NogueiraA Posted November 29, 2016 Share Posted November 29, 2016 My both assassin and Shadow are level 65 atm and I was testing the new rotation on my Deception Sin, was getting 3 stacks every 12~15secs that increase Discharges damage. I logged on my Shadow and I'm getting 3 stacks every 6~9secs, proccing stacks every 2~3secs. I'm testing it for about 1 hour already, so I think it's not bad RNG on my Assassin. Can you guys test it? Just use Saber Strike on both classes and see it for yourself, the stacks builds up much faster on Shadows. Link to comment Share on other sites More sharing options...
FlavivsAetivs Posted November 29, 2016 Share Posted November 29, 2016 I can confirm, I also heard Serenity/Hatred has issues between pub vs. imp version as well. ~ Eudoxia Link to comment Share on other sites More sharing options...
NogueiraA Posted November 29, 2016 Author Share Posted November 29, 2016 I can confirm, I also heard Serenity/Hatred has issues between pub vs. imp version as well. ~ Eudoxia Talking about Deception/Infi, there's a 6secs internal cooldown on gaining stacks to increase Discharge/Breach damage and Shadow Technique is not respecting the 6secs. To be honest I think Assassin should be working like Shadows are right now for Deception/Infi. And I can confirm too the difference between Serenity not proccing the stance as much as Hatred. Link to comment Share on other sites More sharing options...
FlavivsAetivs Posted November 29, 2016 Share Posted November 29, 2016 I main infil, and yeah I'm an OP beast. It's awesome. ~ Eudoxia Link to comment Share on other sites More sharing options...
Corran Posted November 29, 2016 Share Posted November 29, 2016 Talking about Deception/Infi, there's a 6secs internal cooldown on gaining stacks to increase Discharge/Breach damage and Shadow Technique is not respecting the 6secs. To be honest I think Assassin should be working like Shadows are right now for Deception/Infi. And I can confirm too the difference between Serenity not proccing the stance as much as Hatred. yet the bug to hatred/serenity is advantage assassin. fix both or fix none. Link to comment Share on other sites More sharing options...
NogueiraA Posted November 29, 2016 Author Share Posted November 29, 2016 yet the bug to hatred/serenity is advantage assassin. fix both or fix none. Yes so right now Hatred>serenity and Infiltration>Deception. But test Infiltration if you can, you build 3 stacks in 2 GCD sometimes. Link to comment Share on other sites More sharing options...
Shrodinher Posted November 30, 2016 Share Posted November 30, 2016 Haven't checked my shadow. Is armour bug only present for sins, or shadows as well? Not sure 57% damage reduction is intended for light armour tank Link to comment Share on other sites More sharing options...
Sunfire_ Posted November 30, 2016 Share Posted November 30, 2016 I was wondering why I built stacks so quickly on my Shadow, but I thought they'd killed the 6 sec internal cooldown. I don't have an assassin to test since I only play Republic. But good to know it's a bug, so better not to get used to it Link to comment Share on other sites More sharing options...
Dulaithis Posted November 30, 2016 Share Posted November 30, 2016 It doesn't look to be isolated to specific factions, as I have the doubled static charges on my sin, but not my shadow. From what I've tested, the bug seems to be related to removal of active stances and adding them to the discipline trees instead. Basically, they gave us the new passive versions and forgot to remove the effects of the previously active stance. So it's doubling up on the effect of the stance (ie, double armor for tanks, surging charge/shadow technique stacks building twice as fast, etc.), and it's actually something I've noticed on other classes as well (like 6% instead of 3% passive alacrity from Ataru form for Combat/Carnage, doubled Rage refund from Shien form for Jugg/Guardian). It also looks like respec'ing removes any duplicated effects, reverting them back to their intended form (respec'ing my shadow from tank to dps (and vice versa) and swapping from combat to watchman (and back again) removed any bugged effects, that I could tell). My guess is they'll force a discipline reset for all characters to fix this issue, at least in the short term. Enjoy your increased dps/mitigation while it lasts! Link to comment Share on other sites More sharing options...
Shrodinher Posted November 30, 2016 Share Posted November 30, 2016 It doesn't look to be isolated to specific factions, as I have the doubled static charges on my sin, but not my shadow. From what I've tested, the bug seems to be related to removal of active stances and adding them to the discipline trees instead. Basically, they gave us the new passive versions and forgot to remove the effects of the previously active stance. So it's doubling up on the effect of the stance (ie, double armor for tanks, surging charge/shadow technique stacks building twice as fast, etc.), and it's actually something I've noticed on other classes as well (like 6% instead of 3% passive alacrity from Ataru form for Combat/Carnage, doubled Rage refund from Shien form for Jugg/Guardian). It also looks like respec'ing removes any duplicated effects, reverting them back to their intended form (respec'ing my shadow from tank to dps (and vice versa) and swapping from combat to watchman (and back again) removed any bugged effects, that I could tell). My guess is they'll force a discipline reset for all characters to fix this issue, at least in the short term. Enjoy your increased dps/mitigation while it lasts! While it's true, it's worth noting that bug returns as soon as you'll relog or change instance. So discipline reset won't solve s***. However, with technical improvements 5.0 got and swiftness of addressing cxp bug/exploit, there's actually good possibility fix for passives will come out quite soon. Link to comment Share on other sites More sharing options...
NogueiraA Posted November 30, 2016 Author Share Posted November 30, 2016 It doesn't look to be isolated to specific factions, as I have the doubled static charges on my sin, but not my shadow. From what I've tested, the bug seems to be related to removal of active stances and adding them to the discipline trees instead. Basically, they gave us the new passive versions and forgot to remove the effects of the previously active stance. So it's doubling up on the effect of the stance (ie, double armor for tanks, surging charge/shadow technique stacks building twice as fast, etc.), and it's actually something I've noticed on other classes as well (like 6% instead of 3% passive alacrity from Ataru form for Combat/Carnage, doubled Rage refund from Shien form for Jugg/Guardian). It also looks like respec'ing removes any duplicated effects, reverting them back to their intended form (respec'ing my shadow from tank to dps (and vice versa) and swapping from combat to watchman (and back again) removed any bugged effects, that I could tell). My guess is they'll force a discipline reset for all characters to fix this issue, at least in the short term. Enjoy your increased dps/mitigation while it lasts! That can be it, but shadow's stance is not respecting the 6secs internal cooldown, you build up stacks every attack if your rng is good. Sometimes one single melee attack builds 2 stacks. That's not happening on Assassin, where the stance is working as intended. I hope they really remove the 6secs internal cooldown. Link to comment Share on other sites More sharing options...
gubao Posted November 30, 2016 Share Posted November 30, 2016 My both assassin and Shadow are level 65 atm and I was testing the new rotation on my Deception Sin, was getting 3 stacks every 12~15secs that increase Discharges damage. I logged on my Shadow and I'm getting 3 stacks every 6~9secs, proccing stacks every 2~3secs. I'm testing it for about 1 hour already, so I think it's not bad RNG on my Assassin. Can you guys test it? Just use Saber Strike on both classes and see it for yourself, the stacks builds up much faster on Shadows. I have two assassins. One of them is normal, proccing Discharge every 12-15 seconds. The other one is building static charges way faster, and Surging charge is proccing more and doing more damage. Both assassins are with the exactly same gear and both are level 70. Link to comment Share on other sites More sharing options...
Dulaithis Posted December 1, 2016 Share Posted December 1, 2016 that bug returns as soon as you'll relog or change instance Oh really.... guess I've got some more testing to do. That'll be even more useful if it's replicable. Link to comment Share on other sites More sharing options...
RankorSSGS Posted December 2, 2016 Share Posted December 2, 2016 My sin is fine, but my shadow is currently getting 2 hits of shadow technique with every clairvoyant buffed psych blast instead of one. The regular rate limit seems fine, its just doing double from psych blast. It's not just the stacks either, I'm seeing double flytext from the hits themselves as well. Link to comment Share on other sites More sharing options...
Shrodinher Posted December 2, 2016 Share Posted December 2, 2016 Oh really.... guess I've got some more testing to do. That'll be even more useful if it's replicable. Have bug with extra stats in dankness on all (over 30) sin/shadow tanks I logged in, though only tested respec on one: dankness always goes god mode after relog/changing instance, deception always seems normal (not that much experience with spec, but would definitely notice faster procs). Link to comment Share on other sites More sharing options...
Drumandbass Posted January 20, 2017 Share Posted January 20, 2017 Yeh so.. It's been nearly two months since anyone last mentioned it in this thread No hotfix Many classes still totally busted. I don't get to run NiM content with my guild because the other sin tank literally has +60% armor , +15% shield chance , maybe +100% threat (not confirmed), +10% accuracy Disbelief how they can allow such a bug to be around for so long Link to comment Share on other sites More sharing options...
Evolixe Posted January 20, 2017 Share Posted January 20, 2017 Disbelief how they can allow such a bug to be around for so long Are you new here? Link to comment Share on other sites More sharing options...
Warlord_Maliken Posted January 21, 2017 Share Posted January 21, 2017 (edited) the company is so unprofessional i wouldn't be surprised if they did that on purpose lawl. w/e its star wars. World Class Cutscenes 10/10 Every Other Aspect of Game Design: 4/10 Edited January 21, 2017 by Warlord_Maliken Link to comment Share on other sites More sharing options...
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