Spose Posted March 30, 2012 Share Posted March 30, 2012 This is something that makes it really frustrating to bother with pick up groups. Even planet-side. Boss drops some great orange loot, someone hits need on accident, apologizes and attempts to trade over, doesn't work. They could at least do what WoW did and put it on a timer for anyone who was in the group when it dropped. Link to comment Share on other sites More sharing options...
Jokingly Posted March 30, 2012 Share Posted March 30, 2012 Things in this game are actually broken; how about we fix those before we worry about people being idiots. Link to comment Share on other sites More sharing options...
DarthDemens Posted March 30, 2012 Share Posted March 30, 2012 No, 1.2 does not change this. Link to comment Share on other sites More sharing options...
uniz Posted March 30, 2012 Share Posted March 30, 2012 This is something that makes it really frustrating to bother with pick up groups. Even planet-side. Boss drops some great orange loot, someone hits need on accident, apologizes and attempts to trade over, doesn't work. They could at least do what WoW did and put it on a timer for anyone who was in the group when it dropped. that wont work either. people in the same guild will just need everything and trade it among themselves. dont tell me it wont happen as i already have seen it in other games. what needs to be done is block out need for everything that doesnt benifit your class. a willpower user cant need on a cunning users piece. this is a much better solution. wow didnt fix many of thier problems rather they just used a duct tape solution. this was one of them. Link to comment Share on other sites More sharing options...
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