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Shield Tech / Shield Specialist Set Bonuses and Tactical Items

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Shield Tech / Shield Specialist Set Bonuses and Tactical Items
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steveerkcanjerk's Avatar


steveerkcanjerk
04.19.2019 , 09:21 PM | #11
Quote: Originally Posted by vicadin View Post
I think I have a thought on maybe a cool new ability...Gravity Well. You place it down like an AOE and it sucks in all the adds and roots them for a few seconds. Give it the range of say the Orbital Strike. Helps with add management.
Got to keep in mind that this game already has alot of cc unless, pulling everyone in for an AOE tank would be very cheap. Also raids don't really have issues with keeping ads together.
the mandalorians will rise again, we will unite and make the galaxy bow.
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Bonzenaattori's Avatar


Bonzenaattori
04.21.2019 , 05:08 PM | #12
Just random ideas thought up

Shield Specialist

RIOT GAS

Stim Cloud
Riot Gas now increases the melee and ranged defense chance by 15% and increases movement speed by 70% of you and all your allies inside the smoke
Explanation: (swaps negative effects on enemies into positive effects for allies)

Chaff Grenade
Riot Gas becomes Chaff flare, causing all ranged attacks to miss on allied targets inside or affected by the smoke
Explanation: (intercepts all ranged attacks to people inside the smoke)

Phosphorous Bomb
Riot Gas causes all enemy targets inside or affected by the smoke to take additional elemental damage
Explanation: (do I really need to?)

ENERGY BLAST

Energy Screen
Energy blast now provides the Vanguard with a protective shield, if the shield is not broken within x(amount of time) seconds, the remaining amount of shield creates an energy burst that damages surrounding enemy targets.
Explanation: (Give yourself a shield that absorbs damage, caster can prematurely break shield for damage or soak incoming damage)

Energy Shield Defense
Energy blast now converts energy from rifle to the Vanguard's shield , causing his/her shield to overload with raw energy.
Greatly increases Shield chance & Shield Absorb, and reciprocates damage (LIKE REBUKE, NOT A REFLECT I SWEAR!) whenever damage taken while effect is active. Using an offensive ability, cancels the effect
Explanation: (Toggle skill, makes shield overpowered at the cost of not being able to attack. Would make VG downtimes provide better option select)

Energy Surge
Whenever the Vanguard successfully shields an attack, Energy Blast becomes available, firing a powerful energy surge from the rifle dealing a large amount of elemental damage
Explanation: (Think high impact bolt, except when you do your job as a tank, instead of vulnerability)

TRANSPOSE

Emerging Transpose
Makes Transpose instant cast!
Explanation: (Now the skill is more useful!)

Enemy Egression
Transpose can now be used on an enemy. Swapping location with you and hostile target.
Once Transpose has successfully been casted, the Enemy is marked, preventing them from going into stealth or using mobility spells for x seconds (or just hinders them if you cba like me ^^)
Explanation: (creativity)

ION STORM

Cryo Storm
Pours a stream of Cryo energy in a concentrated field, all targets hit have their alacrity and movespeed reduced
Explanation: (... ...really?)

Ion Cannon
Concentrates Ion energy on a single target, dealing greater damage

Ion Accel
Charged Ion energy power is streamed into the Vanguard's armor and shield. Instead of dealing damage provides Vanguard with a large Armor rating increase & Damage reduction for a very short period of time due to energy instability

Jinre_the_Jedi's Avatar


Jinre_the_Jedi
04.21.2019 , 06:04 PM | #13
Tactical Item Suggestion:

Grapple now pulls all enemies within an 8 meter radius of the original target.

Basically an AoE grapple as a tank.

Bonzenaattori's Avatar


Bonzenaattori
04.22.2019 , 05:29 AM | #14
Quote: Originally Posted by Jinre_the_Jedi View Post
Tactical Item Suggestion:

Grapple now pulls all enemies within an 8 meter radius of the original target.

Basically an AoE grapple as a tank.
Wet dream

GhOsTPrOz's Avatar


GhOsTPrOz
04.22.2019 , 07:07 AM | #15
Set bonus - 2/6 reduces the Cooldown of reactive shield by 30 seconds
2/4 - increases reactive shield duration by 5 seconds. Riot gas by 5 seconds, and battle focus Gives 5% more force tech Defense.
6/6 increases Endurance by 3% Absorption by 3% Defense by 2% and DR by 1%

Tactical item ideas - using battle focus grants everyone the crit benefits.

- using energy blast gives nearby allies an absorption shield absorbing up to 20k damage over 3 seconds.

- shoulder cannon heals for 5% and grants 2% shield rating for 6 seconds stacks up to 4 times for a total of 8% shield rating.


I also really think vanguard needs a new Cooldown or two so while I have you Bioware here's two of my favorite ideas


Ultimate Sacrifice 3m30s Cooldown - Become immune to all damage for 6 seconds, however if you take lethal damage during this duration (more then your health pool) your health will drop to 15% at the end of this Cooldown.

Shield Stabilizers Cooldown - 1 minute 30seconds Grants 10% shield. Additionally gives 10 stacks that reduce the next incoming hit by 5k damage and reduces a stack. Lasts 10 seconds any stacks remaining after the duration will heal you for 5% of your health. Can be used on other players
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FlameYOL's Avatar


FlameYOL
04.22.2019 , 11:26 AM | #16
Quote: Originally Posted by GhOsTPrOz View Post
- shoulder cannon heals for 5% and grants 2% shield rating for 6 seconds stacks up to 4 times for a total of 8% shield rating.
I think this is an excellent idea.
A man can have anything...If he's willing to sacrifice everything

Sylriana's Avatar


Sylriana
04.23.2019 , 12:27 PM | #17
I'm not sure how to best implement it but I like the idea of an item that lets PTs ignite their oil slick with Firestorm / Vanguards Ionize their gas with Ion Storm. When Ignited/Ionized enemies inside take damage and have the debuff from the skill reapplied every second.

TheSpiceIsRIght's Avatar


TheSpiceIsRIght
05.02.2019 , 02:09 AM | #18
Link to Main Forum Post with Google Doc of Failure's Set Bonus and Tactical Item suggestions

SHIELD TECH/SHIELD SPECIALIST

Tactical Suggestions:
  • Oil Slick can be lit on fire with Flame Sweep or Firestorm to do periodic AOE damage.
    • Or add it to Pressure Overrides and remove existing range increase.
  • Jet Charge now launches you into the air out of reach of enemy damage. Resisting all force/tech damage for 3s
  • Stealth Scan now generates a mirror image of yourself, shielding the next 80k? damage for the next 4s.
  • Translocate defensive

Set Bonus:
  • 2 set - Rocket punch reduces the cooldown of Sonic Missile and Neural Dart by 2 seconds.
  • 4 set - Oil Slick grants 3s of x Reducing damage taken by 60%.\
  • 6 set - Heat Blast reduces the active cooldown of Energy by 2s.
Spice
<FAILURE> - Satele Shan
World First Slayer of the Machine Gods

Bonzenaattori's Avatar


Bonzenaattori
05.02.2019 , 08:43 AM | #19
Advanced Class Tactical Items

These are ideas based on Advanced Class skills, where previously I targeted the Discipline spells specifically, this one targets a broader spectrum of skills on the Advanced class Trooper/Vanguard, the purpose of these ideas are to bring them in line with the Discipline Shield Specialist's priorities and combat proficiency.
Each skill design & passive is a separate idea however, that doesn't necessarily mean they class or cannot co-exist
These ideas currently made in line with the current content patch however, are subject to change on future changes depending on the 6.0 balance changes

Going to start with the much deliberated Defensive abilities
Note: I am NOT going to propose, nor are these ideas in any way proposed "balance" changes for the class, they are insulated ideas designed to add new, enhance functions of current existing abilities!

Reactive Shield
Heat Dome
When activated, your Reactive Shield is charged with intense heat, burning attackers for elemental damage when they are within 8 metres of you. The longer the afflicted targets are inside the effective radius, the stronger the burn gets

Idea notes: So one of the things I'd love added is an effective radius that deals continuous damage when targets are in close proximity. This lets tanks punish players who commit, and can serve as a deterrence for melees to hard push on VG tanks whilst punishing immobile ranged players or those who simply don't respect the tank's presence
Now this may remind you of a certain utility (Electro Shield) however, this is designed to be a continuous damaging field so long as the target is inside the field and gets stronger the longer they stay inside.
This goes really well with Vanguard's pull, allowing them to keep the enemy inside the field, as well as Hold the line, preventing enemies from knocking you away, making you a huge threat when used properly
We could propose that the ability leaves a stack on the target, which climbs every tick of the ability leading to the attack getting stronger, similar to Electro net's stacking effect

Adrenaline Rush
Stamina Restoration
Increases the maximum health of Vanguard by 35% when Adrenaline Rush's healing is activated

Battle Focus
Promise of Victory
When activated, the Vanguard lets out a battle cry, greatly increasing the morale of all allies within 30 metres, increasing their combat ability for 15 seconds

Idea Notes: I haven't decided what the stat would be exactly, I was thinking something along the lines of damage reduction or defense chance, but realistically it could be anything. At first I felt it should be defensive as its from a tank standpoint, but the base effect of battle focus is an offensive one.
Anyway, the whole point of this idea, is that Vanguards (or troopers) are soldiers, veterans of war, and from a roleplay standpoint, you're a freaking high ranking officer, which means you're used to controlling the battles on the front lines, well the way I see it, Vanguard should have like a Warcry mechanic that boosts the morale of his fellow soldiers. (terrible idea i know) :>

Shoulder Cannon
Advanced Static Shield
Static Shield's effect (50% chance when shielding/defending attack resets Stockstrike) now additionally instantly reloads 1 shoulder cannon charge at the same rate

Idea Notes: Ok so this has been an idea i've wanted for a VERY LONG TIME!
I always found Static shield to be one of the best talents ever designed, it has fantastic synergy, however my quarry with this ability was that it never grew as the game progressed, always sticking with Stockstrike, it's itinerary never increased as time went by. Well I think that should change! and shoulder cannon is probably the best candidate for this. It gives good utility synergy with Guard Cannon despite it's nerfed state, which I felt was VERY unfair, given the nature of the nerf only considered Tactic's Discipline and it's 7 cannon charges which nearly doubled it's healing capacity. With this idea, the design thought scales as your ability as a tank is performed! Giving you good damage punish whenever you trigger your main defensive function (shielding attacks), as well as a little healing for your troubles. It doesn't solve any problems concerning Vanguards, but it doesn't necessarily have to, nor should it! But it adds sustain and damage opportunity when you're doing your job! and that should feel and be rewarding, synergy is the best way to approach that vector!

Neural Jolt & Sonic Round
Anticipation
Taunting an enemy with Neural Jolt and/or Sonic Round causes the Vanguard to block/resist the next received attack at 100% chance

Idea Notes: So, whenever you taunt something, the most expected outcome is that whatever you taunt is going to want to slap you in the face for such provocations. Well, Vanguards being the tactical specialists they are, can see it coming!

Guard
Super Guard
For the first 5 seconds whenever guarding an ally, the target is immune to all movement-imparing effects, knockdowns and physics, and has 100% of it's damage intercepted, 50% of all incoming damage from enemy players is transferred back to you.
This can only occur once per unique target, every minute

Idea Notes: Ok here me out on this one. Wouldn't it be really interesting if one of the tanks had like a super guard? Now see here's the thing, Guardians have Guardian Leap, so I was thinking it should be Shadow or Vanguard, however, Shadow sucks and I feel this effect for them would be super abusive with stealth, so that leaves Vanguard... ...fight me!

More ideas coming soon...

Delani's Avatar


Delani
05.24.2019 , 11:22 AM | #20
Grappling hook can now pull up to 4 enemies at the same time.