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Galactic Starfighter Records


paowee

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The most lopsided matches usually end too early to get really big numbers.

 

This is very true.

 

Games this week where they other side is so outmatched they get 0 kills our own leaders typically have single digits or maybe a dozen at most. The kill totals end up something like 40 to 0.

 

Much higher kill totals I see are when the stronger faction on my server has a faction vs faction 12 vs 12.

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This was against mostly preferred players... but the points are there XD

Klehitt - Flashfire - Don't Worry Bout It - Begeren Colony - 37 kills

Klehitt - Flashfire - Don't Worry Bout It - Begeren Colony - 37 killstreak

Klehitt - Flashfire - Don't Worry Bout It - Begeren Colony - 21 solo kills

Klehitt - Flashfire - Don't Worry Bout It - Begeren Colony - 177.25 dps

Klehitt - Flashfire - Don't Worry Bout It - Begeren Colony -116984 damage

Edited by Camelpockets
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This was against mostly preferred players... but the points are there XD

Klehitt - Flashfire - Don't Worry Bout It - Begeren Colony - 37 kills, 37 killstreak, 21 solo kills, 177.25 dps, 116984 damage (Not sure if damage actually broke something but its there)

 

Damage link:

http://assets.enjin.com/wall_embed_images/1389835558_Screenshot_2014-01-15_20_20_48_140777.jpg

 

Kills link:

http://assets.enjin.com/wall_embed_images/1389835659_Screenshot_2014-01-15_20_20_29_127689.jpg

 

right format pls..

 

OP updated with newest BW post.

Edited by paowee
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This was against mostly preferred players... but the points are there XD

Klehitt - Flashfire - Don't Worry Bout It - Begeren Colony - 37 kills

Klehitt - Flashfire - Don't Worry Bout It - Begeren Colony - 37 killstreak

Klehitt - Flashfire - Don't Worry Bout It - Begeren Colony - 21 solo kills

Klehitt - Flashfire - Don't Worry Bout It - Begeren Colony - 177.25 dps

Klehitt - Flashfire - Don't Worry Bout It - Begeren Colony -116984 damage

 

This better? (Just actually figured out how to include the link inside the numbers... wasn't sure how that worked :))

Edited by Camelpockets
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Well, Shock again. First there was his "Damage Record" made by shooting at spawn turrets. Now here is a match where his team clearly utterly dominated over the other one, yet somehow the score ended up being 1000:970. Why? Maybe - as some people said earlier in this thread - "The most lopsided matches usually end too early to get really big numbers". How much is artifically prolonging a match against weak opponents, in order to boost your numbers, in line with an actual achievement?

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Shock - GSS-3 Mangler - Casual - POT5 - 174279 Dmg - Click Me Baby

Shock - GSS-3 Mangler - Casual - POT5 - 47 Kills - Click Me Baby

Shock - GSS-3 Mangler - Casual - POT5 - 47 Kill Streak - Click Me Baby

Shock - GSS-3 Mangler - Casual - POT5 - 71 Kill/Assist - Click Me Baby

Shock - GSS-3 Mangler - Casual - POT5 - 91% Hit w/ over 100k Dmg - Click Me Baby

 

Also a bazillion DPS and too many solo kills to mention, but I always forget to check it.

Edited by Drackly
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