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Is there a combat profinicencies and rotation guide for infiltration 5.0?

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
Is there a combat profinicencies and rotation guide for infiltration 5.0?

Rash_in's Avatar


Rash_in
12.16.2016 , 02:25 AM | #21
My usual Opener: Stealth - Shadow Strike - Force Potency - Force Breach - Shadow Stride - Force Breach - Vaulting Slash - Spinning Strike - Psychokinetic Blast - Clairvoyant Strike - Force Breach

If being single targeted through the opener (Will probably pull aggro by 2nd force breach unless guarded) I throw out Deflection to increase DPS.

From this point forward I use a mix of whirling blow, Clairvoyant Strike, and Shadow Strike until stuff procs. Use Force Potency and Shadow stride on CD with Force Breach afterwards. If target is under 30% I use Spinning strike on CD usually in place of fillers.

Try to multi-target as much as possible. This will get Shadow Stride to reset as much as possible. (procs force breach and spinning strike).

I am not the best DPS but I generally pull 7-8K DPS on a dummy with 5 set piece 220 and 220 modded pieces.

Evolixe's Avatar


Evolixe
12.16.2016 , 04:50 PM | #22
Quote: Originally Posted by Torvai View Post
build reaping strike into it. But no idea where it sits on the priority tbh.
Above Maul/Shadow Strike, below Discharge/Breach and Assassinate/Spinning Strike.

It has a cooldown so you will want to use it as often as possible. But it's use is completely wasted if you override already active and capped procs. Execute is always top prio because you never know when you can use it again, Breach is top prio because overriding procs is (more) wasted damage (than the +1GCD of cooldown on Reaping Strike).

For PvE it'll be different because you can execute on cooldown. To be honest though the only thing that then changes is that keeping up stacks of Clair/Volt will have the next priority right after executing. Then proceed as above.


Edit: And in PvE Breach is absolute prio, rather than execute. Because procs and force management. (I mean, its hard but if you randomly hit stuff you CAN still run out of force)

Quote: Originally Posted by LudhaninRolgge View Post
Never use Potency before Spinning Kick. Because of reasons it's a force attack so it uses a charge that could be better used on a Breach or a Blast. And you should Shadow Stride just after you Breach so firstly you don't waste a stack of Breaching Shadows as you do if you SS just after Blast and secondly you can make 2 back to back crit Breaches.
Spinning kick hits pretty gosh darn hard theise days tbf, using potency on it is still ill-advised but definitely not "completely terrible" anymore.
Evolixe | Exilove
Disciples of Babylon - Darth Malgus
Shadow/Sin Discord Server

LudhaninRolgge's Avatar


LudhaninRolgge
12.17.2016 , 03:34 AM | #23
Quote: Originally Posted by Evolixe View Post
Spinning kick hits pretty gosh darn hard theise days tbf, using potency on it is still ill-advised but definitely not "completely terrible" anymore.
Yeah, I noticed some 10k Spinning kicks when I was trying yesterday.
Darth Malgus
Odhul'sen - La Croisée
Typhojem - La Croisée Impériale

Evolixe's Avatar


Evolixe
12.18.2016 , 05:41 AM | #24
Coming to think of it, for maximum burst you probably want to open with stride into spinning kick/spike.

Now before you all start doing this I must warn you;
If you do this against any class with ranged or kiting capabilities this is not without risk.
When they realise what you did they can exploit it and make your life pretty terrible.

But as far as maximum burst goes.. Stride > Spike > Discharge > Reck > Discharge > Ball > look at options.. probably got a Reaping Strike(1) available as well as a Maul(2).
And if this got them in execution range, then obviously Assassinate(TOP).

Now if you also got Reaper's Rush you'll want to squeeze an Assassinate between that Spike and first Discharge as well. Honestly.. this burst, if unchecked, is completely ridiculous
Evolixe | Exilove
Disciples of Babylon - Darth Malgus
Shadow/Sin Discord Server