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Huttball needs a tiebreaker.


Raansu

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This whole "turtle with the ball while guarded and having 4 healers on you when the game is tied" is pure ******** plain and simple. When the game is tied there needs to be some sort of tie breaker.
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This whole "turtle with the ball while guarded and having 4 healers on you when the game is tied" is pure ******** plain and simple. When the game is tied there needs to be some sort of tie breaker.

 

There is. It's called, "turtle with the ball while guarded and having 4 healers on you when the game is tied."

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There is. It's called, "turtle with the ball while guarded and having 4 healers on you when the game is tied."

 

I'm not usually a quote and "this" type poster, but umm.. This.

 

That last minute during a tie is usually a whole S@%t load of fun, shields going out, DPS switching to healing, healers switching to DPS, stuns for everyone. Can almost hear keys snapping off keyboards from people hitting buttons harder and harder trying to get that extra bit of healing or damage.

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There is. It's called, "turtle with the ball while guarded and having 4 healers on you when the game is tied."

 

That is not a tie breaker, that is stupid. Doesn't take any skill or strategy to win that way.

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And if nobody has the ball, the team that last had the ball gets the tiebreaker.

 

If you've the healing power to turtle with the ball then you almost certainly would've scored on every possession anyway so it's unlikely for the game to come down to a tie. Now of course during the last minute it's literally a 'everyone who can heal start healing' but that's what makes the last minute fun. It's a bit hectic but if you want to avoid it, just concentrate on having the lead.

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