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Unassembled Component Changes in 5.4

STAR WARS: The Old Republic > English > General Discussion
Unassembled Component Changes in 5.4
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EricMusco's Avatar


EricMusco
08.04.2017 , 02:43 PM | #1 Click here to go to the next staff post in this thread. Next  
Hey folks,

As we have mentioned a few times over the past couple of weeks, we are planning some Unassembled Component changes in GU 5.4. This thread is to outline the exact changes you can expect. We had a few goals we wanted to focus on:
  • Increase the overall Components a character can get each week via Missions.
  • Increase incentive for Ranked Warzones to increase participation and to ensure it is being properly rewarded compared to unranked.
  • Shift some of the rewards from the Daily Missions into Weekly Missions so it is less punishing if you miss a day.

With that in mind, here are the specifics!

Unranked - Overall, Component rewards earned per week unchanged.
  • Daily Mission: Now rewards 10 Components, down from 12.
  • Weekly Mission: Now rewards 54 Components, up from 40.

Ranked - Large changes were made here to really amp up the value of Ranked Missions.
  • Solo Daily: Now rewards 15 Components, down from 16.
  • Solo Weekly: Now rewards 100 Components, up from 30.
  • Group Daily: Now rewards 30 Components, up from 20.
  • Group Weekly: Now rewards 200 Components, up from 60.

It is worth noting that the Command XP values of almost all of these Missions have also been buffed. The same is true of the Ranked Season Tokens that you earn from the Ranked Missions. Those are the Mission changes you can expect for Ranked and Unranked coming in 5.4. Thanks everyone.

-eric
Eric Musco | Community Manager
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Methylium's Avatar


Methylium
08.04.2017 , 02:45 PM | #2
So still not planned to get them bound to legacy?

EricMusco's Avatar


EricMusco
08.04.2017 , 02:47 PM | #3 This is the last staff post in this thread.  
Quote: Originally Posted by Methylium View Post
So still not planned to get them bound to legacy?
Good question! I should have included that, Keith provided an update on that in his Roadmap thread:


Quote: Originally Posted by KeithKanneg View Post
As of right now, it is not a Legacy currency. But, I know exactly what you're thinking, so let me pre-announce something which I suspect will make you smile, while at the same time, irritate you because I won't tell you when until I update the Roadmap.

We are working to change currencies to be Legacy based. This includes unassembled components, credits, the Umbara currency, and more. I'm not aware of any major obstacles preventing this from happening, and doing so will help with a number of changes we are planning for the future.

I know that doesn't solve the concern about having to run the Flashpoint multiple times on one character, but once you have the Key to open the Stronghold, you can use the currency for other items on the vendor.

Have a good weekend,

-Keith--
Eric Musco | Community Manager
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JozsefGyorfi's Avatar


JozsefGyorfi
08.04.2017 , 02:49 PM | #4
Quote: Originally Posted by EricMusco View Post
Good question! I should have included that, Keith provided an update on that in his Roadmap thread:
But WHEN?????

TUXs's Avatar


TUXs
08.04.2017 , 02:50 PM | #5
No adjustments to gear costs?
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Ottoattack's Avatar


Ottoattack
08.04.2017 , 02:51 PM | #6
Why are the daily rewards reduced (even if the weekly ones increased). Not everyone runs the weekly on every character every week. What is the point of tying the reward to a longer cycle?

As for ranked participation, LOOOOOL. Man, with exception of 2 servers you can barely get a ranked pop. Do you really think that increasing UC rewards slightly will make any difference on participation?!

I really do not understand the point of these changes. They do not change anything..

Screaming_Ziva's Avatar


Screaming_Ziva
08.04.2017 , 02:55 PM | #7
Quote: Originally Posted by EricMusco View Post
We had a few goals we wanted to focus on:
  • Increase the overall Components a character can get each week via Missions.

With that in mind, here are the specifics!

Unranked - Overall, Component rewards earned per week unchanged.
  • Daily Mission: Now rewards 10 Components, down from 12.
  • Weekly Mission: Now rewards 54 Components, up from 40.

-eric
Is this a joke? For people who do their dailies every day, they are receiving an increase of ZERO Components. This directly contradicts your very first bullet point.

I know your reply will probably be "but we improved the components for ranked" but not everyone enjoys ranked and queues for it hardly ever pop. Why are you trying to force people into playing ranked?
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Eli_Porter's Avatar


Eli_Porter
08.04.2017 , 02:59 PM | #8
Thanks for the update Eric. But this still doesn't address the following issues:

1. Playing alts halts CXP gain on your main, which in turn slows your alt's gearing progress due to how CXP works (you want T4 mods from your CR300 main to gear your alts).

2. Winning is way more rewarding than losing which causes premades. This is exacerbated by putting the reward focus on dailies and weeklies, which give double rewards for winning.

3. Not participating guarantees the maximum amount of UC's available to your team per match. If your team is losing, you can just give up, semi-AFK, and await your rewards.

4. Progress in general is still too slow, if a new/returning PvP'er wants to get gear above bolster he'd have to spend more than a week for one piece of 242 gear. With bolster at 242, the time it takes to reach your first gear upgrade is huge.


CXP packs from PvP would fix issue no. 1, and medal-based UC rewards would address the others.

Rockula's Avatar


Rockula
08.04.2017 , 02:59 PM | #9
Quote: Originally Posted by EricMusco View Post



Unranked - Overall, Component rewards earned per week unchanged.
  • Daily Mission: Now rewards 10 Components, down from 12.
  • Weekly Mission: Now rewards 54 Components, up from 40.

-eric
Ooh. Not a fan of this change. I typically don't get all 20 losses in a given week, so I'll net fewer UCs overall.
Here's my math:
Daily - 4 losses
Weekly - 20 losses (5x daily)
Old system nets 100 UCs (5*12) + 40
New system nets 104 UCs (5*10) + 54

However, if I only complete 4 dailies I'm being punished
old system nets 48 (4*12)
new system nets 40 (4*10)

The only way this is a significantly better system is if you can complete your 20 losses in one or two days' time.
1 day old system = 52 UCs
1 day new system = 64 UCs
2 days old system = 64 UCs
2 days new system = 74 UCs

What was the reasoning to increase the number of losses for a weekly? Can it be set back to 15?
Thanks,
B


-edit this also seems contradictory to me-
  • Increase the overall Components a character can get each week via Missions.

Unranked - Overall, Component rewards earned per week unchanged.
Brian - cohost of The Bad Feeling Podcast
<Has A Bad Feeling> guild on ShadowLands

Jerba's Avatar


Jerba
08.04.2017 , 03:08 PM | #10
You gotta be kidding me, that are way too many components from Rated PvP. The only thing this will lead to is bad players queueing up for Rated and throwing matches, whether intentionally or just because they're noobs.
In my case, I will probably play Solo Rated with my alt (my main has already full 248 gear), and since I can't play that class in PvP, I'll be a dead weight for the team and probably lose every single match. Usually I'd feel bad for doing that, but fortunately since I'm a PvE player, I couldn't care less about what PvP players think, heck I don't even mind going AFK anymore, the gear grind has been just too brutal.

You should just accept that not everyone likes Rated PvP, or PvP for that matter, and give out components for every playstyle, especially VM operations and MM flashpoints/uprisings.

Seriously, Ben has been gone for so long that the gearing system could have been revamped ten times over by now.
The fact that it hasn't, shows me that the dev team is not interested in fixing it.