winkingskeever Posted March 9, 2014 Share Posted March 9, 2014 I was looking at your logs on Torparse and I noticed something weird about your Watchman logs, and I thought they were impressive and wanted to see how you do things. Then I realized they are impossible to pull off. You can't have 125 OS hits in just over 4 minute parse, since it has a 12 second CD and has 5 hits per use (nor were you using Force attacks to prolong the dot at 1 or 2 stacks. So you would need a 5 minute to get that and have on the dot use of OS through the entire parse. So either you know something I don't, or it is edited. Now, you never linked it here nor passed them off as legitimate, so I don't think that means you are a cheater and should be banned like Alor. Just curious why you edit logs and maybe see what people think about people editing logs, but not passing them off as legitimate. I do not edit my logs. So if you apply two stacks of overload on the dummy, and then refresh overload on yourself and then apply the final stack (so two stacks on yourself, three stacks on the dummy), the next melee attack, instead of refreshing the duration of the burn, does nothing. So now when those three stacks fall off, you can immediately apply two again. By that time overload is off cooldown and you can apply the third stack, keep two on yourself, and repeat the cycle. This gives an extra tick at 2 stacks, so 6 ticks per OS, which is why I have 125 ticks. Prior to 2.0 doing this would just refresh the 3 stacks you already had. I noticed this during my testing on the 2.0 PTS but never payed it much attention since I never ran Watchman until recently (fed up with combat's proc shenanigans). You can replicate this effect on the dummy by speccing combat for 30 centering, respeccing watchman, switching to Shii-Cho and using zen for the 12 focus to use for overload. Once you change back to Juyo any extra focus is gone and you are left with 3 stacks of overload and no focus. The extra catch here is to wait for the cooldown of OS to drop under 3 seconds, by which you have 4.5 seconds to engage the boss/dummy. My Watchman parses are not here because this is an inconvenience to set up in a real raid setting, although it is doable during any period of downtime of around 8 seconds. Link to comment Share on other sites More sharing options...
Ardarell_Solo Posted March 9, 2014 Share Posted March 9, 2014 I do not edit my logs. So if you apply two stacks of overload on the dummy, and then refresh overload on yourself and then apply the final stack (so two stacks on yourself, three stacks on the dummy), the next melee attack, instead of refreshing the duration of the burn, does nothing. So now when those three stacks fall off, you can immediately apply two again. By that time overload is off cooldown and you can apply the third stack, keep two on yourself, and repeat the cycle. This gives an extra tick at 2 stacks, so 6 ticks per OS, which is why I have 125 ticks. Prior to 2.0 doing this would just refresh the 3 stacks you already had. I noticed this during my testing on the 2.0 PTS but never payed it much attention since I never ran Watchman until recently (fed up with combat's proc shenanigans). You can replicate this effect on the dummy by speccing combat for 30 centering, respeccing watchman, switching to Shii-Cho and using zen for the 12 focus to use for overload. Once you change back to Juyo any extra focus is gone and you are left with 3 stacks of overload and no focus. The extra catch here is to wait for the cooldown of OS to drop under 3 seconds, by which you have 4.5 seconds to engage the boss/dummy. My Watchman parses are not here because this is an inconvenience to set up in a real raid setting, although it is doable during any period of downtime of around 8 seconds. Quite a discovery, kudos for figuring that out! Incredible the ways to exploit Contemplation talent. If it just didn't mean that sh**load of work everytime ;-) Your Dotsmash parse it pretty impressive, too, very well done! It's funny how many ways there are to play that specc and your approach is quite different: Master Strike right after Sweep and not aiming for full useage of Heightened Power window. I assume that's why you specc 11/3/32 instead of the common 11/2/33? I can't quite figure out why, but your rotation all in all seems superior. Care to share some insights? *off for more practice* :-) Link to comment Share on other sites More sharing options...
Emperor-Norton Posted March 9, 2014 Share Posted March 9, 2014 (edited) I do not edit my logs. So if you apply two stacks of overload on the dummy, and then refresh overload on yourself and then apply the final stack (so two stacks on yourself, three stacks on the dummy), the next melee attack, instead of refreshing the duration of the burn, does nothing. So now when those three stacks fall off, you can immediately apply two again. By that time overload is off cooldown and you can apply the third stack, keep two on yourself, and repeat the cycle. This gives an extra tick at 2 stacks, so 6 ticks per OS, which is why I have 125 ticks. Prior to 2.0 doing this would just refresh the 3 stacks you already had. I noticed this during my testing on the 2.0 PTS but never payed it much attention since I never ran Watchman until recently (fed up with combat's proc shenanigans). You can replicate this effect on the dummy by speccing combat for 30 centering, respeccing watchman, switching to Shii-Cho and using zen for the 12 focus to use for overload. Once you change back to Juyo any extra focus is gone and you are left with 3 stacks of overload and no focus. The extra catch here is to wait for the cooldown of OS to drop under 3 seconds, by which you have 4.5 seconds to engage the boss/dummy. My Watchman parses are not here because this is an inconvenience to set up in a real raid setting, although it is doable during any period of downtime of around 8 seconds. That's very interesting. Thanks. Edit: just fully tested this and it works. Forgive my ignorance. Edited March 9, 2014 by Emperor-Norton Link to comment Share on other sites More sharing options...
idnewton Posted March 9, 2014 Share Posted March 9, 2014 (edited) Took a look at the top Marauder parse to get a few pointers for dotsmash... http://www.torparse.com/a/589425/time/1392307569/1392307822/0/Overview Why is he prestacking, and why did no one catch it? 9. Prestacking buffs using in-combat related moves is not allowed. However, buffs that can be replicated in an operations setting is permitted. For example, scoundrels respeccing from scrapper to dirty fighting to preload flachette round is permitted. Not trying to be a downer here or rain on anyone's parade, honestly was just looking for some tips. However, saw a short fight prior to the main one and (I assume he used it to pre-stack stuff, I doubt it was just some random fight) wondered if it was allowed. Checked and it wasn't. Figured it was better said than not. On the other hand, is he actually using it to stack Rage? I didn't look at all the abilities and see if he had any Rage left over. It's entirely possible he simply didn't care enough to use Brooding (carnage tree's fury building from Channel Hatred) and instead pre-stacked fury (which is allowed, by the rules) by using Rage-spending abilities. Not sure, didn't look at it, just noticed a prior fight. Can someone check this out? Edited March 9, 2014 by idnewton Link to comment Share on other sites More sharing options...
Quickglue Posted March 9, 2014 Share Posted March 9, 2014 Sorry seems to be the hardest word... Anyway quite a discovery, very nice. Link to comment Share on other sites More sharing options...
KeyboardNinja Posted March 9, 2014 Share Posted March 9, 2014 (edited) Not trying to be a downer here or rain on anyone's parade, honestly was just looking for some tips. However, saw a short fight prior to the main one and (I assume he used it to pre-stack stuff, I doubt it was just some random fight) wondered if it was allowed. Checked and it wasn't. Figured it was better said than not. On the other hand, is he actually using it to stack Rage? I didn't look at all the abilities and see if he had any Rage left over. It's entirely possible he simply didn't care enough to use Brooding (carnage tree's fury building from Channel Hatred) and instead pre-stacked fury (which is allowed, by the rules) by using Rage-spending abilities. Not sure, didn't look at it, just noticed a prior fight. Can someone check this out? Falver has previously stated that pre-stacking Centering/Fury by simply hitting the dummy is legal, but you must open combat with zero focus/rage (unless you're in Shii-cho) and also no other in-combat procs (i.e. no Annihilate stacks; no Execute proc; no Shockwave). The reasoning is because Brooding is accessible via respecing, and thus replicable on a boss (out of combat), but it's a pain in the neck when you're dummy parsing. Edited March 9, 2014 by KeyboardNinja Link to comment Share on other sites More sharing options...
idnewton Posted March 9, 2014 Share Posted March 9, 2014 Falver has previously stated that pre-stacking Centering/Fury by simply hitting the dummy is legal, but you must open combat with zero focus/rage (unless you're in Shii-cho) and also no other in-combat procs (i.e. no Annihilate stacks; no Execute proc; no Shockwave). The reasoning is because Brooding is accessible via respecing, and thus replicable on a boss (out of combat), but it's a pain in the neck when you're dummy parsing. So in other words, he chose to pre-stack fury manually instead of by Brooding, but has the same net gain? Sounds about right. Had nothing better to do so I gave it a quick check. Looks like his abilities work this way, as far as Rage goes: 3 +6 -2 -2 -2 -2 +2 -2 +2 -2 +2 +6 -2 -2 That gives him a net return of 3 Rage. The time between his first fight and second fight is over 30 seconds, more than enough time for that to drain away. On the other hand, he uses 8 Vicious Slashes, just enough to give him 30 Fury. So yeah, in conclusion: Never mind. Seems like he's just using an alternate way to pre-stack Fury, just seemed a bit odd to me seeing a small fight before the big one. Time to analyze for dotsmash tips ;D Link to comment Share on other sites More sharing options...
idnewton Posted March 9, 2014 Share Posted March 9, 2014 Ran a few parses, got a pretty decent number but Torparse registers it as being lower than what the Parsec ingame parser had showed it as... I trimmed the fight to the start and end times (on the Torparse site) but it didn't seem to change much. Am I missing something, or did I just get unlucky? Link to comment Share on other sites More sharing options...
idnewton Posted March 9, 2014 Share Posted March 9, 2014 (edited) OK so I have a parse here that I just did... it's decent enough but it doesn't make this leaderboard quite yet. However, rather than posting the question on my server's forums I figure the people here are more likely to have an answer for me, especially when it comes to rules and... whatever weird exception category this falls under... I have here a 3771 parse but it's... not normal... The dummy was at somewhere around 13k HP so I figured the final Ravage wouldn't kill it, so I threw in a Battering Assault afterwards. However, the Ravage did kill it, and it instantly respawned, making my Battering Assault hit the new target. However, these attacks were very close together and, as it turns out, both occurred at 11:40:03. That means that when I choose the start time and end time of the first fight in the dropdown boxes, I'm pretty sure it's also taking that Battering Assault into account, which was not in fact part of the first fight. What are my options here? Should I simply click the first fight and use that DPS? Should I click the Start Time and End Time in the dropdown and take the extra DPS? Should I manually edit the second fight out of the log? Edit: Took a closer look at it, it actually appears that the Ravage hit itself was what boosted the DPS so much, by only using the EnterCombat and ExitCombat given by the little blue link on the left-hand column, it ignores that last hit. Judging by the Log section of the parse, it looks like it takes into account the activation of the Battering Assault but not the damage itself... how should this be handled? Edited March 9, 2014 by idnewton Link to comment Share on other sites More sharing options...
winkingskeever Posted March 9, 2014 Share Posted March 9, 2014 OK so I have a parse here that I just did... it's decent enough but it doesn't make this leaderboard quite yet. However, rather than posting the question on my server's forums I figure the people here are more likely to have an answer for me, especially when it comes to rules and... whatever weird exception category this falls under... I have here a 3771 parse but it's... not normal... The dummy was at somewhere around 13k HP so I figured the final Ravage wouldn't kill it, so I threw in a Battering Assault afterwards. However, the Ravage did kill it, and it instantly respawned, making my Battering Assault hit the new target. However, these attacks were very close together and, as it turns out, both occurred at 11:40:03. That means that when I choose the start time and end time of the first fight in the dropdown boxes, I'm pretty sure it's also taking that Battering Assault into account, which was not in fact part of the first fight. What are my options here? Should I simply click the first fight and use that DPS? Should I click the Start Time and End Time in the dropdown and take the extra DPS? Should I manually edit the second fight out of the log? Edit: Took a closer look at it, it actually appears that the Ravage hit itself was what boosted the DPS so much, by only using the EnterCombat and ExitCombat given by the little blue link on the left-hand column, it ignores that last hit. Judging by the Log section of the parse, it looks like it takes into account the activation of the Battering Assault but not the damage itself... how should this be handled? I think you would calculate the TTK from: 11:40:03.061 Idnewton kills Operations Training Dummy. 11:35:38.491 Idnewton enters combat. Link to comment Share on other sites More sharing options...
idnewton Posted March 9, 2014 Share Posted March 9, 2014 I think you would calculate the TTK from: 11:40:03.061 Idnewton kills Operations Training Dummy. 11:35:38.491 Idnewton enters combat. What would I call the DPS then? Is it actually a 3771? It doesn't look like the Battering Assault damage is actually included in the time constraints. Link to comment Share on other sites More sharing options...
winkingskeever Posted March 9, 2014 Share Posted March 9, 2014 What would I call the DPS then? Is it actually a 3771? It doesn't look like the Battering Assault damage is actually included in the time constraints. 1m divided by TTK would be DPS Link to comment Share on other sites More sharing options...
idnewton Posted March 9, 2014 Share Posted March 9, 2014 (edited) 1m divided by TTK would be DPS Oh, good point. Edit: Checked it out with the parse. So what you're telling me is that the 3725 that showed up on Parsec parser and the 3771 I thought I got on Torparse is actually a 3779.8? Still need more practice, but aw yea. Edited March 10, 2014 by idnewton Link to comment Share on other sites More sharing options...
slavko Posted March 10, 2014 Share Posted March 10, 2014 update Arrias - Gunslinger - Saboteur - 7/36/3 - 3m 55.998s - 4246.02 dps Log: http://www.torparse.com/a/615726/2/0/Damage+Dealt AMR: http://swtor.askmrrobot.com/characte...9-27de898bf711 Link to comment Share on other sites More sharing options...
speedyMCMLXXXV Posted March 10, 2014 Share Posted March 10, 2014 Ma'verick - Scumdogs of the Universe (The Progenitor) Assault Specialist Commando 2/8/36 TTK: 4:15:244s 3925.96 DPS AMR Link to comment Share on other sites More sharing options...
Ardarell_Solo Posted March 12, 2014 Share Posted March 12, 2014 El'ethon - Sentinel - Dotsmash - 11/2/33 - TTK 4m 8.466 s (= 4024,70) http://www.torparse.com/a/617660/time/1394611675/1394611924/0/Damage+Dealt 09:07:55.463 El'ethon enters combat. 09:12:03.929 El'ethon kills Operationen-Trainingsdummy. AMR: http://swtor.askmrrobot.com/character/19471e6b-c244-4c90-8c68-50a14cb05247 Link to comment Share on other sites More sharing options...
Emperor-Norton Posted March 12, 2014 Share Posted March 12, 2014 El'ethon - Sentinel - Dotsmash - 11/2/33 - TTK 4m 8.466 s (= 4024,70) http://www.torparse.com/a/617660/time/1394611675/1394611924/0/Damage+Dealt 09:07:55.463 El'ethon enters combat. 09:12:03.929 El'ethon kills Operationen-Trainingsdummy. AMR: http://swtor.askmrrobot.com/character/19471e6b-c244-4c90-8c68-50a14cb05247 Doesn't this make you the first Sentinel to break 4k? Either way very nice. Link to comment Share on other sites More sharing options...
BenOmonda Posted March 12, 2014 Share Posted March 12, 2014 Flythrin - Vigilance - Guardian - 4/36/6 - TTK 4m 25.73s, DPS 3776.13 Torparse - http://www.torparse.com/a/617999/time/1394654003/1394654268/0/Overview AMR - http://swtor.askmrrobot.com/character/29c76eab-5a88-421f-8a4f-6f2b169d7496 Link to comment Share on other sites More sharing options...
Ardarell_Solo Posted March 12, 2014 Share Posted March 12, 2014 Doesn't this make you the first Sentinel to break 4k? Either way very nice. Thanks :-) If I am, that'd sure be nice! Still room for improvement in rotation, though. Yet I doubt that the dps to be gained by that could ever equal the gain from crits on that parse - never had numbers like that before and probably never will again... Link to comment Share on other sites More sharing options...
veSev Posted March 13, 2014 Share Posted March 13, 2014 Vesev - Vigilance - Guardian - (4/36/6) - TTK 4:25.021 - 3776.15 Parse: http://www.torparse.com/a/618654/time/1394694162/1394694427/0/Overview AMR: http://swtor.askmrrobot.com/character/b2b5d519-e82f-4a7f-bfee-8b2341aae307 Link to comment Share on other sites More sharing options...
Cptmaori Posted March 14, 2014 Share Posted March 14, 2014 (edited) 2.6.1a Patch Notes, General - Operations Training Dummy can attack it target properly and working as intended. So that means it will force AC without selfhealing ability to use Medpac? i found out People are using medpac when they are hitting dummy. LOL I m not hardcore raider and not good enough to fit in progression group. But every time i try to learn something from top parses the only thing i learn is exploit way to reach to the top in the leader board. LOL really ppl? More exploits pls so i can beat some ppl in casual sm progression run.thx Edited March 14, 2014 by Cptmaori Link to comment Share on other sites More sharing options...
Aelanis Posted March 14, 2014 Share Posted March 14, 2014 That's hardly an awful exploit. In a real raid setting, healers will thank you for using your medpack: it's less damage they have to heal you for, meaning they can spend more time on the tanks. Besides, unless you're a stealth class, you can only use a medpack once per fight, so it's real contribution via "bugged" (read: possibly working as intended) relics is not very large. Link to comment Share on other sites More sharing options...
idnewton Posted March 14, 2014 Share Posted March 14, 2014 IF the training dummy is actually going to attack players, that is very interesting for Warrior/Knight parsing. How often does it attack? What type of attacks does it use? Depending on the answers, it might be optimal to use Cloak of Pain while parsing. Then, you have to ask yourself if you need certain Cloak of Pain buffs. Link to comment Share on other sites More sharing options...
idnewton Posted March 15, 2014 Share Posted March 15, 2014 (edited) I tested it out on PTS. It didn't damage me... Also? Not in the 2.6.1a notes. Not really sure what the point of your post is. Edited March 15, 2014 by idnewton Link to comment Share on other sites More sharing options...
MulletManTim Posted March 16, 2014 Share Posted March 16, 2014 (edited) Mulletthefourth - 4/6/36 - Assault Vanguard 4:39.026s - 3572DPS Log Link: http://www.torparse.com/a/620800/1/0/Overview AMR Profile: http://swtor.askmrrobot.com/character/c269a279-fd28-44e7-8ef0-b9ef274bac0f Edited March 18, 2014 by MulletManTim Link to comment Share on other sites More sharing options...
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