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Corruption / Seer Set Bonuses and Tactical Items

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Corruption / Seer Set Bonuses and Tactical Items
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Rebel_Guy's Avatar


Rebel_Guy
10.30.2019 , 11:23 AM | #21
wasn't there supposed to be a tactical that gave roaming mend another charge? I can't see it in vender, and it's not dropping in any content I've seen.

Ergecrs's Avatar


Ergecrs
10.30.2019 , 06:31 PM | #22
Quote: Originally Posted by Rebel_Guy View Post
wasn't there supposed to be a tactical that gave roaming mend another charge? I can't see it in vender, and it's not dropping in any content I've seen.
It was removed

Rebel_Guy's Avatar


Rebel_Guy
10.30.2019 , 09:46 PM | #23
Ahh sad.

Also, just tried the volt rush tactical. I think it's a nice with a surprisingly decent heal attached to it (it looked to be numbers similar to a dark heal), but it seems gimmicky:

1. The range is very short (I think it has to be a target 4 meters from the enemy you hit with volt rush otherwise nobody gets healed).
2. It doesn't prioritize people with missing health (it kept hitting a melee dps that was at full health instead of the tank who was standing next to him needing heals)
3. when volt rush gets resisted, the heal doesn't go off, which is kind of disappointing.

I tried it in one flashpoint, so I could be wrong about something but this is what I've noticed to anybody wondering about it.

geofraynils's Avatar


geofraynils
11.14.2019 , 01:06 PM | #24
All for one and one for all tacticals do not work i as understood. It seems they only boost when there is only one/more than 2 people in the AOE when i understood boost is in proportion of player in.
I think it worked like that (with dsifferent percentages...) :
number of people/All for one/one for all
1/+80%/+20%
2/+70%/+30%
3/+60%/+40%
4/+55%/+45%
5/+45%/+55%
6/+40%/+60%
7/+30%/+70%
8/+20%/+80%

At least, if it works in different way, effect is not enough to be interesting (only 10% boost if someone is in for "one for all" with no care of how many people stay in aoe).
Serveur : Darth malgus - Guilde : Brain Damage - PVE NiM. - Rédacteur pour le site communautaire game-guide.fr

Alanbra's Avatar


Alanbra
11.14.2019 , 04:15 PM | #25
From the swtor combat team on the theory crafter's discord from about a month ago:

SWTOR Combat TeamLast Saturday at 4:41 AM
The bonus is 20% when only one target is being healed, 12.5% when 4 are being healed, and 2.5% when 8 targets are being healed. It's -2.5% healing done per target. One for All is the same, but in reverse, starting with 2.5% more healing at 1 target and ending with 20% more healing when 8 targets have your Revivification.

geofraynils's Avatar


geofraynils
11.14.2019 , 04:42 PM | #26
Quote: Originally Posted by Alanbra View Post
From the swtor combat team on the theory crafter's discord from about a month ago:

SWTOR Combat TeamLast Saturday at 4:41 AM
The bonus is 20% when only one target is being healed, 12.5% when 4 are being healed, and 2.5% when 8 targets are being healed. It's -2.5% healing done per target. One for All is the same, but in reverse, starting with 2.5% more healing at 1 target and ending with 20% more healing when 8 targets have your Revivification.
ty, i would not have courage to find by myself these values. I still think that's not enough but now i understand how it works
Serveur : Darth malgus - Guilde : Brain Damage - PVE NiM. - Rédacteur pour le site communautaire game-guide.fr

Ahwassa's Avatar


Ahwassa
12.18.2019 , 05:54 PM | #27
Here my review of the tacticals: (Note: I think healing in 70 content is fine but not in 75)

- A Healing Hand
so nieche it´s useless, also troll - delete it

- All for One
just delete it

- One for All
heals not enough but its all we´ve got

- Storm’s Succor
unreliable and nieche - Could be deleted


The best tactical for sorcerer healer is Luck Always Changes. And thats not a sorc tactical.
Merc and Oper get at least 2 good tacticals and we get this.

My suggestion for actually good tacticals:

- Roaming Mend + 1 (last charge is weaker)
Yeah that would be usefull

- Static Barrier Boost
20 % more absorb

- Running Dark Infusion
Dark infusion heals 10 % more and can be casted while running (merc has the same tactical - seems fair)

It would be nice if we could get one or two ACTUALLY usefull tacticals. Devs please.

Zehal's Avatar


Zehal
01.05.2020 , 10:16 PM | #28
A tactical to make useful *Enfeebling Strike*... or at the very least get an update on the visual (the display of unleashing this attack move looks extremely basic and general compare to the normal move) display on the move and turn it into an AoE that pushes or stun or siphons life out of the enemies around you.
Maybe turn in into an wave range AOE... Or do what Kreia (Darth Traya in KOTOR) did in her last fight, the ability to wield three lightsabers telekinetically that attacks while she was doing force powers that would fit perfectly with a Sage or Sorc Class instead Melee move etc...

Since Sorcerer only have ONE Melee attack... I wish it was something we could use in a rotation or at the very least be a move that can be use as a "break stun that hits hard and pushes back" or a last resort that would actually make a difference and worth using even if the cool down might be a draw back, but make enemies regret they made us draw it...anything to showoff our saber as a Sorc would be nice!

I rather be an update to our ONE melee attack... but if a tactical is the only way we could get a reason why the Sorc PC bothers to carry a saber... then so be it. I be one of the few who would use this just so I can see my lightsaber do something besides looking cool... as I zap at my enemies!

Love the game keep up the good work SWTOR team!