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Is it going to get better?


GrimWulf's Avatar


GrimWulf
12.04.2017 , 09:58 PM | #11
DPS Sorc is the laughing stock of the entire DPS class,especially in PVP.

At last we will reveal ourselves to the Jedi. At last we will have revenge...

nabcobra's Avatar


nabcobra
12.04.2017 , 10:10 PM | #12
I once heard about sorcs/sages that it is one of the easier classes to learn, and one of the hardest classes to master. To say that the class it self is unviable I believe to be 100% untrue (for ranked or master mode ops). A highly skilled player that has truly mastered the class (and this goes for all classes) will be able to make it work.

So to answer the OP, yes it will get better. The more you play it and the more you master it the better you will be.

Turn-XGundam's Avatar


Turn-XGundam
12.05.2017 , 06:12 PM | #13
sorcs are fine their damage is still top notch, it's just isn't ez mode roll face on keyboard to win anymore.

this class has a overloaded kits, making them incredibly versatile.

Kiervilon's Avatar


Kiervilon
12.12.2017 , 08:24 PM | #14
I started really getting into PVP with my DPS sorcerer and I absolutely believed what people were saying about kiting and skill at first, but then I leveled and geared a marauder. The imbalance is insane. There has never been a point where a sorcerer has gotten away from me when I play as a marauder. The sorcerer no longer has the tools to properly kite with all the mobility at the disposal of melee classes. A key component many people gloss over is the nature of sorcerers viability. The only way you can get any real use out of them as DPS is by doing your best to remain unnoticed and running once you see someone focus you. Your damage is relatively decent, but defenses are garbage. Classes like the gunslinger or mercenary have press and forget defenses that outclass anything the sorcerer has. Many will say THEY HAVE BUBBLE WHICH MAKES THEM UNKILLABLE! What they don't understand is during that time you are immobile and you can't do damage or heal during the cast. You might as well already be dead instead of delaying the inevitable. Without an advantage with either team coordination or a severe skill difference a DPS sorc will under perform most DPS aside from PT.

WayOfTheWarriorx's Avatar


WayOfTheWarriorx
12.13.2017 , 03:49 PM | #15
Quote: Originally Posted by Kiervilon View Post
I started really getting into PVP with my DPS sorcerer and I absolutely believed what people were saying about kiting and skill at first, but then I leveled and geared a marauder. The imbalance is insane. There has never been a point where a sorcerer has gotten away from me when I play as a marauder. The sorcerer no longer has the tools to properly kite with all the mobility at the disposal of melee classes. A key component many people gloss over is the nature of sorcerers viability. The only way you can get any real use out of them as DPS is by doing your best to remain unnoticed and running once you see someone focus you. Your damage is relatively decent, but defenses are garbage. Classes like the gunslinger or mercenary have press and forget defenses that outclass anything the sorcerer has. Many will say THEY HAVE BUBBLE WHICH MAKES THEM UNKILLABLE! What they don't understand is during that time you are immobile and you can't do damage or heal during the cast. You might as well already be dead instead of delaying the inevitable. Without an advantage with either team coordination or a severe skill difference a DPS sorc will under perform most DPS aside from PT.
I don't play a Sorc, I never have, I never will, it's just not a playstyle that does anything for me and the whole ranged thing in this game is bassackwards IMO. I play a Carnage Marauder. That said, I don't see Sorcs as weak, but, yeah they do have some areas of concern. Thing is, as far as I am concerned, If I have to pick an ally to work with, I'll pick a sorc every time. They are versatile as all hell and bring so many things that can solve problems or aid to a strategy, I guess I should say it as in they are a really good support style class. Obviously the healers are respected and pound for pound the best healers in the game [and as well they should be as the only force user among the heal specs]. DPS sorcs bring alot of things to the table too and I find them to be excellent allies as well. Now, you really can't complain about their DPS, in the hands of a player that knows the spec well, they can do very well.

I agree with you about the defensive issues, in particular their bubble. If you can't move, and you can't do damage while bubbles, how exactly does this help you do anything but potentially die a few seconds after you would have had you not used the bubble? I guess you can say that it may give the sorc sometime for allies to arrive to help them, but that's a pretty piss poor design for a DCD. It use to be too powerful, but now it's too weak. - I won't bother with making the comparisons between their DCDs and those of the other ranged DPS, Mercs and Sorcs as they are better than everyone's DCDs, are woefully broken, and so over the top OP it's disgusting and, as far as I am concerned, Mercs and Snipers virtually ruin the enjoyment factor in PVP for many other players. No DPS spec should have DCDs like they do, melee or ranged. They're walking trinities. DPS Sorcs should have the best self heals out of all the DPS specs imo, but, conversly, they shouldn't have the higher bracket DPS. Either bubble needs some fine tuning to make it a more viable DCD, or they need some other reasonable ranged spec defensive, or their self heals should be buffed up some.

Regarding the mobility issue. I'm not sure I agree with you here. I think it's pretty well established that in terms of mobility that sorcs are among the best. No non-inquistor can keep up with Force speed, plus it has a defensive addon and a reasonable cooldown [Emersion, Surging Speed]. Phase walk is the best mobility ability in the game, also with a good add on for mobility [Shifting Silhouette]. They can teleport and barriers mean nothing.
Mobility isn't only about what the sorc themselves can do for their own mobility, but that they can effect the mobility of their enemies also serves in effective kiting. Sorcs have a ton of CCs, they can spec into extra slows [lighting is the king of slows] even as a Marauder, when I'm fighting a skilled Lighting Sorc, they can keep me slowed virtually indefinitely. You need to spec into that of course, and that's a personal decision, but a sorc can kite crazy good if they choose their utilities with that in mind and make use of the slow effects of some of their attacks. [Fury Marauders are a separate issue, as they alone have anti-cc passives which changes the equation in their case] I don't see mobility as a problem for sorcs, I see face tanking as a problem for sorcs.

If a sorc tries to go blow for blow with a melee, he's done for. But if a Sorc is going blow for blow with a melee, simply put, he's doing it wrong. They need to kite, or they will die. The only reason Mercs and Snipers can get away with it as fellow ranged DPS, is that their DCDs/Heals are obscenely OP.

In the not so long ago past [4.0] we have seen that Sorcs can be easily made an OP class, so I think perhaps the devs are being a bit overly cautious given the state of Mercs and Sorcs and not wanting to add another ranged class to the OP list. It would be game breaking and make it fully a Ranged game [which in PVP it pretty much already is, the bads being the only gapstop on that].

Read the utility choices very closely with kiting in mind and than consider trying out a spread that doesn't compromise the "must haves" too much but trims from "don't need but like" ones. You become more mobile by making your enemies less mobile than you are, which makes kiting easier.

A well played Sorc is the best ally you could ever have. They may not have the strongest DPS or the best DCDs, but they got some really good other little thingies than no one else has and can be a life saver. I may be wrong, but, I think they were kinda intended to be a support class. Sure they could use a tweak or two [bubble comes to mind =p and self heals] , but they are hardly weak.

Kiervilon's Avatar


Kiervilon
12.13.2017 , 04:48 PM | #16
Quote: Originally Posted by WayOfTheWarriorx View Post
I don't play a Sorc, I never have, I never will, it's just not a playstyle that does anything for me and the whole ranged thing in this game is bassackwards IMO. I play a Carnage Marauder. That said, I don't see Sorcs as weak, but, yeah they do have some areas of concern. Thing is, as far as I am concerned, If I have to pick an ally to work with, I'll pick a sorc every time. They are versatile as all hell and bring so many things that can solve problems or aid to a strategy, I guess I should say it as in they are a really good support style class. Obviously the healers are respected and pound for pound the best healers in the game [and as well they should be as the only force user among the heal specs]. DPS sorcs bring alot of things to the table too and I find them to be excellent allies as well. Now, you really can't complain about their DPS, in the hands of a player that knows the spec well, they can do very well.

I agree with you about the defensive issues, in particular their bubble. If you can't move, and you can't do damage while bubbles, how exactly does this help you do anything but potentially die a few seconds after you would have had you not used the bubble? I guess you can say that it may give the sorc sometime for allies to arrive to help them, but that's a pretty piss poor design for a DCD. It use to be too powerful, but now it's too weak. - I won't bother with making the comparisons between their DCDs and those of the other ranged DPS, Mercs and Sorcs as they are better than everyone's DCDs, are woefully broken, and so over the top OP it's disgusting and, as far as I am concerned, Mercs and Snipers virtually ruin the enjoyment factor in PVP for many other players. No DPS spec should have DCDs like they do, melee or ranged. They're walking trinities. DPS Sorcs should have the best self heals out of all the DPS specs imo, but, conversly, they shouldn't have the higher bracket DPS. Either bubble needs some fine tuning to make it a more viable DCD, or they need some other reasonable ranged spec defensive, or their self heals should be buffed up some.

Regarding the mobility issue. I'm not sure I agree with you here. I think it's pretty well established that in terms of mobility that sorcs are among the best. No non-inquistor can keep up with Force speed, plus it has a defensive addon and a reasonable cooldown [Emersion, Surging Speed]. Phase walk is the best mobility ability in the game, also with a good add on for mobility [Shifting Silhouette]. They can teleport and barriers mean nothing.
Mobility isn't only about what the sorc themselves can do for their own mobility, but that they can effect the mobility of their enemies also serves in effective kiting. Sorcs have a ton of CCs, they can spec into extra slows [lighting is the king of slows] even as a Marauder, when I'm fighting a skilled Lighting Sorc, they can keep me slowed virtually indefinitely. You need to spec into that of course, and that's a personal decision, but a sorc can kite crazy good if they choose their utilities with that in mind and make use of the slow effects of some of their attacks. [Fury Marauders are a separate issue, as they alone have anti-cc passives which changes the equation in their case] I don't see mobility as a problem for sorcs, I see face tanking as a problem for sorcs.

If a sorc tries to go blow for blow with a melee, he's done for. But if a Sorc is going blow for blow with a melee, simply put, he's doing it wrong. They need to kite, or they will die. The only reason Mercs and Snipers can get away with it as fellow ranged DPS, is that their DCDs/Heals are obscenely OP.

In the not so long ago past [4.0] we have seen that Sorcs can be easily made an OP class, so I think perhaps the devs are being a bit overly cautious given the state of Mercs and Sorcs and not wanting to add another ranged class to the OP list. It would be game breaking and make it fully a Ranged game [which in PVP it pretty much already is, the bads being the only gapstop on that].

Read the utility choices very closely with kiting in mind and than consider trying out a spread that doesn't compromise the "must haves" too much but trims from "don't need but like" ones. You become more mobile by making your enemies less mobile than you are, which makes kiting easier.

A well played Sorc is the best ally you could ever have. They may not have the strongest DPS or the best DCDs, but they got some really good other little thingies than no one else has and can be a life saver. I may be wrong, but, I think they were kinda intended to be a support class. Sure they could use a tweak or two [bubble comes to mind =p and self heals] , but they are hardly weak.
I just want to say thank you for your response! I hardly look at these forums because the posts rarely change (or at least the ones I look at). I absolutely agree that sorcerers are versatile and they have good damage. If they just tweaked the class it would operate much better in PVP without making it insane. Luckily they are already slowly giving Sorcerers better defensive options just looking at the last patch. One thing I would like to see them do with Madness in future patches is shift some of the damage toward the dots. That would help solve the issues with being unable to pump out damage while running and being unable to cast force lightning because of how unsafe it is. They are never going to allow sorcerers to cast lightning while moving when it has a slow attached to it, but I do see them moving the damage numbers around so that the dots you apply end up being a larger percentage of the overall damage done.

Turn-XGundam's Avatar


Turn-XGundam
12.14.2017 , 03:02 AM | #17
Quote: Originally Posted by Kiervilon View Post
I started really getting into PVP with my DPS sorcerer and I absolutely believed what people were saying about kiting and skill at first, but then I leveled and geared a marauder. The imbalance is insane. There has never been a point where a sorcerer has gotten away from me when I play as a marauder. The sorcerer no longer has the tools to properly kite with all the mobility at the disposal of melee classes. A key component many people gloss over is the nature of sorcerers viability. The only way you can get any real use out of them as DPS is by doing your best to remain unnoticed and running once you see someone focus you. Your damage is relatively decent, but defenses are garbage. Classes like the gunslinger or mercenary have press and forget defenses that outclass anything the sorcerer has. Many will say THEY HAVE BUBBLE WHICH MAKES THEM UNKILLABLE! What they don't understand is during that time you are immobile and you can't do damage or heal during the cast. You might as well already be dead instead of delaying the inevitable. Without an advantage with either team coordination or a severe skill difference a DPS sorc will under perform most DPS aside from PT.
thats cause mara have been a favored broken class since launch. they have never been weak, plus they got million dcds.

3 dps specs to choose from.... if 1 gets nerfed 2 others remain OP

Kiervilon's Avatar


Kiervilon
12.14.2017 , 08:41 AM | #18
Quote: Originally Posted by Turn-XGundam View Post
thats cause mara have been a favored broken class since launch. they have never been weak, plus they got million dcds.

3 dps specs to choose from.... if 1 gets nerfed 2 others remain OP
If I recall correctly there was a period in time where people were saying marauders were garbage and sorcerers where OP. The pendulum swings back and forth when it comes to balance. I just wish they would have more balance and fix patches in between the content updates. Then again I come from MOBAS where balance is constantly being shifted.