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Flagships for small guilds


yohansvea's Avatar


yohansvea
09.06.2019 , 06:01 AM | #1
I wish there was more flagship options, like different types of ships and also smaller ones that would fit small guilds better. The costs are just way to high. And im not only talking about the credits im talking about the encryptions/frameworks needed.

I love Swtor and i recently started loving decorating. I run a small Guild with only 13 other players. The new conquest system is great, i can manage to get 7-14 chars a week personal conquest, depending on how much time i have and what kind of conquest objectives there are. But, not all my fellow guildmates have the max stronghold bonus and some are very casual so not everyone reaches personal goal, but thoose who do contributes encryptions to guildbank.
For easy math lets say we manage to get 1 framework (50 encryptions) per month.

In total we need 20 command frameworks, 16 logistical frameworks and 18 engineering frameworks. Thats all and all 54 frameworks=54 months if we manage to get 1 framework per month. Thats 4,5 years to get a fully opened flagship.
4,5 years?

Alternatives
Craft dark projects that can be exchanged for encryptions. Could bring us a few more encryptions every other month meaby.
Buy from GTN Dark Projects/Encryptions/Frameworks. Crazy expensive, dark projects around 1,5mil, Encryptions from 600k+ and Frameworks 36mil+. We dont have that kind of credits in the guild!
Farm Enemy commanders? Meaby can be done with help from others a few times every year.

I Think a small Guild can be more family like rather then a big Guild so i still want my Guild to be small. I dont know what can be done to change the current system hence i hope they can introduce a new flagship thats smaller and easier for small Guilds to open up. Not in 4,5 years but meaby in 1 year.

Would love to hear ideas from small Guilds, what have u done? Or is it only CC exchanged to credits thats the way forward?

ceryxp's Avatar


ceryxp
09.06.2019 , 08:30 AM | #2
With the changes coming to conquest in 6.0, as they are on PTS, small guilds are getting screwed. Personal goal will be 50k and small yield will be 500k. I'm in the same boat, or flagship, when it comes to unlocking rooms and if these changes go live I'm probably going to go back to ignoring conquest, which means forgetting about unlocking any rooms.
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Click the link. You know you wanna. You'll get free stuff. - http://www.swtor.com/r/W9ZqZj

xmarcusprimex's Avatar


xmarcusprimex
09.06.2019 , 10:12 AM | #3
Quote: Originally Posted by ceryxp View Post
With the changes coming to conquest in 6.0, as they are on PTS, small guilds are getting screwed. Personal goal will be 50k and small yield will be 500k. I'm in the same boat, or flagship, when it comes to unlocking rooms and if these changes go live I'm probably going to go back to ignoring conquest, which means forgetting about unlocking any rooms.

Are you serious? That is utterly horrible!!

Xina_LA's Avatar


Xina_LA
09.06.2019 , 11:27 AM | #4
I've always wondered why they don't make room unlocks available for Cartel Coins, just like stronghold unlocks.
Of course, that made more sense before they tied the rooms to guild perks.
--=# Decorating addict of Satele Shan server. #=--

SteveTheCynic's Avatar


SteveTheCynic
09.06.2019 , 12:22 PM | #5
Quote: Originally Posted by ceryxp View Post
Personal goal will be 50k and small yield will be 500k.
Taken in isolation, a change in the personal goal is totally meaningless. It has to be considered relative to the possible rates of acquisition of points. If all the objective gains and the CQP-per-kill are also multiplied by 50/15, then there's no net change.

That's not to say that the numerical changes are good, of course, but merely that you have to consider the complete set of numbers.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

SteveTheCynic's Avatar


SteveTheCynic
09.06.2019 , 12:24 PM | #6
Quote: Originally Posted by Xina_LA View Post
I've always wondered why they don't make room unlocks available for Cartel Coins, just like stronghold unlocks.
Of course, that made more sense before they tied the rooms to guild perks.
No, it didn't make any sense even then. Whose CCs are used to do this? Why that person? How do other members contribute?
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

ceryxp's Avatar


ceryxp
09.06.2019 , 05:25 PM | #7
Quote: Originally Posted by SteveTheCynic View Post
Taken in isolation, a change in the personal goal is totally meaningless. It has to be considered relative to the possible rates of acquisition of points. If all the objective gains and the CQP-per-kill are also multiplied by 50/15, then there's no net change.

That's not to say that the numerical changes are good, of course, but merely that you have to consider the complete set of numbers.
Here is an image with the values for this week's conquest on both live (left) and PTS (right). Both are with 150% stronghold bonus. Live has an additional 10% due to a guild perk (that 10% does not apply to the mission and kill values below). Notice that the PTS list is shorter than the live list. That is because this conquest, Mechanical Warfare, has two conquest objectives removed: Galactic Rampage and Daily Missions: Iokath. This isn't the only week were objectives have been removed beyond just Galactic Rampage, which appears to have been removed entirely. Which, unless they have added planetary rampage objectives to every conquest, is an objective reduction in points. Some conquest weeks don't even have a rampage objective aside from Galactic Rampage.

https://i.imgur.com/b6MosMy.png

Here are the values I get for completing missions and kills (this is without the 10% guild perk):
Mission completion: 398 live // 625 PTS
Standard Mob: 3 live // 13 PTS
Silver Mob: 13 live // 43 PTS
Gold Mob: 35 live // 110 PTS
Champion: 38 live // 185 PTS

Nothing was viewed in isolation Steve. I have been on PTS. I have done the same activities I do on live to complete conquest. It is now harder to complete one's personal goal without doing OPs. On PTS, this week, I ran Hammer Station solo on vet mode seven times (once at lvl 70, the others are 75) for the achievement and am still over 10k points away from my personal goal (even with completing Ziost). On live those completions (each one gets me about 2,700 points with kills) alone would complete my personal conquest goal, but I'd also be getting rampage. Solo VM HS is objectively easier on PTS than on live, too, taking a lot less time to solo even with the same gear. Objectively it is going to be harder and more tedious to complete one's personal conquest. Further, these changes are going to effectively kill conquest for solo players such as myself.
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Click the link. You know you wanna. You'll get free stuff. - http://www.swtor.com/r/W9ZqZj

Xina_LA's Avatar


Xina_LA
09.06.2019 , 06:33 PM | #8
Quote: Originally Posted by SteveTheCynic View Post
No, it didn't make any sense even then. Whose CCs are used to do this? Why that person? How do other members contribute?
They've managed to work those issues out in every other MMO with guild housing. SWTOR players are at least as capable as other MMO players.

Basically, it's not your problem or BioWare's to figure out. That's up to the members.

In our guild, people have bought decorations using CC and donated them to the guild, back when far fewer decos could be "copied" using Purchase For Guild. That didn't seem to bother them.

If each room expansion was purchased separately, people could choose to donate one expansion.

Me, personally, I'd buy some for any guild I'm a member of. Why not? Even if I leave later, I shared with my friends.

Giving people more options and more choices isn't a bad thing.
--=# Decorating addict of Satele Shan server. #=--

ceryxp's Avatar


ceryxp
09.06.2019 , 06:47 PM | #9
Quote: Originally Posted by Xina_LA View Post
They've managed to work those issues out in every other MMO with guild housing. SWTOR players are at least as capable as other MMO players.

Basically, it's not your problem or BioWare's to figure out. That's up to the members.

In our guild, people have bought decorations using CC and donated them to the guild, back when far fewer decos could be "copied" using Purchase For Guild. That didn't seem to bother them.

If each room expansion was purchased separately, people could choose to donate one expansion.

Me, personally, I'd buy some for any guild I'm a member of. Why not? Even if I leave later, I shared with my friends.

Giving people more options and more choices isn't a bad thing.
In another game I play they figured it out by having a currency in the cash store that people could purchase and donate to their guild bank. The guild leader could then use that currency to purchase a guild ship or various unlocks for the ship. It's really not a difficult problem to solve.
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Click the link. You know you wanna. You'll get free stuff. - http://www.swtor.com/r/W9ZqZj

SteveTheCynic's Avatar


SteveTheCynic
09.07.2019 , 02:31 AM | #10
Quote: Originally Posted by ceryxp View Post
Nothing was viewed in isolation Steve. I have been on PTS.
I meant that it has been *reported*here* in isolation. Sorry for the confusion. If you just mention that one figure, it means nothing. (The same would be true if, say, they had reduced it from 15K to 10K, but halved the point gain per activity. The "isolated" figure would be "hey, cool, they reduced the personal goal!" when in fact it's more work to get there, so it's not cool.)

And I've been on PTS, too. I had already looked at the conquest figures before I saw your post, but again, my objection was people (you're not the only one) complaining about the increase in the personal goal without describing the changes in the other figures.

My opinion on the changes to Conquest? (Disclaimer: I haven't cared about Conquest one way or another for a long time, although I was amused by how little I had to do to make my personal goal when the "CQP with your XP" thing was introduced.) I think it's a bad idea for a variety of reasons, but mostly because it shifts the balance of power more firmly in favour of really big guilds (measured by the number of active players, not the number of characters), especially given that reaching the guild conquest target (large yield, no less) seems to still be required for access to the toppest tiers of weird materials.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.