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GodMeh

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Are you considering changing merc/commando arsenal/gunnery for next patch? As yous clearly messed up as the dps was not needing even half of the nerf you gave it and you didn't nerf the defensives which were the problem in the first place and still kind of are if the dps wasn't so low.

 

Also a side note, can you maybe look into lowering the endurance numbers for pvp at least as the fact it takes several minutes to kill a single player who isn't even a tank and nevermind with healers is just a bit ridiculous and actually wastes some of the game modes in the game like Voidstar and Huttball.

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Revert the heat increase on blazing bolts, nerf trauma regulators down to 2 percent per stack instead of 5 percent, and lower Kolto Surge to 50 percent. Remove the heal on reflect. Increase the cooldown of net to 2 minutes. Overall you should see an extra 150 dps on a dummy and the survivability is kept in check a bit.
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Are you considering changing merc/commando arsenal/gunnery for next patch? As yous clearly messed up as the dps was not needing even half of the nerf you gave it and you didn't nerf the defensives which were the problem in the first place and still kind of are if the dps wasn't so low.

 

Also a side note, can you maybe look into lowering the endurance numbers for pvp at least as the fact it takes several minutes to kill a single player who isn't even a tank and nevermind with healers is just a bit ridiculous and actually wastes some of the game modes in the game like Voidstar and Huttball.

Your post is so contradictory that it's hilarious to read. "Can you please buff our damage while lowering health in PvP to decrease TTK even though we can already hit 30k in one GCD?" That's such a dumb argument to make. You need to nerf overall damage output before nerfing overall survivability of any class and then bring in line healing as well. You can't just touch one part without looking at the whole system. And idk if you know this, but Arsenal is supposed to be one of the bottom 3 parsing specs. Inb4 the argument "BUT LIGHTNING AND MM CAN PARSE SO MUCH HIGHER AND ARSENAL IS ONLY AT BLAH BLAH BLAH!" Lightning and MM haven't got updated yet so any argument saying that arsenal isn't on par with them is 100% invalid.

 

Revert the heat increase on blazing bolts, nerf trauma regulators down to 2 percent per stack instead of 5 percent, and lower Kolto Surge to 50 percent. Remove the heal on reflect. Increase the cooldown of net to 2 minutes. Overall you should see an extra 150 dps on a dummy and the survivability is kept in check a bit.

Remove trauma regulators completely, nerf the 30s shield utility, make kolto surge 45%, leave heal on reflect, and make net place a buff on players that keeps them from getting netted again for x minutes.

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Your post is so contradictory that it's hilarious to read. "Can you please buff our damage while lowering health in PvP to decrease TTK even though we can already hit 30k in one GCD?" That's such a dumb argument to make. You need to nerf overall damage output before nerfing overall survivability of any class and then bring in line healing as well. You can't just touch one part without looking at the whole system. And idk if you know this, but Arsenal is supposed to be one of the bottom 3 parsing specs. Inb4 the argument "BUT LIGHTNING AND MM CAN PARSE SO MUCH HIGHER AND ARSENAL IS ONLY AT BLAH BLAH BLAH!" Lightning and MM haven't got updated yet so any argument saying that arsenal isn't on par with them is 100% invalid.

 

 

Remove trauma regulators completely, nerf the 30s shield utility, make kolto surge 45%, leave heal on reflect, and make net place a buff on players that keeps them from getting netted again for x minutes.

 

NO dps dpec should ever have heal on reflect unless all of them do!

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It's quite clear that the changes to Arsenal are having the effect Bioware wanted to, their burst took a small hit while the sustain got a substantial decrease, which is perfect, based on the category that they put the spec into. Regarding PvP, I think that the Sorc Heal nerfs will be followed up with equal Merc and Operative nerfs that will make PvP a lot more fun and PvE a bit more challenging for healers.
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Are you considering changing merc/commando arsenal/gunnery for next patch? As yous clearly messed up as the dps was not needing even half of the nerf you gave it and you didn't nerf the defensives which were the problem in the first place and still kind of are if the dps wasn't so low.

 

Also a side note, can you maybe look into lowering the endurance numbers for pvp at least as the fact it takes several minutes to kill a single player who isn't even a tank and nevermind with healers is just a bit ridiculous and actually wastes some of the game modes in the game like Voidstar and Huttball.

 

Dude the DPS nerf was a joke, Merc's..... well at least decent ones still do crap loads of DPS hence the reason why they are still op'd has hell cause they break trinity huge DPS plus 3-4 lives if your putting out that much DPS you should be a glass cannon its quite simple DPS power hitters are glass cannons, Tanks shouldn't do DPS they should be support classes and heals well they heal. If you must have DPS that do DPS then they should be considered hybrids and their DPS should be half of what pure DPS specs are ( cause your half DPS half tank) The DPS nerf would have be fine had it actually been a nerf!

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It's quite clear that the changes to Arsenal are having the effect Bioware wanted to, their burst took a small hit while the sustain got a substantial decrease, which is perfect, based on the category that they put the spec into. Regarding PvP, I think that the Sorc Heal nerfs will be followed up with equal Merc and Operative nerfs that will make PvP a lot more fun and PvE a bit more challenging for healers.

 

Pvp is not fun when everyone who can't master any other class is playing an I WIN MERC. I am sick of seeing so many merc's in the queue simply because its an I win calss!

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It's quite clear that the changes to Arsenal are having the effect Bioware wanted to, their burst took a small hit while the sustain got a substantial decrease, which is perfect, based on the category that they put the spec into. Regarding PvP, I think that the Sorc Heal nerfs will be followed up with equal Merc and Operative nerfs that will make PvP a lot more fun and PvE a bit more challenging for healers.

 

You realize they had to hold off nerfing Operative Healers since anyone who can paint by numbers can tell that burst is an issue for us and Bioware admitted they couldn't at that point without breaking the class- we may be in for a HPS nerf but we're getting a buff to our burst. In any case, PvP's inability to kill healers has more to do with class stacking and 'problem exists between keyboard and chair' than healers being OP.

 

As for PvE- they want to do a reset, that comes with 6.0 and starting from the bottom again- not nerfs designed to put out artificial blocks or they can just not add any more tiers of gear for people to grind to. It changes the balance as well as issues that have been caused by level syncing certain Ops... but regardless the foolproof answer to making content more difficult isn't 'nerfing healers' or any class. It's adding new mechanic heavy dependent content... it's lazy trying to make old content more irksome mid expansion by reducing the power of a trinity aspect.

 

Dude the DPS nerf was a joke, Merc's..... well at least decent ones still do crap loads of DPS hence the reason why they are still op'd has hell cause they break trinity huge DPS plus 3-4 lives if your putting out that much DPS you should be a glass cannon its quite simple DPS power hitters are glass cannons, Tanks shouldn't do DPS they should be support classes and heals well they heal. If you must have DPS that do DPS then they should be considered hybrids and their DPS should be half of what pure DPS specs are ( cause your half DPS half tank) The DPS nerf would have be fine had it actually been a nerf!

 

DPS classes with off heals can't use those off-heals without detracting from their DPS and that is what should be balanced- not having naturally lower DPS than certain classes beyond the ranged penalty (ability to sustain). Merc DPS's only trinity breaking aspect comes from DCDs that should have at best, only been on healers.

 

And I hate to break it to you, but healers and tanks in HM and NiM content are expected to contribute often to the DPS check in certain fights, period which is why healers/tanks have DPS capacity. It's not anything amazing but it's what some boss fights were designed around.

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Stop always to report everything to the PVP, it is not the PVP players who played the commando who were the most affected but the PVE players doing nightmare operations. How does one do when the last distant busrt no longer sits and keeps more energy? Bas we test the gunslinger in precise shooting and it is worth no less, the sage like. Good low one is ****ed for bosses needing distants with burst.

 

I forgot the basic guys who we nerf can not calculate a percentage. Because after all for a maximum dps of 10k300, 5% corresponds to a decrease of 515 and not 1k1

Edited by SabreDesJedi
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