-Shadowfist- Posted January 3, 2012 Share Posted January 3, 2012 Nothing more to say other than the title. Can't hurt to put it out there for Bioware to read. Not that it'll make a difference... but we can hope. Biochem's fine... Other crew skills are broken. Link to comment Share on other sites More sharing options...
goulet Posted January 3, 2012 Share Posted January 3, 2012 my sentiments exactly. every crafting profession need some "unique" bonuses for the crafter. Whether we're talking about augment slots for bop armor or weapons for armormech/synthweaving/armstech. Unique component upgrades (artifice/armstech/cybertech). personally augments should be crafted not mission rewards. Link to comment Share on other sites More sharing options...
RufuSwho Posted January 3, 2012 Share Posted January 3, 2012 I would suggest you take some time to think out a few acceptable buffs for the other crafts. This could become a useful thread in that regard. Start a list of each skill and what it offers you at end-game. Example: 400 Cybertech - access to unique Speeders (correct?) 400 Biochem - access to reusable Stims etc. Add your own suggestions for a end-game perks for Skills that don't currently seem very useful. Link to comment Share on other sites More sharing options...
TheRealBoz Posted January 3, 2012 Share Posted January 3, 2012 A unique GAMEPLAY effect is needed. Unique speeders do not qualify. Ability to cast pretty lights is also out of the question. Link to comment Share on other sites More sharing options...
Tikigit Posted January 3, 2012 Share Posted January 3, 2012 (edited) To be honest reducing the impact on certain biochem sourced items is the only sane approach if Bioware decide that changes are needed to the crew skill contents themselves. They can't really 'Fix' the other crafting professions directly without rebalancing the entire game. Improve armor synthweavers can make, and suddenly crafted items from Synthweaving are OP'ed compared to loot, reward and vendor items of the same grade. Improve weapons or mods Armstech can make, and suddenly Armstech crafters have access to OP'ed weapons that out perform any other grade of weapons out there. And so forth. The idea of buffs based on crew skills is a interesting one... but not sure there is anything stopping people from grinding their crew skills like crazy being fed by mains with loads of credits and resources, and ending up with their buff at early levels unbalancing them completely... unless you make it a level unlock based buff perhaps? But if there are changes made directly to the crew skills themselves, I think it either has to be Bioware redesigns the entire equipment system from the ground up on par with Biochems stats advantages.... or Biochem just gets adjusted... guess which one is more likely to be picked? lol Edited January 3, 2012 by Tikigit Link to comment Share on other sites More sharing options...
LeperJack Posted January 3, 2012 Share Posted January 3, 2012 (edited) Naw, Biochem can make money, and biochem gathering can make money. they need to be brought down so they can be just like all the other crafting professions, because that's what a vocal minority wants. It's not right that you have money and some other people don't. The only solution is to make you broke, too. Edited January 3, 2012 by LeperJack Link to comment Share on other sites More sharing options...
exphryl Posted January 3, 2012 Share Posted January 3, 2012 I would suggest you take some time to think out a few acceptable buffs for the other crafts. This could become a useful thread in that regard. Start a list of each skill and what it offers you at end-game. Example: 400 Cybertech - access to unique Speeders (correct?) 400 Biochem - access to reusable Stims etc. Add your own suggestions for a end-game perks for Skills that don't currently seem very useful. Ugly Reskinned Speeder Grenades on 5 min cooldown (lulz) They should've left the group transport module in Cybertech like early beta....Would've made that WHOLE profession worthwhile then. Link to comment Share on other sites More sharing options...
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