily areas and flashpoints was a central part of the game to me for years and something I found very enjoyable. The Rakghoul flashpoint was particularly awesome (the one where the doc turns into a beast at the end with the really hard robot fight early on) to me because it was hard enough to require a good group with real planning and coordination when it first came out, and it offered very real rewards that mattered to hard mode ops teams and felt appropriate for the challenge of the content. It really felt like a 4-person operation. Showcasing the end game options while highlighting the new choices for gear and specialization will peak people's interest as a game worth playing for a long time.

Edit: oh wow, my signature shows just how long it's been since I posted on here! My current "mains" are a Guardian and a Juggernaut.
Star Forge Server
Yarborough - Gunslinger Eucild - Guardian
Euclid - Juggernaut

ZionHalcyon's Avatar


ZionHalcyon
04.30.2019 , 07:39 AM | #19
I love the deep dives - I found the "Under the Hood" article to be one of the best, as it helps players know the game is still being developed.

Also, more information on Onslaught is always welcome - I know you can't give us everything now, but spreading out the details of things (subject to change of course) would help make the wait more palatable.

hillerbees's Avatar


hillerbees
04.30.2019 , 01:21 PM | #20
Quote: Originally Posted by DanielSteed View Post
Hello everyone!

In one of my earlier posts I mentioned an idea that I had about a web content roadmap. Initially I had the idea to break it down month by month, but as I started to build it, I realized that really wasn’t viable. Instead, I have come it with a living format that will serve as a stickied forum post here.

I want to encourage you as a new member of the SWTOR team to communicate with us but we have seen devs come in here before, promise roadmaps and then not deliver.

I'm already struggling to understand your opening paragraph above but what I think you are trying to say is that because its not possible to say from the outset what will be achieved month by month Bioware will give us information and content as you have it. We are here a long time - we know not to look for specific dates on stuff getting completed - but I hope you have internal targets that you are aiming towards.

I look forward to the new content that is coming but please take your time and make any gaming changes carefully. I'm worried as it is that Tactical items has been announced as a new gear slot but nobody seems to know what it will do and VERY worried that when Musco was challenged (over it not going to be any good) its been thrown back to the playerbase as to what WE'D like them to mean!! - I haven't a clue is it going to be something cosmetic, something akin to a stance like we had at launch and which were subsequently ditched, or something that is likely to throw class balance all out of whack and my guess is that you guys aren't sure either - surely we can get the guy who came up with the notion to get on a live stream and explain what was intended. To my mind gear is gear and utilities are utilities - this gear piece seems to be something different.

I want to be positive towards what you are trying to achieve and I'm glad to see more communication on the dev forum but I hope we are not going to be kicking ideas around a committee when what I hope you guys have is a solid plan for whats coming in 2019 .

Best of luck.