TheVicious Posted October 23, 2020 Share Posted October 23, 2020 For KoTET & KoTFE master mode story missions it appears NPC's are delivering uncapped level 75 damage while the player is capped level 70. The only way to progress is for the RNG gods to smile on you with back to back crit.. If you're not critting 80% of the time for elite NPC's it's going to be a wipe regardless of comp support, heroic moment, and unity skill. I'm going to make a suggestion here and say the development team should allow the players to run uncapped at level 75 for master mode just like how master mode FP's work.. This should fix the massive discrepancy in damage output from the NPC's. Link to comment Share on other sites More sharing options...
FlameYOL Posted October 23, 2020 Share Posted October 23, 2020 First of all this isn't pertaining to story and lore, it would be better suited for general discussion or the suggestions subsection. However I do agree overall, Master Mode needs to be re-balanced in general, enemies hit like a truck even if you're playing as a tank, sometimes the story will lock you to a companion and god help you if you haven't leveled his influence... in concept master mode was a great idea, but in execution there are a lot of flaws in it. It is the apex of artificial difficulty, in the worst ways possible. Link to comment Share on other sites More sharing options...
TheVicious Posted October 24, 2020 Author Share Posted October 24, 2020 Now moved to the Suggestions Forum in General Discussion. Link to comment Share on other sites More sharing options...
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