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Mercenary Changes Brainstorming

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Mercenary Changes Brainstorming
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bananaface's Avatar


bananaface
12.02.2013 , 01:07 PM | #241
Quote: Originally Posted by PhatMcMuffins View Post
No and oh my god hell no to changing kolto missile like that. I doubt many will disagree with me. It's so useful the way it is and very easy to aim if you use a mouse...

Changing how the gunnery tree works is silly. They should just fix the Barrage proc and change the cylinder to work like the PT's HEGC. If barrage proc'd properly and we vented heat continually, heat manageent would be far less of an issue.

Pyro hardly suffers from any casting problems. That's more gunnery and bodyguard. Casting in general in this game sucks and needs to be reworked (with interrupts, pushback, stuns and knockbacks its just too easy to stop)

This is also all from a pvp perspective.
It's just my own personal opinion on how dodgy kolto missile is with serverlag and knockbacks, changing to how i proposed it doesn't change a thing really quality wise but it just gets more reliable for pvp.
No one stands still in pvp and no one should be stacked up either and this way its hella lot faster to get a kolto missile off so I don't understand you don't like a change like this suggestion.

I'm not saying the gunnery tree should be completely reworked, just have a viable alternative to tracer in power shot when tracer gets interupted and better heat management and less penalty on damage for having to kite or when you get trained.

Pyro suffers the least from casting problems yeah but it still does suffer unless you only multidot+instants with a 15sec cd, you still relly on unload and power shot to get procs.
The procs are still fairly unreliable as it is and that with not being able to cast anything cause you're getting trained in arena, you'll have no burst at all.

Things are fine if you're left alone, but you never are as a merc in competitive arena cause you're the easiest dps to lock down apart from lightning sorc (wich no one in their right mind plays) so you'll just get trained.

cs_zoltan's Avatar


cs_zoltan
12.03.2013 , 01:09 AM | #242
Quote: Originally Posted by bananaface View Post
It's just my own personal opinion on how dodgy kolto missile is with serverlag and knockbacks, changing to how i proposed it doesn't change a thing really quality wise but it just gets more reliable for pvp.
No one stands still in pvp and no one should be stacked up either and this way its hella lot faster to get a kolto missile off so I don't understand you don't like a change like this suggestion.
You couldn't aim it between 2 players and hit them both

PhatMcMuffins's Avatar


PhatMcMuffins
12.03.2013 , 07:55 PM | #243
Quote: Originally Posted by cs_zoltan View Post
You couldn't aim it between 2 players and hit them both
This. If it has a radius and it casted on a player, that means it only hits people within the x radius. However, when i can place it anywhere, i can hit players that are 2x (the full diameter) apart

and i won't argue that the class as a whole needs cast help but even in rateds i rarely have power shot interrupted and if unload gets interrupted, i usually have the rail shot proc already.

Regardless, the class needs help. It is one of the most team reliant classes and that would be okay if there were a real payoff for it. There isn't.
<Occasional Crops>
<Korriban K'lors'luts*>
Qarum - Alan Rails - Dazkkum - Fake Doors - Eight-six

FoFo's Avatar


FoFo
12.04.2013 , 05:49 AM | #244
I just hit 55 the other day, so I figured I would throw in my two cents. Although I have not done a whole lot of OP's or Ranked PvP, I have some General MMO knowledge from games such as WoW. This is coming from a PvP perspective, because that is mostly what I have played.

My thoughts so far are I really enjoy playing Mercenary, It is just a very fun class personal. Although I believe this class could use some love. I normally play a kiting class in games, for example WoW my hunter was my main. I just enjoy playing keep away and constantly moving. While kiting is very doable in this game, I feel that I can only truly be dominate when I blow my CD's. I.e Power surge. Which should not be the case. I would love to see this class become more mobile and be a true kiting class. I see this class as a support class, it shouldn't' do the most damage, it should bring utility to the group. Which isn't really the case. I don't really feel that any of my utility abilities are anything that another class doesn't have. But down to business. I mostly posting Idea's I have not seen, I agree with a lot that has already been posted.

General-
Make unload usable while moving. This is Arsenals really only snare, we should be able to move with it.
Make Power Shot usable while moving. It is still a cast, we can just cast it while moving like Hunter's Steady Shot. Plus, Arsenal Merc's can get use out of it then.
Energy Shield is so weak, 25% seems like nothing. Reduce the duration to 4 seconds and make it so we have 75% Damage Reduction.
Kolto Overload also seems weak, make it so we instantly gain the 35% health.
A Disengage ability would be fantastic.
At the current state Jet Boost seems broken, classes can resist. Which as of now is one of our few ways to gain distance.
Hydraulic Overrides- Bump up the speed, melee range is really far in this game, the fact that I can barely get away with 30%. Make it at least 40% if not 50%.
Concussion Missile should be an Instant cast.
Missile Blast is so weak for 25 heat! Reduce the heat cost or bump up the damage.
Arsenal- Isn't too bad if we gain more mobility it would make a huge difference, a slight damage increase overall would be helpful.
Pyro- Needs a lot of work, while it is enjoyable to play, the DoT's are weak and Heat management is awful.
Bodyguard- I have had nothing but success with healing on Merc so far, although It could use some love.

Overall I feel this class really isn't in an awful state, we are still very viable in all areas. Although if we gain mobility and utility, that would go a long way!
I want to play a Wookiee
SWG Veteran Wasneuth Igout Valcyn/Bloodfin

Hell_Kaiser_Fett's Avatar


Hell_Kaiser_Fett
12.04.2013 , 12:07 PM | #245
Quote: Originally Posted by FoFo View Post
Pyro- Needs a lot of work, while it is enjoyable to play, the DoT's are weak and Heat management is awful.
Sorry, but I have to respectfully disagree.
"You are now an official member of the Fett Lineage." - Temuera Morrison at ConNooga March 2, 2013

PhatMcMuffins's Avatar


PhatMcMuffins
12.04.2013 , 01:43 PM | #246
Quote: Originally Posted by FoFo View Post
Arsenal- Isn't too bad if we gain more mobility it would make a huge difference, a slight damage increase overall would be helpful.
Pyro- Needs a lot of work, while it is enjoyable to play, the DoT's are weak and Heat management is awful.
Bodyguard- I have had nothing but success with healing on Merc so far, although It could use some love.

Overall I feel this class really isn't in an awful state, we are still very viable in all areas. Although if we gain mobility and utility, that would go a long way!
Sounded decent until your evaluation of the specs. Pyro is in the best place overall. It isn't a dot spec. It is a burst spec that has a dot setup. It has the most mobility and not much heat problems if played right.

Arsenal has mobility, interrupt and hear issues due to casting and poorly working procs. It's easy to shut down, lock down or overheat when procs aren't there (which is often)

Bodyguard hurts the most at endgame pvp. There is no place for it in team or solo ranked. It is by far my favorite spec and can do well in regs but its heat management and easiness to shut down completely render it by far the worst of the three specs (although still my favorite spec of any AC for some reason)
<Occasional Crops>
<Korriban K'lors'luts*>
Qarum - Alan Rails - Dazkkum - Fake Doors - Eight-six

DarthBloodloss's Avatar


DarthBloodloss
12.04.2013 , 06:25 PM | #247
Regarding targeted AoE such as Kolto Missile.....

I prefer the manual aim better. As already mentioned, you can hit more people. If you aren't pulling in 60-80k healing in an unranked WZ (without even trying), you probably aren't using Kolto Missile enough.

However, they could simply add an additional ability called "Kolto Missile (targeted)". It would have the same exact stats and share the cooldown, but would allow the user to cast it as targeted, or aim it manually. They could actually do this with other class' attacks as well, such as Death Field. (You just choose if you keybind Targeted, or Non-Targeted version of the attack. or both)
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

FoFo's Avatar


FoFo
12.04.2013 , 07:41 PM | #248
Quote: Originally Posted by PhatMcMuffins View Post
Sounded decent until your evaluation of the specs. Pyro is in the best place overall. It isn't a dot spec. It is a burst spec that has a dot setup. It has the most mobility and not much heat problems if played right.

Arsenal has mobility, interrupt and hear issues due to casting and poorly working procs. It's easy to shut down, lock down or overheat when procs aren't there (which is often)

Bodyguard hurts the most at endgame pvp. There is no place for it in team or solo ranked. It is by far my favorite spec and can do well in regs but its heat management and easiness to shut down completely render it by far the worst of the three specs (although still my favorite spec of any AC for some reason)
Just as I said I am a pretty fresh 55 I have not had a whole lot of experience yet at endgame, even though I have had a lot of success in PvP so far, that's what I see. Pyro can burst well, but against a good healer I feel like he can easily heal through it. I can totally understand how aspect's of a game can change at high level of play and endgame.
I want to play a Wookiee
SWG Veteran Wasneuth Igout Valcyn/Bloodfin

Fusillade's Avatar


Fusillade
12.05.2013 , 02:33 AM | #249
And now for something completely outside the box, but related to changing Mercs. Eric, please take a minute to consider this in your feedback to those that make the big decisions.

New DPS Merc Tree:
Explosive Specialist
Fusillade the Dirty Saboteur Gunslinger
Noctūrnūs the Lethality Operative
Jedi Covenant

Melon_Lord's Avatar


Melon_Lord
12.05.2013 , 05:29 AM | #250
Merc Pyro is broken, it shouldn't be doing 400-500 more DPS than PT Pyro
The Bastion - Baroness Stryvah