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"Best" Ship for the Fifth Spot on Your Bar?

STAR WARS: The Old Republic > English > Galactic Starfighter
"Best" Ship for the Fifth Spot on Your Bar?

Ornithopoda's Avatar


Ornithopoda
02.16.2017 , 08:48 PM | #11
If you already have a T1 gunship and a T2 scout on your bar, is the T3 gunship just kind of redundant, or does it have it's own unique roll to play? The T2 and T3 gunships are the only ships I have little to no experience flying yet.
Laynč - Guardian Mephistus - Sorcerer
Layne Michael - Scoundrel
Harbinger

DakhathKilrathi's Avatar


DakhathKilrathi
02.16.2017 , 09:14 PM | #12
I run a second T2 scout where I can, and the T1 scout where I can't. But it's really a matter of preference.

OscarDivine's Avatar


OscarDivine
02.16.2017 , 09:48 PM | #13
Quote: Originally Posted by MaximilianPower View Post
I rarely tensorcide too; typically I'll cap and then immediately seek out a bomber to unload on. But I'd stop short of claiming the T3 scout is any good at defending. If your opposition is remotely competent, they should dispose of you without much difficulty. Doesn't take much: a mine, and/or a rail to the face, and/or a superior offensive scout in your teeth. Interdiction drive is fun but imo the CD's too long to make it a viable defense.
haha didn't used to be the case. ;-)
Oscar Obviously
Jedi Covenant - Harbinger - The Red Eclipse

ThutmoseV's Avatar


ThutmoseV
02.16.2017 , 10:39 PM | #14
4 ships are the obvious: T1 gunship, T2 scout, and the 2 bombers. For my 5th ship I have a strike fighter. This is mainly for matches where our side looks a lot stronger than the other side, so I can fly a strike without endangering a victory for our team, just to try to see what I can do.
The Shadowlands
Erannov Vanguard GSF veteran
Sundaro Sage

Wildtee's Avatar


Wildtee
02.16.2017 , 11:20 PM | #15
Quote: Originally Posted by OscarDivine View Post
The most "META" Bar I can imagine assuming you already have a tensor on your team is:

Burst Cluster T2 Scout for Dog Fighting
Burst/Pod or Quad Pod T2 Scout for Jousting and Gunship Hunting
T1 Bomber for Beacon and Mines
T2 Bomber for Repairs and Railgun Drone
T1 Gunship for Mine Sweeping and Sniping

I pretty much never make this bar, with a few exceptions. I usually only keep one Bomber on my bar, and either a Tensor Scout equipped with EMP Missile (for the lulz) or a T2 Strike for Missile Fun.

If I have a coordinated team, we'll coordinate bars also to make sure we have a Tensor Scout, a Beacon Bomber, and some Repairs somewhere.
This nails it for me. I'll normally either sub out the T2 bomber or one of the T2 scouts for a T3 scout, because more people on Harb have T2 bombers than T3 scouts. Once I get on a team, we usually try and make sure we have something resembling more what Verain listed. In solo queue, you'd be hard pressed to do more for your team than having a tensor and a beacon ready to help them out in TDM, and just fill the other 3 spots with at least one T2 scout and at least one T1/T3 gunship for TDM.

-Skell

ThrakhathSpawn's Avatar


ThrakhathSpawn
02.16.2017 , 11:37 PM | #16
Quote: Originally Posted by Ornithopoda View Post
If you already have a T1 gunship and a T2 scout on your bar, is the T3 gunship just kind of redundant, or does it have it's own unique roll to play? The T2 and T3 gunships are the only ships I have little to no experience flying yet.
T3 is the ship to fly if you want an insane K\D ratio.

Power Dive's short CD, and ability to both move you closer, away, or around, makes it the single best engine ability in the game. If you want to fly in a way that has zero death's at the end of a match, the T3 gunship is a very good choice for that.

Personally, for a 5th ship, its really going to depend on your team. T3 strike's are nice in that they bring repairs from a non destroy-able method. I've had 45K damage taken with zero deaths during a one sided brutal beat down from the other faction death match.

Blood Mark has some great utility as well.

If the Rycer could equip power dive, it would be my #1 recommendation for the 5th slot, but alas, this option is denied it.

The ability of a black bolt to absolutely wipe out a satellite in seconds makes it a good option for 5th choice as well. Fly in from low or high, you'll easily kill a sitting bomber, and all three turrets. The bomber's poo, and the turret damage will go away with a EMP blast. Armor piercing rocket pods will make short work of the turrets and bomber.
If it weren't for all the other kinds of ships everyone would fly a strike fighter.

Magira's Avatar


Magira
02.17.2017 , 11:39 AM | #17
Quote: Originally Posted by MaximilianPower View Post
I rarely tensorcide too; typically I'll cap and then immediately seek out a bomber to unload on. But I'd stop short of claiming the T3 scout is any good at defending. If your opposition is remotely competent, they should dispose of you without much difficulty. Doesn't take much: a mine, and/or a rail to the face, and/or a superior offensive scout in your teeth. Interdiction drive is fun but imo the CD's too long to make it a viable defense.
I just have a fable for rarely used annoying components. I've already seen very good battlescouts in the satellite crashing when I ignite interdiction. This is so seldom used that no one is expecting it.

But yes, I can save a time, but the possibilities are exhausted. Normally I should replace by the bomber to whom I gave Tensor, so I can devote myself to the offensive.

The win% is with me with Searpoint by 5% better than with my Minellayer. Tensor seems to be the strongest "weapon" for me in domination.
The Red Eclipse: Ynaxi, Thamari, Shakrj Guild: The Wookiees
The Harbinger: Lilora, Ainola
T3-M4: Pomsta

RickDagles's Avatar


RickDagles
02.18.2017 , 01:20 PM | #18
IMO the T3 gunship is worth having on your bar for TDM games. The synergy of cluster missiles + friendly seeker mines is incredible against scouts. A feedback + cluster T3 gunship with seeker mine/railgun drone protection is really a nightmare for an enemy scout.

Directional shield T3 gunship is also very strong here and has the added benefit of being strong in gunship chess matches. Directional shields may or may not allow you to facetank as many railgun shots as DF, but the consistency is important. In particular, one cool feature of this build is that you can "eat" an enemy DO railgun shot every time. If you and a teammate both have directional shields you can aggressively attack a DO GS enemy and take him out easily.
- Siraka -
< Shadowlands Reconnaissance Wing >
* Harbinger - The Ebon Hawk - The Bastion - Shadowlands - Progenitor - The Red Eclipse *
* Jung Ma - Pot5 - Jedi Covenant - Tomb of Freedon Naad - Bergeren Colony - T3-M4 *