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[Armortech] Lack of New Schematics and Broken Reverse Engineering

STAR WARS: The Old Republic > English > Crew Skills
[Armortech] Lack of New Schematics and Broken Reverse Engineering

CommanderOtto's Avatar


CommanderOtto
06.02.2020 , 08:50 PM | #1
Hi,
I am a returning player. I joined again about a month ago, after a few years without playing. I am quickly approaching 306 on most of my gear, and I have reverse engineered nearly everything I get from Flashpoints and Operations. However, I noticed it is not possible to "learn" the shells of the new armors. I can only learn the purple schematics for those offered by the crew skill trainer.

For me this is a downgrade from my previous crafting experience. In the past, I would do all the ops I could, and RE every piece. Today, I am able to make some of those shells and make a bit of money. However, in the current system, I cannot learn new schematics.

I have noticed that the devs like to recycle armor pieces and make them available to the public (like many of the pieces offered by the fleet vendors for tech fragments). That means, it is likely the pieces I learned before will one day be recycled, and without new schematics to learn from the current pieces, Armormech is becoming a dead end.

If I can't learn new pieces, and if the old pieces get recycled, then basically I have no incentive to max the skill and I have no use for all those pieces I get as drops from Operations.

I was hoping that the devs would see this post and think about returning the ability to RE and learn schematics from the current drops from Ops.

Anyone else have an opinion to share about this matter?
The only good lizard is a dead lizard - Republic Commando

SteveTheCynic's Avatar


SteveTheCynic
06.03.2020 , 01:15 AM | #2
Quote: Originally Posted by CommanderOtto View Post
I was hoping that the devs would see this post and think about returning the ability to RE and learn schematics from the current drops from Ops.
There are no special "Ops-only" drops, though. Some things are very rare outside of Ops, but no gear drops *only* from an Op. (Er, outside of some rumours about one of the Vanguard/PT set-bonus sets, that is, but there are counter-claims about it as well.)
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
I never had a Fine Mithril Sword of a very powerful glorious invincible hero scout with ruby inlays and platinum engraving in June language

CommanderOtto's Avatar


CommanderOtto
06.10.2020 , 06:56 PM | #3
I am not sure I understand. Thing is, there is nothing I can RE and "learn". Therefore, how can I progress this skill any further? Armormech is dead.
The only good lizard is a dead lizard - Republic Commando

SteveTheCynic's Avatar


SteveTheCynic
06.11.2020 , 01:15 AM | #4
Quote: Originally Posted by CommanderOtto View Post
I am not sure I understand. Thing is, there is nothing I can RE and "learn". Therefore, how can I progress this skill any further? Armormech is dead.
You can RE the green MK-0 (268) pieces to get green MK-1 (274?), then MK-2 etc. all the way to 306, but:
* It's absurdly expensive to craft the higher tiers of this progression.
* The RE-to-schematic chance gets progressively lower at higher tiers.
* You can only do this for objects *this* character's crew created.

This is the same for all the "gear" crafting skills. Biochem is a bit different, and in particular, it's much cheaper to make stuff. (Duh, it's consumables...)

Kai Zykken on the Fleet does sell set bonus gear schematics, but the whole process of crafting took a fairly severe wound in 6.0, somewhere between a mere flesh wound and a four-limb amputation.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
I never had a Fine Mithril Sword of a very powerful glorious invincible hero scout with ruby inlays and platinum engraving in June language