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Is This A Joke? A Bug? Intentional?

STAR WARS: The Old Republic > English > General Discussion
Is This A Joke? A Bug? Intentional?
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Xina_LA's Avatar


Xina_LA
09.01.2017 , 06:44 AM | #161
At the end of the day, it doesn't matter what people assumed, if it was fair to assume, or what was done in the past. The simple truth is that people don't want to tear apart a stronghold that they worked extremely hard to decorate and might be using for roleplay.

This punishes the very people they're trying to reward with a new stronghold. The "Temple of Chairs" folks already have their full conquest bonus. They're not the ones who want a new place to decorate.

Shutting down a stronghold and switching to another does nothing for the decoration economy, as people can just recycle the decos they already have.

The Conquest <--> Stronghold system was already in need of a redesign. The new SH didn't cause this problem.

If they want to wait until that system is fixed to increase the limit, that's fine, assuming they get around to it soon.
--=# Decorating addict of Begeren Colony. #=--

Jeweledleah's Avatar


Jeweledleah
09.01.2017 , 07:35 AM | #162
Quote: Originally Posted by Xina_LA View Post
At the end of the day, it doesn't matter what people assumed, if it was fair to assume, or what was done in the past. The simple truth is that people don't want to tear apart a stronghold that they worked extremely hard to decorate and might be using for roleplay.

This punishes the very people they're trying to reward with a new stronghold. The "Temple of Chairs" folks already have their full conquest bonus. They're not the ones who want a new place to decorate.

Shutting down a stronghold and switching to another does nothing for the decoration economy, as people can just recycle the decos they already have.

The Conquest <--> Stronghold system was already in need of a redesign. The new SH didn't cause this problem.

If they want to wait until that system is fixed to increase the limit, that's fine, assuming they get around to it soon.
this. this. this. ^^^^^^^^^

RagnarAugustus's Avatar


RagnarAugustus
09.01.2017 , 03:16 PM | #163
Quote: Originally Posted by HuaRya View Post
Since I completed the title 'Galactic Conqueror' over 2 years ago I have no need for conquest. To make sure I have all my best decos in my preferred stronghold I deactivated all but one.

My question for you is: Do you actually visit all of your strongholds?




I know you'll say yes to prove a point
Yes I do visit all 6 of my strongholds not to mention they are handy for immediate intergalactic travel.

phalczen's Avatar


phalczen
09.06.2017 , 11:13 AM | #164
Quote: Originally Posted by EricMusco View Post
Hey folks!

It is intended that we did not raise the Stronghold cap, due to its impact on Conquests. The idea of "place chairs in every hook" for your bonus is not a great experience. We would like to allow you to have the Strongholds you want and decorate them the way you want, without negative impact on Conquests. Right now those things are integrally tied together.

We may increase the Stronghold cap in the future, but first we want to address some of the issues related to Conquests.

-eric
I'm going to throw my opinion into this mix.

You don't penalize players for choosing to solo their way to BiS gear, as noted here: http://www.swtor.com/community/showthread.php?t=931733

You don't penalize players who never do ground game stuff, but have earned enough crates and unassembled components to be in full 248 BiS gear: http://www.swtor.com/community/member.php?u=1228086
If you are on Harbinger, go and inspect Miria Alyssa next time Verain is flying and see his character is in full 248s, yet he doesn't play the ground game. I am not calling him out ... he is a friend of mine. Rather, I am pointing out that he has legitimately obtained gear he doesn't use via game mechanics. He is not penalized for taking advantage of the rewards offered with GSF to have the best gear possible, even though he will probably never use it in its intended domains, like MM operations and ranked PVP arenas.

Finally, and most importantly, you haven't penalized anyone prior to this for just throwing a bunch of things into their strongholds to get the 150% bonus.

So, I'm calling this claim nonsense.

Not wanting people to just fill their strongholds with chairs MAY be a reason to institute the cap of 150%, but it is not a legitimate reason to cap the strongholds at 6.

However, you, the development team, initially said the plan was to cap the SH bonus at 100% right before Yavin was introduced. Here's where you posted about it Eric:
http://www.swtor.com/community/showt...53#post8857681

And then you changed it to be 125% when you realized you couldn't fix the problem. You said at the time you wanted to reward people for taking the time to fully decorate five strongholds, but you know they could stuff them with chairs just as much as they can now. Here is your post, one month after the previous one:
http://www.swtor.com/community/showt...23#post8900223

Maybe the team just couldn't figure out how to make the cap properly work in the scenario of partially filled strongholds, so you took the easier option of allowing it to be greater than 100%. Either way, its not like someone couldn't fill their Temple of Chairs for the past year and get to 125%. Then you released Manaan and increased the SH bonus further along with the cap. It's not like people suddenly figured out with Manaan that you could fill a stronghold with garbage and get the bonus.

Just be honest with us... if you can't increase the stronghold cap because of database concerns, then say so and be truthful. No one will fault you because of technical limits on the database.

And if you are concerned about the numbers of conquest points that people in some mega guilds are putting up, then the solution is to fix conquests, not cap the bonus or the number of strongholds.

But don't try to blame either problem on people putting chairs in a seventh stronghold. That just doesn't make sense, given all the facts.
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DieAlteHexe's Avatar


DieAlteHexe
09.06.2017 , 01:07 PM | #165
Quote: Originally Posted by casirabit View Post
While I agree with this somewhat, what I would like is when you go visit a stronghold it at least shows someone that actually decorated. I used to visit strongholds to see what people did but after the 5th time and all you see is chairs I stopped doing it so maybe they could do something that only those that are actually decorated show up on the directory.
I was taken aback by how many had like a bajillion Imperial soldiers or chairs.

I enjoy messing about with my SHs, it's a nice thing to do either late at night or in the morning with coffee. There are some folk who do decorate and do it nicely indeed. Saw a Yavin4 one last night that blew my mind. It was amazing. But then I also saw 5 "soldier/chair" ones. Real shame.
---------------------------------------------------------------

I guess I'm not Spartacus.

phalczen's Avatar


phalczen
09.06.2017 , 02:43 PM | #166
Quote: Originally Posted by DieAlteHexe View Post
I was taken aback by how many had like a bajillion Imperial soldiers or chairs.

I enjoy messing about with my SHs, it's a nice thing to do either late at night or in the morning with coffee. There are some folk who do decorate and do it nicely indeed. Saw a Yavin4 one last night that blew my mind. It was amazing. But then I also saw 5 "soldier/chair" ones. Real shame.
That is a fault of the prestige system, and how your prestige score is calculated. Currently prestige is legacy based and calculated only on the number of decos. It could be based on a measurement of how many unique decorations are in a stronghold, and what types of hooks are being occupied. For example, five different centerpiece hooks could add more prestige to an individual stronghold than five chairs. Then it would be easy to sort strongholds by prestige score for outsiders visiting, or act as a threshold needed to list your stronghold publicly... in the same way that you need Valor 23 to get into ranked pvp or item rating 242 gear to queue up for MM Umbara.

It is not a failure of conquest nor is it a reason to keep the cap at six strongholds or cap the bonus at 150%. I took the time to decorate all my strongholds and list them publicly but if some conquest grinder wants to fill their stronghold with chairs because having a full conquest bonus is important to them, who am I to stop them? Again, if it's because it makes conquest all that much harder to win or get on the leaderboard on a server with mega guilds... that's a fault in conquest itself, not in the bonus or how you decorate it. I wouldn't even oppose a revamped prestige system as I describe, where better decorators are rewarded, factoring into each stronghold's contribution instead of simply a raw tally of decoration hooks filled.

The degenerate play style has been present from the beginning, and not addressed despite two additional strongholds being added. I just don't buy this as a legitimate reason not to raise the cap to 7.
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kimiko_tomiyama's Avatar


kimiko_tomiyama
09.06.2017 , 09:10 PM | #167
I never got why they didn't/ don't set up something where your 4 (or however many) most decorated strongholds count toward conquest and the others are just for vanity or convenience Something like this would allow the monty haul'ers to fill up a room with chairs if that's what they want while allowing us decohaulics to design places actually worth visiting..

Lunafox's Avatar


Lunafox
09.07.2017 , 02:09 AM | #168
It was really disappointing. I got about half way with the grind, before I saw that people weren't able to get it without giving one up. I'm not going to give one up...but talk about a letdown.

I wish they'd tell us when they're planning on increasing the number. There's already quite a nice bonus for those who do conquests, future strongholds wouldn't need to have a bonus if that's the reason...at least in my way of thinking.

Although I wasn't thrilled that it was a train, it would have served to stave off my boredom until more story comes.

Nlightened's Avatar


Nlightened
09.11.2017 , 09:39 AM | #169
Again, I would like to say, just cap it at 150% where it is now no matter how many strongholds a person has. Why can't this be done and solve the problem without making us give up something we have worked hard on in order to get the next one. It doesn't make any sense to me and it seems like a simple solution.