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Guild Leveling in 5.10

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merovejec's Avatar


merovejec
11.13.2018 , 07:31 AM | #21
Quote: Originally Posted by JattaGin View Post
I think that the amount of replies to this topic says a lot about the interest in it. Only 2 pages from Friday to Tuesday morning.
Well there have been quite a few discussions in the General Discussions so....
Merovejec
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Syal's Avatar


Syal
11.13.2018 , 08:08 AM | #22
Quote: Originally Posted by JattaGin View Post
People are waiting for 5.10. Not because of guild or conquest changes. Because of Ossus. New story. New stuff to do.
You says the words. veteran don't need more grind... new tier gear... just new story to discovers.
SWTOR since 2012 !
Guild Force Unifie French PVE
The Leviathan

TalleraLane's Avatar


TalleraLane
11.14.2018 , 10:29 AM | #23
"SWTOR is a social game at its core and so we want to do all that we can to encourage people to play together. However, we also understand that many players like to play with just their small circle of friends in small Guilds, and so the system needed to work for everyone"



Everyone?

Really does not feel that way to me.

Seelvir's Avatar


Seelvir
11.20.2018 , 08:44 PM | #24
Quote: Originally Posted by EricMusco View Post
We expect that Guilds which are hitting Small Yield Planetary targets will be gaining around 3 or so levels a week.
Eric, either you're lying to us, or you've been lied to. Can't tell which is it, but it's a bad look.

A guild earning 3 levels per week would need to be earning 1.5m conquest points. Based on the conquest results for the week of Tuesday Nov 13th through Nov 20th, the "average" Small Yield Guild earned ~500k conquest points. This is for the Satele Shan server, and throws out the top two guilds on the Small Yield planet for that week, because they each earned 2m and 1.2m points, respectively, and the 3rd place guild had only 650k. So throwing out the two mega-guild results, you arrive at an average of 500k conquest points for the servers highest-performing small guilds.

Eric ... dude ... that's not 3 levels per week. That's not even 3 levels per month. Meanwhile, the mega guilds hitting the cap every week will level 7 times each week.

Why are you punishing small guilds this severely?

And yes, it's a punishment. The main way small guilds lose players is not to other guilds, but rather it's when players quit SWTOR entirely. The primary source of recruitment for small guilds is the inverse of the primary cause of attrition: it's players new to SWTOR entirely, or players who took long breaks and have returned. But in a few months, when mega guilds are able to advertise their vastly over-leveled guild perks, players who are new or returning will be joining mega guilds, not snowflake guilds. And that's bad for the game's community as a whole. Forcing small guilds to level at less than 10% the speed of mega guilds is punishing, and will be, for many, fatal. Not all at once fatal. But rather fatal over a span of several months, as we lose players who quit SWTOR and can't replace them, because mega guilds will all be leveled up into the 30s and 40s, and small guilds won't even be in double digits yet.

I can only surmise that it is EA's desire to crush small guilds, because the only guild experience available to players in an EA game should be one that is soulless, faceless, and cares exclusively about the bottom line at the expense of that bottom line's producers. Art imitates life, I guess.
Delusions of Grandeur
The Satele Shan Server | Progression | Leisure | PvP


-- www.wehavedelusionsofgrandeur.com --

pigbriggs's Avatar


pigbriggs
12.15.2018 , 11:42 PM | #25
Can you make it so that doing HM Ops gives more guild experience? We already get the same amount of experience doing a SM as a HM, so maybe you can reward HM players by giving them guild experience.

Stellarcrusade's Avatar


Stellarcrusade
02.28.2019 , 08:23 PM | #26
Quote: Originally Posted by EricMusco View Post

Currently, there is a weekly Guild XP cap of 8,000,000 (or 4,000,000 Conquest points worth). We expect that our very large Guilds will regularly hit the cap, but the majority of Guilds will not.
Something is NOT working right here. My guild got the message that we hit the cap, but we only have 260,000 for the week. Whats up with that?

Setokai's Avatar


Setokai
03.01.2019 , 02:37 AM | #27
Quote: Originally Posted by Stellarcrusade View Post
Something is NOT working right here. My guild got the message that we hit the cap, but we only have 260,000 for the week. Whats up with that?
you might have hit the guild commendation cap
http://www.swtor.com/r/xlcFwx
free stuff for a new or preferred status player
HK-55: Commentary: I am programmed for self-restraint. Usually.

fabsus's Avatar


fabsus
03.04.2019 , 06:14 AM | #28
i want to give some feedback.

i'm a member of some guilds, but my heart just beats for one. with that guild, we hit level 64 last week. i think it was on sunday.
during leveling process, we had around 10-15 active players, during the primetime, playing conquest stuff. so we are having pvp and gsf players, doing a lot of points. we also set our perks in a way, to increase our income. when we reached around rank 55+, more and more people wanted to join our guild, even if we stopped any useless recruiting. just by chatting during operations, or whatever. of course, we got some interests from people, just wanted to join for conquering a special planet. but mostly we don't win it, because there are bigger guilds.

on the other side of the force, my characters are splitted in different guilds. there is one guild, having around double the players online, compared to my main guild. but they weren't into setting guild perks and keep an eye on how to level the guild. they have done conquests, too; but not really organized. so now they are around rank 30+.

the other guild chars are in a smaller guild, just by active players during the prime time. both guilds are having way more than 5xx characters in the guild. they also didn't wanted to care about perks, but their gameplay focus is more on conquest goals, not meaning doing active conquest stuff. so with around 8-10 ppl around, they hit something below 50. but the first time, they did nothing to increase the points.

talking with other guilds:

one guild has around 20 active players doing stuff. but nobody cares about conquest. so mostly they just even won't finish any personal conquest. they are still in a rank below 15.
another guild, just doing some sm operations, nothing else. they are having around 5-10 active players and reached level 25.
on the other hand, there is a guild of 3 people. just doing conquest stuff and already reached something around 40. but they are no casual gamers.


so after we hit a higher level, and are asked about our level, the interests for our guild are going up. so the rank IS a reason for some players, to join the guild. the perks, are not! the most players, won't even care about.

with a high rank, it seems for many players, that you are really active. of course you are. but there are some guilds, even with more activity, but just gambling around lower ranks. this is, because they are doing the wrong stuff. so the guild system just rewards guilds, doing conquest stuff. and in my opinion, this is a misrepresentation of the truth. so real active guilds, seem to be less active, just by not really taking part in the conquest. so you are forced to play conquest stuff, if you want to increase the points to get a better guild level.


here we need a change of the system. i have an idea, not a solution.


what about counting the time, the guild members are grouped up. so this can give you additional points. if you are doing stuff outside the conquest, give activity points. so turn the conquest rank system into an guild activity system.

we also would like to have a counter back, how many accounts a guild has. and this should be in the preview, too.


it is totally okay, that less active guilds will stay at a low rank. but guilds with a different focus on the game, should be rewarded, too.
Disclaimer: This is my opinion.
http://www.swtor.com/r/cyZhrF <--This is my Ref-Link. Feel free to ignore or benefit from it.