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The Contraband Slot Machine

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shinkabuto's Avatar


shinkabuto
01.20.2015 , 05:14 AM | #521
Let's see,
For 50k, you get a 100 tokens. I tried the machine yesterday for the first time and I think I got around 60 jawa junk for 400 tokens. So that means 15 jawa junk for 100 tokens, so for 50K. 15 jawa junk is 7 midlithe crystal.
So 7 midlith crystal cost around 50k. On my server, before this change, midlithe crystal were between 70k and 90k for 1.
So you are partially right, the main problem comes from the stockpiles. But the problem on the machine is quite real too.
With my example, you get a value of around 7k for a midlithe crystal if you don't gain any money. That's without counting blues and greens.

I'm pretty sure we're gonna have a flood of mats that we won't be able to use. Supply will swamp demand and the economy will be shot.

Well good thing is everyone will have 186 gear now, there is no excuse any more.

lymphangioma's Avatar


lymphangioma
01.20.2015 , 05:51 AM | #522
I've been itching to become more active in these Forums since I returned to SWTOR this past May (after a 2 year hiatus), but just haven't found the time because of my hectic schedule from all the daily drudgery of real-life issues. Even still, I've (thankfully) been investing plenty of time into the game itself (currently a Level 47 Bounty Hunter / Merc) and naturally felt compelled to chime-in regarding this whole 'Contraband Slot Machine' ordeal.

Anyhow, I must first tip-off my hat to the GENIUS minds at Bioware for creating the definitive interactive Star Wars experience. Considering the overall massive scope of this game, the sheer amount of content within, and the meticulous attention to even the smallest of details - SWTOR is (in my opinion) as close to "perfect" as a title can be. Seriously, there's very little I have to complain about, and even the relatively minor shortcomings can be over-looked because this MMO is "JUST THAT GOOD".

With that being said, my overall thoughts on this current 'Slot Machine' topic are as follows. First off, these devs clearly read my mind by implementing some form of "usable" Slot Machine into the Strongholds for players to enjoy. Since the Nar Shaddaa "Nightlife Event" only comes around a few times a year at best (instead of once a month like the 'Bounty Contract Week'), it provides access to "another" FUN activity at your Sky Palace / Homestead, and is DEFINITELY a welcomed addition.

While I certainly understand the slight controversy as to how this 'Slot Machine' could (and probably will) affect various aspects of this game, I'm just thankful it adds another ENTERTAINING layer to the grand scheme of things... plain and simple. Now, perhaps I'm feeling a bit biased because I somehow managed to score one of these 'Contraband Slot Machines' on the first Acolyte Pack I opened, instead of buying a Hypercrate or dropping millions of in-game credits (which I don't have) for one on GTN.

That's the thing however, individuals must somehow either acquire these Slot Machines with some effort involved - or otherwise, find some random Stronghold to play them on. Not to mention, these Cartel Chips still cost a whopping "500 Credits" a pop... not exactly cheap if your character's a lower level or their bank-roll is already dwindling from other expenses. Furthermore, the in-game rewards from playing these slots are still kept to a minimum - which in essence, is only a small fraction of the overall breadth of content included in SWTOR or found in Cartel Packs.

Granted, I've already seen a slight change in prices for certain items on GTN - but overall, everything has a tendency to balance itself out in different ways. Besides, now the excessive grinding in certain areas will be less daunting and more accessible to people - not to mention, more affordable for gamers who have limited time to play.

While I can understand why many sellers on GTN might be slightly perturbed at the change in their overall profits, they'll probably still benefit by purchasing other (random) items for a lesser amount. Plus, this should probably cut-down a bit on the greedy price gouging many of these jokers enjoy reveling in. Seriously, I often-times shake my head in disgust at what many of these people charge for certain content - while it's doubtful they even need the few extra credits to begin with.

All in all, this recent addition to SWTOR will hopefully be embraced by most of the Community, even if the minority of folks will continue to shun Bioware for providing another fun outlet to partake-in. Furthermore (because of the influx of whiners), the devs will most likely tweek these "in-game" slot rewards to some degree. Either way, I'm just grateful I have another interactive item to whittle away my precious time with on my Stronghold(s).

Bottom line, the Community will likely adapt to the necessary changes and everything will find a way to balance itself out. In my humble opinion, Cartel Packs and Hypercrates will still remain sought-after items in the Cartel Market and GTN. Again, it's such a small piece of the SWTOR pie, and will hardly interfere with the enjoyment most people extract from this AWESOME game.
Sama Zo : "I have learned that off-worlders solve problems for credits."

OddballEasyEight's Avatar


OddballEasyEight
01.20.2015 , 06:18 AM | #523
Quote: Originally Posted by shinkabuto View Post
Let's see,
For 50k, you get a 100 tokens. I tried the machine yesterday for the first time and I think I got around 60 jawa junk for 400 tokens. So that means 15 jawa junk for 100 tokens, so for 50K. 15 jawa junk is 7 midlithe crystal.
So 7 midlith crystal cost around 50k. On my server, before this change, midlithe crystal were between 70k and 90k for 1.
So you are partially right, the main problem comes from the stockpiles. But the problem on the machine is quite real too.
With my example, you get a value of around 7k for a midlithe crystal if you don't gain any money. That's without counting blues and greens.

I'm pretty sure we're gonna have a flood of mats that we won't be able to use. Supply will swamp demand and the economy will be shot.

Well good thing is everyone will have 186 gear now, there is no excuse any more.
Like I've explained to so many before, this is operating under the assumption that everyone has a slot machine and everyone is running them all the time.
Not only that, but it also assumes that they will never switch materials they sell.

But they will.
So when the market goes down for one material, most people who use the slot machine explicitly for this purpose will switch to another material that has a higher price.
Thus the supply of the first material will dwindle again, and drive up prices again.
And so it will continue until an equilibrium is found and prices stabilise on all mats.
Well... as stable as they get anyway.

People seem to think this machine is some sort of money print. It's not.
You still have to play the market and the market adapts and changes with the ebb and flow of merchandise.
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Neglience's Avatar


Neglience
01.20.2015 , 06:27 AM | #524
Quote: Originally Posted by OddballEasyEight View Post
Like I've explained to so many before, this is operating under the assumption that everyone has a slot machine and everyone is running them all the time.
Not only that, but it also assumes that they will never switch materials they sell.

But they will.
So when the market goes down for one material, most people who use the slot machine explicitly for this purpose will switch to another material that has a higher price.
Thus the supply of the first material will dwindle again, and drive up prices again.
And so it will continue until an equilibrium is found and prices stabilise on all mats.
Well... as stable as they get anyway.

People seem to think this machine is some sort of money print. It's not.
You still have to play the market and the market adapts and changes with the ebb and flow of merchandise.
And what if the slot machines can generate enough mats to oversaturate all mats with value at once ? as far as i can tell everything on my servers which had a value before is going down. not just one mat.

shinkabuto's Avatar


shinkabuto
01.20.2015 , 06:43 AM | #525
Quote: Originally Posted by OddballEasyEight View Post
Like I've explained to so many before, this is operating under the assumption that everyone has a slot machine and everyone is running them all the time.
Not only that, but it also assumes that they will never switch materials they sell.

But they will.
So when the market goes down for one material, most people who use the slot machine explicitly for this purpose will switch to another material that has a higher price.
Thus the supply of the first material will dwindle again, and drive up prices again.
And so it will continue until an equilibrium is found and prices stabilise on all mats.
Well... as stable as they get anyway.

People seem to think this machine is some sort of money print. It's not.
You still have to play the market and the market adapts and changes with the ebb and flow of merchandise.
Well for now I didn't want to spend the time to analyze every violet mat from the GTN. But the midlithe went from 70k to 8k in 24 hours.

I wonder what it's gonna be when I come back later today. The main problem is that it is still profitable to sell these midlithe crystal for 7k with the slot machine. That's quite a drop compared to before. They became too easy to get. I'll try to buy 500 chips today and calculate exactly how much jawa junk I make and what it costs me after vendoring the rep items. That's enough sample size to be more or less correct. Would be better with something like 10k chips but well I don't have that money to burn and more importantly I don't have the time to put 10k chips in a slot machine.

Also, I don't have the slot machine, I'm using one in a public stronghold.

And to those who say it is a good thing that those *rare* mats are now available to those prices. I know CZ-198 gives 36k creds for the dailies. So with 1 day of 1 daily you can get 5 midlithe crystal (5*7k creds). With that you can get 2 enhancements, or a relic or 2 saber hilts. So I guess with a week of farming cz you would have everything you need from artifice. That's one daily, once per day. It takes around 20 minutes max to do it.

Isn't there a point where things are too easy? It is really easy to make money with dailies now, so it means that epic mats have almost no value anymore. I know I can make a few hundreds k without really trying, doing dailies and farming a bit around yavin for mats. I don't even blink when I buy a mount for a few hundred k in the GTN (acrid chemlizard for example lately). So well, 7k for rare mats is ridculous.

LordArtemis's Avatar


LordArtemis
01.20.2015 , 06:50 AM | #526
I am starting to think that eartharioch may have been right. The drop rate for purples does seem to be a bit high, and getting worse the more I use the machine. They should not be dropping at the same rate.

I must have had bad RNG....they are turning out the same, and that is DEFINITELY WRONG. So I guess purples do need a substantial nerf. Maybe half, maybe even more. We will see.

shinkabuto's Avatar


shinkabuto
01.20.2015 , 07:01 AM | #527
I also stopped crafting to sell on the GTN. No use as of now, nobody buy my stuff at my previous price. I mean, everything I crafted was from before these slot machines were in the game. I ran plenty of missions to get these mats, and selling with the prices changed to reflect what epic mats cost now would be a net loss for me. I prefer keeping the items for guildies that are levelling at the moment.
I also completely stopped running missions. It really has no interest anymore.

I understand it completely, but I find it more interesting to sell green mats now. So I won't craft in the near future, and I'm pretty sure I'm not the only one.

Djiini's Avatar


Djiini
01.20.2015 , 07:02 AM | #528
Quote: Originally Posted by shinkabuto
Isn't there a point where things are too easy?
There is.

We ain't there yet.

shinkabuto's Avatar


shinkabuto
01.20.2015 , 07:13 AM | #529
Quote: Originally Posted by Djiini View Post
There is.

We ain't there yet.
Oh that's a fun one. REALLY? I'm not only talking about crafting mats, but everything else. Tacticals with the super OP GSI droids who can tank heal dps, everything below 60 is also ridiculously easy. I was trying to learn how to heal with a sorcerer to be better prepared for operations. Well the only thing you can do is HM 60. everything else is so easy that you can launch one heal every 10 seconds. You won't learn to play your class this way.
I was playing in vanilla and doing operations and let's just say it was kinda different when I came back for SOR.

But I'm getting side tracked. Let's talk about mats, more precisely, epic mats. Yesterday I tried the slot machine for the first time and I got 64 jawa junk for 396 chips. So for around 200K. Let's say I need my augments done. For those 64 jawa junk I can get 21 adaptive circuits. So that's it for the epic mats for 10 of the augments I would need to make myself full augment. Wasn't that a bit harder before? Wasn't that good?

I don't get as much entertainment for doing things if they are too easy. When I leveled to 60, the morning after I was full 186. And I was like "Meh 186, well that's ok".

Djiini's Avatar


Djiini
01.20.2015 , 07:16 AM | #530
Quote: Originally Posted by shinkabuto View Post
Oh that's a fun one. REALLY? I'm not only talking about crafting mats, but everything else. Tacticals with the super OP GSI droids who can tank heal dps, everything below 60 is also ridiculously easy. I was trying to learn how to heal with a sorcerer to be better prepared for operations. Well the only thing you can do is HM 60. everything else is so easy that you can launch one heal every 10 seconds. You won't learn to play your class this way.
I was playing in vanilla and doing operations and let's just say it was kinda different when I came back for SOR.

But I'm getting side tracked. Let's talk about mats, more precisely, epic mats. Yesterday I tried the slot machine for the first time and I got 64 jawa junk for 396 chips. So for around 200K. Let's say I need my augments done. For those 64 jawa junk I can get 21 adaptive circuits. So that's it for the epic mats for 10 of the augments I would need to make myself full augment. Wasn't that a bit harder before? Wasn't that good?

I don't get as much entertainment for doing things if they are too easy. When I leveled to 60, the morning after I was full 186. And I was like "Meh 186, well that's ok".
Not everyone thinks that 'harder is better' in all aspects of gaming, pal. Why would I want Flashpoints to be the way they used to be? So I can suffer through bad randoms forever? No thanks.