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Warzone deserters, why dont they get a penalty?


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Its baffleing to me, a game starts to go a little sour, half the team bails, and they get right back in que. Hell I see some of them leave, and come back into same game more then once.

 

The pvp's pretty good in this game, except for this one small, yet important issue. Is there some reason it was decided to leave this out?

 

Thoughts? Links to why they left it out?

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Its baffleing to me, a game starts to go a little sour, half the team bails, and they get right back in que. Hell I see some of them leave, and come back into same game more then once.

 

The pvp's pretty good in this game, except for this one small, yet important issue. Is there some reason it was decided to leave this out?

 

Thoughts? Links to why they left it out?

 

I'm glad it's the way it is, with the requirement to "win" to complete your pvp dailies/weekly and BM's needing nothing more then the completion of them (valor/medals are pointless for BM's at the moment) it's only fair that if they get into a que with a bunch of people that aren't focusing on objectives and are just running around medal farming / facerolling they should be able to leave to get a better team.

 

Everyone wants to complain about them "messing up" your game, but everytime the team gets distracted away from objectives and begins facerolling the warzone, you are messing up their game, because the ONLY benefit they get for being in that WZ comes from winning, while those still working on champion/centurian gear benefit from medals/valor.

 

So yes, as a BM I do leave warzones if my team ends up being a majority mouthbreathing facerollers, and if I get into the next one and it's the same thing, i'll leave again until I find a group that's actually attempting to win the warzone, not medal farm.

 

EDIT: I should also mention, 3 of my companions are in FULL champion pvp gear and the other 2 are in a mix of centurian/champion gear, so I literally have no use for champion bags and nothing to spend commendations on except adrenals / medpacks Which i've currently got about 50 of each and 1000/1000 commendations.

Edited by Xippin
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I'm glad it's the way it is, with the requirement to "win" to complete your pvp dailies/weekly and BM's needing nothing more then the completion of them (valor/medals are pointless for BM's at the moment) it's only fair that if they get into a que with a bunch of people that aren't focusing on objectives and are just running around medal farming / facerolling they should be able to leave to get a better team.

 

Everyone wants to complain about them "messing up" your game, but everytime the team gets distracted away from objectives and begins facerolling the warzone, you are messing up their game, because the ONLY benefit they get for being in that WZ comes from winning, while those still working on champion/centurian gear benefit from medals/valor.

 

So yes, as a BM I do leave warzones if my team ends up being a majority mouthbreathing facerollers, and if I get into the next one and it's the same thing, i'll leave again until I find a group that's actually attempting to win the warzone, not medal farm.

 

this.

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I'm glad it's the way it is, with the requirement to "win" to complete your pvp dailies/weekly and BM's needing nothing more then the completion of them (valor/medals are pointless for BM's at the moment) it's only fair that if they get into a que with a bunch of people that aren't focusing on objectives and are just running around medal farming / facerolling they should be able to leave to get a better team.

 

Everyone wants to complain about them "messing up" your game, but everytime the team gets distracted away from objectives and begins facerolling the warzone, you are messing up their game, because the ONLY benefit they get for being in that WZ comes from winning, while those still working on champion/centurian gear benefit from medals/valor.

 

So yes, as a BM I do leave warzones if my team ends up being a majority mouthbreathing facerollers, and if I get into the next one and it's the same thing, i'll leave again until I find a group that's actually attempting to win the warzone, not medal farm.

 

 

 

Except that then someone else is screwed over after waiting for a queue and getting thrown into someone else's mess that they had nothing to do with and have literally no chance at winning upon entering.

And also, many people leave the second they fall behind. "Oh, it's 1-0, time to leave and requeue." even though the game is absolutely salvageable. Unfortunately, when 2-3 people leave a game simultaneously, it gives the other team a huge advantage for the 15-60 seconds that they outnumber the other team, so they usually score again, which causes more people to leave, and then it repeats itself. It's like a power play in hockey, basically, only more OP.

 

Most of the time people don't leave because their teammates are medal farming, they leave because they're ******* who want to keep requeueing until they get a surefire easy faceroll win.

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I am most certainly not in favor of deserter penalties because what exactly do they achieve besides pissing off someone who is already irritated? I honestly don't care if somebody jumps ship when things are looking bad for the team or we are getting pounded. It's a frustrating experience that only gets more frustrating the longer you are forced to sit through it and it's not going to suddenly change because 1 person stayed.

 

The other big reason I am against deserter penalties is they many times punish the people who get DCed or their game glitches. As someone who gets the occasional internet fart and gets DCed I REALLY don't want to log back in just to see that I now have to wait a whole half an hour just to get back into a match and then get put in a match in progress and then booted again because I couldn't get out of the damn spawn zone before it booted me for not getting out of the spawn zone (this has happened to me and if I were to get a deserter debuff for **** like this I would blow a fuse).

 

People seem to be searching for some kind of penalty because WoW did it but SWTOR and WoW are 2 different animals and the ONLY time I would be in favor of a penalty for leaving a match would be if it was a rated Warzone because currently there really is nothing at stake in the Warzones so why do people feel like you have to be punished for abandoning your team?

Edited by Wekeltes
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They dont get a penalty because, in some games that are allready started, i get kicked out for "afk"-ing, because the loading time is too high and I sit too much in the base.

 

1 of 2 things can solve this... probably both:

 

1. Get a new computer

2. Upgrade your internet.

 

 

Don't bother explaining what you've got, because no matter what you say, it's not fast ENOUGH.

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I am most certainly not in favor of deserter penalties because what exactly do they achieve besides pissing off someone who is already irritated? I honestly don't care if somebody jumps ship when things are looking bad for the team or we are getting pounded. It's a frustrating experience that only gets more frustrating the longer you are forced to sit through it and it's not going to suddenly change because 1 person stayed.

 

The other big reason I am against deserter penalties is they many times punish the people who get DCed or their game glitches. As someone who gets the occasional internet fart and gets DCed I REALLY don't want to log back in just to see that I now have to wait a whole fcking half an hour just to get back into a match and then get put in a match in progress and then booted again because I couldn't get out of the damn spawn zone before it booted me for not getting out of the spawn zone (this has happened to me and if I were to get a deserter debuff for **** like this I would blow a fuse).

 

People seem to be searching for some kind of penalty because WoW did it but SWTOR and WoW are 2 different animals and the ONLY time I would be in favor of a penalty for leaving a match would be if it was a rated Warzone because currently there really is nothing at stake in the Warzones so why do people feel like you have to be punished for abandoning your team?

 

 

People in WoW didn't leave as much as they are in TOR and in TOR when people leave they're directly destroying your opportunity to get your daily and weekly PVP quests done unless you quit every losing match too. Why should anyone be forced to constantly quit matches to have a fair chance at winning? I like to finish my games, personally. Even if it's 5-0 I'm not going to bail out like a vag that's too pathetic to accept a loss. It's no different than the people who play sports games online and cut their system off when they fall behind the other team. There's absolutely no sportsmanship involved in that, and ultimately PVP is a type of sport.

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I am most certainly not in favor of deserter penalties because what exactly do they achieve besides pissing off someone who is already irritated? I honestly don't care if somebody jumps ship when things are looking bad for the team or we are getting pounded. It's a frustrating experience that only gets more frustrating the longer you are forced to sit through it and it's not going to suddenly change because 1 person stayed.

 

The other big reason I am against deserter penalties is they many times punish the people who get DCed or their game glitches. As someone who gets the occasional internet fart and gets DCed I REALLY don't want to log back in just to see that I now have to wait a whole fcking half an hour just to get back into a match and then get put in a match in progress and then booted again because I couldn't get out of the damn spawn zone before it booted me for not getting out of the spawn zone (this has happened to me and if I were to get a deserter debuff for **** like this I would blow a fuse).

 

People seem to be searching for some kind of penalty because WoW did it but SWTOR and WoW are 2 different animals and the ONLY time I would be in favor of a penalty for leaving a match would be if it was a rated Warzone because currently there really is nothing at stake in the Warzones so why do people feel like you have to be punished for abandoning your team?

 

Let me explain it to you very simpley.

 

They want to get carried.

 

When they see people that could carry them leave, they want to punish them for doing it. Their thought process is "hey I should be able to get carried, they should be punished for not making this easy for me."

 

I can promise people that if they played better, they would have fewer people leaving. Instead they want to punish others because they can't figure out what to do.

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... the ONLY time I would be in favor of a penalty for leaving a match would be if it was a rated Warzone because currently there really is nothing at stake in the Warzones so why do people feel like you have to be punished for abandoning your team?

 

Here's an idea. Take away valor points for leaving. Use the raw data to figure out what the average amount of valor points awarded to each player per game is, then if someone hits the little button that says "leave warzone" or whatever it says (i've never used it once, so I have no idea where to even find it) remove the previously mentioned 'average' amount of valor points from the player's total. Also, allow it reduce your valor rank if it has to. That way, if you D/C or your game glitches, no points taken.

 

I have no idea how difficult this may be to code into the game, but if it were feasible then I would love to see it implemented.

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i'm glad it's the way it is, with the requirement to "win" to complete your pvp dailies/weekly and bm's needing nothing more then the completion of them (valor/medals are pointless for bm's at the moment) it's only fair that if they get into a que with a bunch of people that aren't focusing on objectives and are just running around medal farming / facerolling they should be able to leave to get a better team.

 

Everyone wants to complain about them "messing up" your game, but everytime the team gets distracted away from objectives and begins facerolling the warzone, you are messing up their game, because the only benefit they get for being in that wz comes from winning, while those still working on champion/centurian gear benefit from medals/valor.

 

So yes, as a bm i do leave warzones if my team ends up being a majority mouthbreathing facerollers, and if i get into the next one and it's the same thing, i'll leave again until i find a group that's actually attempting to win the warzone, not medal farm.

 

Edit: I should also mention, 3 of my companions are in full champion pvp gear and the other 2 are in a mix of centurian/champion gear, so i literally have no use for champion bags and nothing to spend commendations on except adrenals / medpacks which i've currently got about 50 of each and 1000/1000 commendations.

 

this.

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Except that then someone else is screwed over after waiting for a queue and getting thrown into someone else's mess that they had nothing to do with and have literally no chance at winning upon entering.

And also, many people leave the second they fall behind. "Oh, it's 1-0, time to leave and requeue." even though the game is absolutely salvageable. Unfortunately, when 2-3 people leave a game simultaneously, it gives the other team a huge advantage for the 15-60 seconds that they outnumber the other team, so they usually score again, which causes more people to leave, and then it repeats itself. It's like a power play in hockey, basically, only more OP.

 

Most of the time people don't leave because their teammates are medal farming, they leave because they're ******* who want to keep requeueing until they get a surefire easy faceroll win.

 

When a ball carrier can run to the goal line with 2 healers healing him and only 1-2 people CC'ing/DPS'ing the carrier + escorts...I have nothing to do with the facerolling mouthbreathers on my team that are standing on the side fighting an enemy that doesn't even have to bother defending the carriers because he's distracted 4 people for the 20-30 seconds it takes to kill him while he blows all his cooldowns giving his team the advantage on the score. Or in Aldaraan when we have 2 turrets, and their team sends 6 to attack one of ours that only has 4 defenders and instead of going to help on defense, 2 ressers go mid to fight a 2 vs 2 and when they lose they cost us the turret. Or in Voidstar when 4-5 people defending one side over extend to the crates/ship thinking they are spawn camping the enemy as they jump down when really they are just killing the same 3 people while 2 stealthers go ninja the door.

 

These mistakes are not a result of what I did, it's not something I caused. It's not my responsibility to try to hold the hands of every mouthbreathing faceroller that decides he's leet dps doing 30-40k dmg 0 protection and 15k healing at the end of a warzone, he doesn't need the win...he needs to quit pvp'ing period and go back to leveling alts.

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Let me explain it to you very simpley.

 

They want to get carried.

 

When they see people that could carry them leave, they want to punish them for doing it. Their thought process is "hey I should be able to get carried, they should be punished for not making this easy for me."

 

I can promise people that if they played better, they would have fewer people leaving. Instead they want to punish others because they can't figure out what to do.

 

This is an illogical way to look at it. It's not a matter of being carried by people that leave, it's a matter of being hurt by people when they leave. When someone leaves a WZ, a replacement has to be found. When the replacement is found, he or she has to accept the WZ queue and then has to load into the game. For some people this may only take 15-20 seconds, but for others, it takes 60, even 90 seconds.

During this time, the other team, who has obviously just taken the lead, now outnumbers their opponent, too. If several people leave at one time, which is what's happening now that this foolish habit has caught on, the other team has a huge advantage and can easily score once or twice in rapid succession, without hardly any resistance because they can send a full team against 2/3 or even 1/2 of a team.

 

Beyond that, think about where these new players are coming from when they replace quitters. Yeah, it's by the goal line. A place where only idiots and bad PVP'ers hang out. When 2-3 players replace into a game, they pretty much create a jumping path that leads directly to the goal, giving the other team a chance to accelerate their scoring even further.

 

Is wanting to have a full team to face another full team considered wanting to be carried? I don't think so. I just don't want to be handicapped. I do my part in WZ's, but even the very best PVP'er can't win a match by himself.

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When a ball carrier can run to the goal line with 2 healers healing him and only 1-2 people CC'ing/DPS'ing the carrier + escorts...I have nothing to do with the facerolling mouthbreathers on my team that are standing on the side fighting an enemy that doesn't even have to bother defending the carriers because he's distracted 4 people for the 20-30 seconds it takes to kill him while he blows all his cooldowns giving his team the advantage on the score. Or in Aldaraan when we have 2 turrets, and their team sends 6 to attack one of ours that only has 4 defenders and instead of going to help on defense, 2 ressers go mid to fight a 2 vs 2 and when they lose they cost us the turret. Or in Voidstar when 4-5 people defending one side over extend to the crates/ship thinking they are spawn camping the enemy as they jump down when really they are just killing the same 3 people while 2 stealthers go ninja the door.

 

These mistakes are not a result of what I did, it's not something I caused. It's not my responsibility to try to hold the hands of every mouthbreathing faceroller that decides he's leet dps doing 30-40k dmg 0 protection and 15k healing at the end of a warzone, he doesn't need the win...he needs to quit pvp'ing period and go back to leveling alts.

 

 

That's all true, and that is frustrating, but you're not always going to get perfect teams. There's a difference in getting stuck with a team of morons from the get go but having a full game to make an impact on your own, starting with an even slate, and coming into a game down 4-0 already with 11 minutes to go and having to waste an entire match knowing you've already lost.

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People in WoW didn't leave as much as they are in TOR and in TOR when people leave they're directly destroying your opportunity to get your daily and weekly PVP quests done unless you quit every losing match too. Why should anyone be forced to constantly quit matches to have a fair chance at winning? I like to finish my games, personally. Even if it's 5-0 I'm not going to bail out like a vag that's too pathetic to accept a loss. It's no different than the people who play sports games online and cut their system off when they fall behind the other team. There's absolutely no sportsmanship involved in that, and ultimately PVP is a type of sport.

 

Teams / sports 'eh?

 

High school basketball team, the coach plays the best players and those players that don't perform are left on the bench. They enter the game with every intention of doing whatever it takes to win. They don't quit because everyone on the team is pushing themselves to win. That is a sport, a sport is a team designed for a specific purpose, to win.

 

A warzone "team" is not the same. A warzone team can't even be called a team, it's more of a group. A warzone group consists of 8 individuals with their own agenda, some are there to win, some are there simple to have fun (because apperantly losing is fun too), some are there for medals/commendations. All of them have their own reason for being there, it's not a team sport, it's individual satisfation.

 

Your "team" is a self gratifying group of individuals. Even with a 4 man pre-made, you get stuck with 4 self gratifying individuals which can cost you the game by doing absolutely nothing useful. Heck, some people can't even be good cannon fodder.

 

Watch all the Powertechs/Vanguards and Guardians/Juggernauts in your next warzone...see how many of them have a protection score above 5k. None of them actually have to guard anyone, all they have to do is use a resource free non-gcd taunt to help their team survive a bit longer, I'm willing to bet 9/10 times...they don't even realise they can taunt.

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This is an illogical way to look at it. It's not a matter of being carried by people that leave, it's a matter of being hurt by people when they leave. When someone leaves a WZ, a replacement has to be found. When the replacement is found, he or she has to accept the WZ queue and then has to load into the game. For some people this may only take 15-20 seconds, but for others, it takes 60, even 90 seconds.

During this time, the other team, who has obviously just taken the lead, now outnumbers their opponent, too. If several people leave at one time, which is what's happening now that this foolish habit has caught on, the other team has a huge advantage and can easily score once or twice in rapid succession, without hardly any resistance because they can send a full team against 2/3 or even 1/2 of a team.

 

Beyond that, think about where these new players are coming from when they replace quitters. Yeah, it's by the goal line. A place where only idiots and bad PVP'ers hang out. When 2-3 players replace into a game, they pretty much create a jumping path that leads directly to the goal, giving the other team a chance to accelerate their scoring even further.

 

Is wanting to have a full team to face another full team considered wanting to be carried? I don't think so. I just don't want to be handicapped. I do my part in WZ's, but even the very best PVP'er can't win a match by himself.

 

I agree with most of everything you said. Consider though why people are leaving? If it's like you said and they are just leaving because of a lower score, how did that happen to begin with.

 

Your post seems entirely based around HB, the one wz I wish I couldn't queue into. In CW you have people just charging head first into middle, ignoring the outside cannons. In voidstar you have teams that want to run up to the enemy spawn and fight while ignoring doors. Is it really fair to say that others should be punished because the team they get put with refuses to learn how to play?

 

They could probably fix the entire problem by adding a surrender option. If 3/4 or even 1/2 of your team surrenders, it's over. Game stops and you can all queue again. That should solve your problem of having an imbalance. What it won't do is force those people to continue in a match that is already over. I seriously doubt anyone that is for penalties would agree to that. Reason is simply that maybe you don't care about being carried, but they do.

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That's all true, and that is frustrating, but you're not always going to get perfect teams. There's a difference in getting stuck with a team of morons from the get go but having a full game to make an impact on your own, starting with an even slate, and coming into a game down 4-0 already with 11 minutes to go and having to waste an entire match knowing you've already lost.

 

You don't, and that's the benefit of it. The ones that choose to stay are the ones that need the medals/valor. Those of us who don't...won't stay, it's a WASTE OF TIME. Time is valuable to some, and those that waste my time, are not worth caring about in all honesty.

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Teams / sports 'eh?

 

High school basketball team, the coach plays the best players and those players that don't perform are left on the bench. They enter the game with every intention of doing whatever it takes to win. They don't quit because everyone on the team is pushing themselves to win. That is a sport, a sport is a team designed for a specific purpose, to win.

 

A warzone "team" is not the same. A warzone team can't even be called a team, it's more of a group. A warzone group consists of 8 individuals with their own agenda, some are there to win, some are there simple to have fun (because apperantly losing is fun too), some are there for medals/commendations. All of them have their own reason for being there, it's not a team sport, it's individual satisfation.

 

Your "team" is a self gratifying group of individuals. Even with a 4 man pre-made, you get stuck with 4 self gratifying individuals which can cost you the game by doing absolutely nothing useful. Heck, some people can't even be good cannon fodder.

 

Watch all the Powertechs/Vanguards and Guardians/Juggernauts in your next warzone...see how many of them have a protection score above 5k. None of them actually have to guard anyone, all they have to do is use a resource free non-gcd taunt to help their team survive a bit longer, I'm willing to bet 9/10 times...they don't even realise they can taunt.

 

 

Obviously Warzone groups aren't the exact same thing as a sports team. I never said that, I merely used the illustration of a power play to point out that when a team is outnumbered, it is at a huge disadvantage. An entire team should not be put at a disadvantage just because some whiny baby who isn't man enough to actually TRY to win a game wants to keep quitting until he finds a faceroll WZ.

 

And, of course, I'm not saying that everyone who quits WZ does so in this manner, but there is a VERY large number of people that do, and it gets worse every week as more and more people get fed up with being bailed on and start bailing themselves. It's getting to the point where as soon as one team scores, successfully plants and detonates a bomb, or caps 2 turrets, the game is pretty much over, and that's not how it should be.

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You don't, and that's the benefit of it. The ones that choose to stay are the ones that need the medals/valor. Those of us who don't...won't stay, it's a WASTE OF TIME. Time is valuable to some, and those that waste my time, are not worth caring about in all honesty.

 

Or we just enjoy PVP and want to actually play full matches instead of just vulture hunting for easy wins for dailies? Maybe we want competitive matches instead of facerolls?

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1 of 2 things can solve this... probably both:

 

1. Get a new computer

2. Upgrade your internet.

 

 

Don't bother explaining what you've got, because no matter what you say, it's not fast ENOUGH.

 

Not necessarily true, i have a good computer and a fast connection and even with fast load times i have been caught behind the barrier a few times and kicked before it drops.

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Its baffleing to me, a game starts to go a little sour, half the team bails, and they get right back in que. Hell I see some of them leave, and come back into same game more then once.

 

The pvp's pretty good in this game, except for this one small, yet important issue. Is there some reason it was decided to leave this out?

 

Thoughts? Links to why they left it out?

 

Was this post really needed? This is the 100000000000000000000000000th post about this issue. :D

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Not necessarily true, i have a good computer and a fast connection and even with fast load times i have been caught behind the barrier a few times and kicked before it drops.

 

Hence why I added the word "enough" to that last sentence.

 

You're computer/internet may be fast by your definitions, but they're obviously not fast enough if you get kicked from WZ's before you have a chance to get into it.

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Let me explain it to you very simpley.

 

They want to get carried.

 

When they see people that could carry them leave, they want to punish them for doing it. Their thought process is "hey I should be able to get carried, they should be punished for not making this easy for me."

 

I can promise people that if they played better, they would have fewer people leaving. Instead they want to punish others because they can't figure out what to do.

 

Then why the hell would I want them on my team anyway? good riddance to them. The last thing I want is these cancerous players saying "Well **** it I can't leave or I get deserter penalty so I'll stop trying and go stand in a corner" (which will happen and you know it if they put in deserter penalties) and then not only am I down a player but that same player is taking up a slot that someone much more useful could be occupying. Your solution doesn't solve anything and just aggravates the problem.

 

Like I said before there is nothing particularly at risk currently in Warzones so there is really no reason to punish people who leave. If the game starts punishing people who leave it's not going to magically turn all matches into competitive neck to neck battles. You are just going to find people who find a new way to leave the match whether that be afking in a corner or people who stop caring about the goal and start trying to farm medals. You are not going to be rid of these people so just accept that and try to make the best of it which is what I think the current system does. At least the current system doesn't punish someone for getting screwed over by the game or getting DCed.

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Hence why I added the word "enough" to that last sentence.

 

You're computer/internet may be fast by your definitions, but they're obviously not fast enough if you get kicked from WZ's before you have a chance to get into it.

 

you apparently don't know much about computers or how this game was designed then. Even with the game installed on a SSD and a very fast connection the game still doesn't actually access your drive until a good 10 seconds into the loading screen which means that no matter how fast your computer is there is still a chance that you get unlucky and get caught by the spawn screen.

 

This isn't a matter of the computer/internet being slow (first off you don't need particularly good internet to be able to play almost any game without issue you just need to avoid issues like packet loss and issues arising from external interference which to some degree is always going to be there no matter what you do) it is a matter of the spawn AFK kicker being a little fast. If you load into the game and walk over to the spawn room and see that you walked in just as it reset to 4 bars then you are not going to get out of the spawn zone fast enough before you will get kicked. It doesn't happen very often but it is VERY irritating when it does happen and it is in no way the players fault when this happens so stop trying to displace blame.

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