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Amplifiers in 6.2.1 - Feedback

STAR WARS: The Old Republic > English > Public Test Server
Amplifiers in 6.2.1 - Feedback
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Kaveat's Avatar


Kaveat
01.11.2021 , 06:59 AM | #11
Quote: Originally Posted by kaymedic View Post
As a returning player, what do you mean with they are not working as intended? I just created my crafting sets some weeks ago. Do mean this was completly useless?
the efficiency and success ones work, but the +crit (currently) is is either so random it is useless or is completely broken - and the devs still refuse to comment (you'll notice the deafening silence in the lack of replies to the very direct questions) as to which it is, so we just call it broken

I still take the time to fish for the +crit, hoping that one day they might fix it.
"Those who place profit above freedom generally end with neither." - Qui-gon
"Live alongside corruption for too long, and you no longer notice the stench" - Yoda
6.2.1 = GIGO [end of line]

kaymedic's Avatar


kaymedic
01.11.2021 , 07:15 AM | #12
Quote: Originally Posted by Kaveat View Post
the efficiency and success ones work, but the +crit (currently) is is either so random it is useless or is completely broken - and the devs still refuse to comment (you'll notice the deafening silence in the lack of replies to the very direct questions) as to which it is, so we just call it broken

I still take the time to fish for the +crit, hoping that one day they might fix it.
Thanks for your answer. Hmm that is really dissapointing. Was a nice idea, but i think crafting is still not important for bioware. As a crafter in SW Galaxies and other MMOs I am willing to put more effort into it. Too bad it is not worthwhile.

Mubrak's Avatar


Mubrak
01.11.2021 , 09:07 AM | #13
So far, I see that tree list only on the potential amplifiers. It would be more important for the list of current amplifiers, and even better would be having the total sum of that type of amplifier in the category header, and the categories being sorted by combat-related effects (armorings) first and then the QOL stuff from mods and shells. At the moment, the list of current amplifiers seems to be sorted randomly and its stuck to the character sheet with no way to minimize it.

Please return a button to open the amplifier list and have it closed by default. As it is now on the PTS, we can't have 3 inventory type windows open (bank, inventory, char sheet) without the amplifier list covering one of them.
Let us turn off that gaudy flashing icon over every vendor's head.
Let us sort our companion list and hide or kick out the unwanted ones!

http://www.swtor.com/r/rszTdG

TrixxieTriss's Avatar


TrixxieTriss
01.11.2021 , 10:38 AM | #14
Quote: Originally Posted by Kaveat View Post
the efficiency and success ones work, but the +crit (currently) is is either so random it is useless or is completely broken - and the devs still refuse to comment (you'll notice the deafening silence in the lack of replies to the very direct questions) as to which it is, so we just call it broken

I still take the time to fish for the +crit, hoping that one day they might fix it.
Pretty much this ^

I have full +10 crit sets on multiple crafters and efficiency sets. The +10 crit provides no noticeable difference to crafting crits or successfully completing missions on you companions. I’ve crafted thousands of items now and the only “crafting amps” that work are the efficiency ones.

TrixxieTriss's Avatar


TrixxieTriss
01.11.2021 , 10:40 AM | #15
Quote: Originally Posted by Mubrak View Post
So far, I see that tree list only on the potential amplifiers. It would be more important for the list of current amplifiers, and even better would be having the total sum of that type of amplifier in the category header, and the categories being sorted by combat-related effects (armorings) first and then the QOL stuff from mods and shells. At the moment, the list of current amplifiers seems to be sorted randomly and its stuck to the character sheet with no way to minimize it.

Please return a button to open the amplifier list and have it closed by default. As it is now on the PTS, we can't have 3 inventory type windows open (bank, inventory, char sheet) without the amplifier list covering one of them.
All good points that I also support.

The_Hightower's Avatar


The_Hightower
01.12.2021 , 12:42 AM | #16
Quote: Originally Posted by AhnNu View Post
A quick question, as I've only been able to look at it for the first few minutes, will we be able to hide/close the added window with the amplifiers? Having it showing every time you open the character screen adds more clutter when I'm already working with character, preview, and inventory windows open.

In practice, I like the new way it is ordered.
In my opinion, it is an absolute must that the additional amplifier window can be closed and opened if needed and(!) is closed by default. Even if you use the current amplifier window or will use the new one for rolling, once the amplifiers are rolled, this window is obsolete. It would then just be another annoying window, just like the login rewards/subscriber bonus/activity finder/current conquest/cartel market-window (no idea how this is officially called) opening up every time when you receive the guild conquest reward upon the weekly reset.

SkyMasterson's Avatar


SkyMasterson
01.13.2021 , 12:28 AM | #17
When Amplyfiers were introduced with 6.0, on PTS there were amplifiers on Enhancements. Why were these never implemented in game? There was a vaguely worded promise when 6.0 dropped that they would be added later. Does this hold true? Some of those amps would make life so much more fun ingame.

Amplifiers and augments on tacticals, why is this not a thing?

pyrietboletje's Avatar


pyrietboletje
01.13.2021 , 09:01 AM | #18
I've had not the chance to check the PTS out yet (Steam player..)

But I've seen some of the screenshots off the pts and spoken with players who had access to it. So I'm going to base my feedback on that:

Can you easily find your Amplifiers?
I can easily find my amplifiers on the regular servers now. But when seeing the screens of the current changes on the PTS I think it may be a bit too much screen filling and overwhelming in the Character Menu for new players.. And in all honesty they should not even worry about their amplifier stats until they hit level 75 and gear 306.

So 1. Perhaps add the option that you can minimize it will be perfect? (Like a button as the "Select Title" Or next to "ship" in that tab?
2. Have it locked for players who have not yet received level 75? So they can actually focus on the content without having to worry about it? As it's only wasting money if they get a better gearpiece when levelling on the next planet.

Can you navigate the Amplifiers list?
I can. However maybe adding the tiers in the menu would be easier? (stats, crew skills, miscellaneous) As you need to learn to recognise the icons before the amplifier. (nowedays I know what the dps/heal/tank icon looks like. But absolute new players may not have a single clue.)

Did you have any trouble determining how to reroll an Amplifier or lock the rarity?
I've not been able to reroll on the PTS but sometimes I do overlook on the + % on it. For example I have a 0,50% on something and I've been so much in the flow of re-rolling that I accidentally skip the 0,60 or +1%. Maybe graying out the "lower" tiers of the current % you have? So you can easily see which one has better stats than the other without overlooking?

Darth Malgus Server | SWTOR Content Creator Team Member | Youtuber

JattaGin's Avatar


JattaGin
01.13.2021 , 03:26 PM | #19
Quote:
A new tier of Rarity has been added to improve the visibility and readability of Amplifiers. In addition to the existing tiers: the Premium (Green), Prototype (Blue), Artifact (Purple), and Legendary (Gold) tiers, there is now a rarity for the lowest tier: Standard (White). No Amplifier values and no odds to obtain specific Amplifiers have been changed.
I don't understand this part. Why is a white tier being added and what exactly is this tier? Does this become clearer on the PTS?

Quote:
This feature is costly due to the improvements it grants, so it has been coupled with the Weekly Cost Reset to allow players to save credits by waiting for more re-rolls.
What weekly cost reset? Is that something new on the PTS?
Bioware offers a friend referal system which gives referred players a couple of goodies (incl. 7 free days of sub and a neat free 10 x inventory slot for every character) and referring players some little shinies and cartel coins.
I would be happy if you choose my referral link to grab your free goodies.

Banthabreeder's Avatar


Banthabreeder
01.14.2021 , 04:44 PM | #20
Am I to understand that once the patch goes forward, if you re-roll amplifiers over and over to say almost costing 100,000 credits to re-roll, every week that will reset back to the original cost (usually around 22,000 credits)?

Will this apply to already existing Amplifiers that are at 100,000 credits to re-roll?
“Don’t call me a mindless philosopher, you overweight glob of grease.”