Sangrar Posted January 2, 2014 Share Posted January 2, 2014 (edited) Just posted by Musco in the general discussion section. First off, Happy New Year everyone! I am back in the office now from the holidays so we are right back to some yellow posts Game Update 2.6 first and foremost will mark the launch of Galactic Starfighter! That will mean the introduction of:•The Gunship unlock available for F2P players. •A new Gunship variant. •Two Bomber variants! •...and more! We will talk more about this next week. Also, Game Update 2.6 will come with a few class changes, here is just an overview of some of what you will see:•A fairly significant DPS boost for Operatives/Scoundrels. •Mercenaries/Commandos will now have a skill to eliminate pushback on Tracer Missile/Grav Round and Power Shot/Charged Bolts. •Sorcerers/Sages will now have a skill to eliminate pushback on Lightning Strike and Force Lightning/Disturbance and Telekinetic Throw. •Mercenaries/Commandos can now cast Kolto Shell/Trauma Probe on more than one target at a time. •Mercenaries/Commandos can now use Rapid Shots/Hammer Shot on themselves while Combat Support Cylinder/Combat Support Cell are active. As always, look for the 2.6 patch notes for a full list of all changes that are coming! That is just a preview of what is to come. -eric Edited January 2, 2014 by Sangrar Link to comment Share on other sites More sharing options...
HexDecimalUK Posted January 2, 2014 Share Posted January 2, 2014 oh how i got trolled asking for these things in the past right here, Finally! Link to comment Share on other sites More sharing options...
funkiestj Posted January 2, 2014 Share Posted January 2, 2014 oh how i got trolled asking for these things in the past right here, Finally! you asked for 2 new bomber variants? Link to comment Share on other sites More sharing options...
Reno_Tarshil Posted January 2, 2014 Share Posted January 2, 2014 you asked for 2 new bomber variants? It's the official release of GSF to everyone else and you didn't expect GSF to come? Tsk tsk. Link to comment Share on other sites More sharing options...
sensiblepoast Posted January 3, 2014 Share Posted January 3, 2014 •Mercenaries/Commandos will now have a skill to eliminate pushback on Tracer Missile/Grav Round and Power Shot/Charged Bolts Aka "we don't know what else to do with the class, maybe this will work without it being too much. Anyway class done, we'll revisit in 6 months." Link to comment Share on other sites More sharing options...
olcraft Posted January 3, 2014 Share Posted January 3, 2014 Just posted by Musco in the general discussion section. [/color] Since when pushback is the problem for mercs and sorc? Patient says; my shoulder hurts like hell, doctor Doctor says: Don't worry. I just made your feet so tough that you won't ever need to wear shoes again. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted January 3, 2014 Share Posted January 3, 2014 Merc DPS already gets access to 70% pushback resistance for both Tracer Missile and Power Shot. Not sure what the devs think this is going to change....... its just stupid. Link to comment Share on other sites More sharing options...
Scyphon_ Posted January 3, 2014 Share Posted January 3, 2014 Please give us conceal ops, 9 sec cd on backstab, o' please, please...lol Link to comment Share on other sites More sharing options...
Calvin_Mago Posted January 3, 2014 Share Posted January 3, 2014 Instead of the pushback thing, why not remove the interrupt on leap? Make them push that extra button. Link to comment Share on other sites More sharing options...
TonyDragonflame Posted January 3, 2014 Share Posted January 3, 2014 Sounds like no new pvp content in 2.6. Where is new Huttball map and others wz/arenas maps? Ranked weekly? New rewards for ranked? Link to comment Share on other sites More sharing options...
LovarBoy Posted January 3, 2014 Share Posted January 3, 2014 Sounds like no new pvp content in 2.6. Where is new Huttball map and others wz/arenas maps? Ranked weekly? New rewards for ranked? 2.5 & 2.6 is the **** called GSF. We have to get over it... Link to comment Share on other sites More sharing options...
SomeJagoff Posted January 3, 2014 Share Posted January 3, 2014 Merc DPS already gets access to 70% pushback resistance for both Tracer Missile and Power Shot. Not sure what the devs think this is going to change....... its just stupid. I first read that and assumed interrupt immunity, sorta like what they did with AP PT LOLFlamethrower, but eliminating pushback? eh...who knows, maybe it's that last 30% that will make the diff between alive and dead. Link to comment Share on other sites More sharing options...
TonyDragonflame Posted January 3, 2014 Share Posted January 3, 2014 2.5 & 2.6 is the **** called GSF. We have to get over it... I dont play GSF so I dont care about these "updates"... Link to comment Share on other sites More sharing options...
RodneyMcNeely Posted January 3, 2014 Share Posted January 3, 2014 Since when pushback is the problem for mercs and sorc? Patient says; my shoulder hurts like hell, doctor Doctor says: Don't worry. I just made your feet so tough that you won't ever need to wear shoes again. This is the single best SWTOR development analogy I have ever heard. Link to comment Share on other sites More sharing options...
LovarBoy Posted January 3, 2014 Share Posted January 3, 2014 I dont play GSF so I dont care about these "updates"... I don't care either but that's the thing BioWare wasted half a year with. Link to comment Share on other sites More sharing options...
NathanielStarr Posted January 3, 2014 Share Posted January 3, 2014 I first read that and assumed interrupt immunity, sorta like what they did with AP PT LOLFlamethrower, but eliminating pushback? eh...who knows, maybe it's that last 30% that will make the diff between alive and dead. well honestly it's probably going to be a button we have to push with a really long cooldown and creates a ton of heat. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted January 3, 2014 Share Posted January 3, 2014 I first read that and assumed interrupt immunity, sorta like what they did with AP PT LOLFlamethrower, but eliminating pushback? eh...who knows, maybe it's that last 30% that will make the diff between alive and dead. Pushback is not a problem. Its the stupid amount of ways you can be interrupted with no recourse that is a problem. Link to comment Share on other sites More sharing options...
JediMasterSLC Posted January 3, 2014 Share Posted January 3, 2014 Merc heal changes are pretty good, rest of it is kinda meh (depending on how they buff dps ops). Pushback is not high on the list of problems for these classes- the ones relying on casts already get 70% pushback reduction. Link to comment Share on other sites More sharing options...
Helig Posted January 3, 2014 Share Posted January 3, 2014 I dont play GSF so I dont care about these "updates"... So don't renew sub till everyone is just the way you want it and spare us your toxic behaviour, k? Link to comment Share on other sites More sharing options...
Aetideus Posted January 3, 2014 Share Posted January 3, 2014 Sorcs also have 2 skills for the 75% of the pushback on LS and FL Link to comment Share on other sites More sharing options...
ManiacDavis Posted January 3, 2014 Share Posted January 3, 2014 Pushback is not a problem. Its the stupid amount of ways you can be interrupted with no recourse that is a problem. I guess we should have given the devs more feedback.... o wait... there are like 3 threads dedicated in the commando forums with lists of way better alternatives than push back reduction. Link to comment Share on other sites More sharing options...
JediMasterSLC Posted January 3, 2014 Share Posted January 3, 2014 Sorcs also have 2 skills for the 75% of the pushback on LS and FL No, the 75% talent is in madness and is for FL and crushing darkness, not that you cast crushing darkness in that spec anyway lol BW I guess we should have given the devs more feedback.... o wait... there are like 3 threads dedicated in the commando forums with lists of way better alternatives than push back reduction. Didn't you know: they know best! Link to comment Share on other sites More sharing options...
Aetideus Posted January 3, 2014 Share Posted January 3, 2014 (edited) No, the 75% talent is in madness and is for FL and crushing darkness, not that you cast crushing darkness in that spec anyway lol BW Didn't you know: they know best! ..... Edited January 3, 2014 by Aetideus Link to comment Share on other sites More sharing options...
Aetideus Posted January 3, 2014 Share Posted January 3, 2014 No, the 75% talent is in madness and is for FL and crushing darkness, not that you cast crushing darkness in that spec anyway lol BW Didn't you know: they know best! There is also another for LS and TB Link to comment Share on other sites More sharing options...
DarthMaulUK Posted January 3, 2014 Share Posted January 3, 2014 No love for the Sin. What a Stun-lock! I guess it will be a 6 month wait with more imbalances added to other classes. I really don't understand Biowares way of thinking. Classes are a fundamental part of this game and if they only have one guy working on it, the time is now to hire someone who knows what they are doing. Nab some of the Wildstar class designers. Link to comment Share on other sites More sharing options...
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