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Ilum Suggestion: Credit divided by attackers


Vlaid

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To help combat the "side with the most people grows at a faster rate" scenario of Ilum/world pvp/valor ranks...

 

Everytime a kill is earned in Ilum, the valor gained and percentage of the valor that player can award you for a kill is evenly split between all enemy players in the area.

 

This would also help tone down the aoe kill trading quite a bit. It would de-incentivize the zergs that descend on every lone player (or if it doesn't, at least it would reward them a LOT less for doing it).

 

I feel like Ilum right now, when it's not being AoE kill traded, simply rewards sticking with the largest group of players and devouring the underpopulated players because everyone that touched them gets full valor credit.

 

I'd like to see Ilum become a little bit more full of smaller skirmishes. It's more health for world PVP to be frank, unless you plan to do something with population throttling in Ilum to keep each instance of Ilum evenly matched in number of players.

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